WHY HALO 5 IS A GREAT GAME AND BETTER THAN H3

<mark>This post has been edited by a moderator. Please do not intentionally troll.</mark>
*Original post. Click at your own discretion.

Hey guys with the constant toxicity going around the forums with H3 fanboys blindly hating on people who actually like Halo 5, or nitpicking on the game to death without giving constructive feedback (THIS DOES NOT GO FOR EVERYONE WHO PREFERS H3, ONLY THE HARDCORE FANBOYS) I thought I would explain why I think H5 is better than H3 overall for a change on the forums with ACTUAL constructive sentences.
CAMPAIGN: OK everyone knows by now that H5 is a disappointment story wise and definitely goes by as one of the worst Halo stories in the series. However to be very honest Halo 3 is probably right down there and is as bad. H3 had a LOT of plot holes in its campaign. For example you had the whole retarded cutscene in the covenant where Truth just took his time when he had to have Johnson activate the rings. He could have just ordered the brute to just press Johnson’s had down or he could have taken any other marine to do the work. And Miranda Keyes coming by herself with a pelican, thinking she could take everyone on changed nothing. She could have brought in reinforcements. Not mention Johnson and Keyes were just failures and retards with Keyes just failing horribly and Johnson getting captured 24/7. I felt sadder when Truth died than when I did with the other 2 losers
MP: Halo 3 had a good unlock system, good social and ranked split and some great maps with forge being introduced for the first time and Halo 5 launched with Warzone, but lacked some of the older Halo modes
Movement - Halo 5 beats Halo 3 hands down, unless you like feeling like you are a fat turtle or a granny strolling across the battlefield, taking you 20 years to reach the other side of Sandtrap without a vehicle. In H3 all you had was a pathetically slow movement speed, slower than H2 and H1. I liked H1 and H2 because they were still fast paced without sprint, but H3 just fails there. Mean while in H5 you had a lot of opportunities to make the movement and combat more fluid you have a faster base movement speed, sprint and the combination of slide and thrusters to make you feel like an actual spartan and even clamber to smoothen up the gameplay. Additionally Halo 3 feels horribly outdated with clunky movement mechanics, while Halo 5 is one the smoothest shooters out there with titanfall.
Balance - H5 destroys H3 in this aspect without a sweat. In Halo 5 every weapon is reliable in different situations, even the precision weapons have different roles and can the beat the other in different situations, e.g. the carbine had the same kill time like a BR, but can be used to rapidly put pressure on a BR user so he stays descoped and so you can beat him in long to mid range. The pistol is an all rounder, you can beat any tier 1 weapon with this if you are skilled. And then you have the automatic which should have the abilitiy to shred BR users if you have a jump on them in close combat. Be grateful they don’t have absurd ranges if you complain about them.
Gunfights - There is more variety in the H5 gun fights. In H3 it was very easy to aim at a turtle, so most gun fights were about who had the better registration, because the netcode in H3 was actually broken. In H5 even the BR fights are more intense, The user can use thrusts, crouch and fast movement to defeat their opponents, which is more variety. Not to mention gunfights are much more fairer in H5, because you no longer have a Br that can wreck anyone easily without it, but any weapon now can challenge it. You don’t need a BR to do well.
Maps - both games have their share of good and bad maps, although warzone maps are handled much better than BTB was in H3 due to movement speed
INNOVATION - H3 was a downgrade from H2 in terms of balance, net code, weaponary and gameplay features. In my opinion some things like power drain and Regen field are trash and about as cheap as armour abilities. Regen field is OP as sniper campers in Pit can deploy it and they are then invincible from the attackers. power drain is straight up annoying and a cheap way of getting easy kills on your own. Armour abilities are the better innovation, because everyone has them and they are balanced and not game breaking (only spartan charge can be annoying in maps like Overgrowth). Armour abilities also made the gameplay on the maps in H5 much more tactical than ever before, which is fitting for an arena shooter. In H3 you had some new game modes and in H5 you had big successful warzone modes. Warzone is a success whether you like it or not based on population and it will return since it is a fan favourite. Only farmers ruin it.
Forge - Forge mode in H5 is one of the best map creators in gaming history with it constantly evolving with a huge amount of features added in by 343 for the community. This forge mode brings an endless amount of content to H5, with infinitely better custom game types than any Halo. With scripting and other features some new fun modes for infection were created like the butcher, survive the city, which are some of the best fun I had. I play customs on a weekly basis now.
WEAPONS - There are a larger amount of more diverse weapons in H5 arena, which are more fun to use than in H3 and DLC keeps on bringing new cool weapons and weapon variants. I mean using an answer or hannibal mantis is fun

Here comes the hate :joy:

100% agree and also why would miranda go to save johnson and then johnson order keyes to kill him and herself ?

> 2533274883994189;3:
> 100% agree and also why would miranda go to save johnson and then johnson order keyes to kill him and herself ?

Ha and they failed to do that. Keyes was then wrecked by the slug

Lost me at “blind H3 fanboys.”

Not everyone who has something negative to say about halo 5 is a “blind fanboy”

Edit: well if I bothered to read a little further… sorry op… so used to the term blind fanboy starting a flame war.

lol

I disagree with your opinion of the movement. In Halo 3 yes, your movement speed was very slow, But at least in that game it wasn’t like trying to swat a fly like in Halo 5. all of the unpredictable movement and sprint and all these other components make Halo 5 too tryhardy for my taste. Fast movement speed paired with a still longer then average TTK don’t mix well in most shooters, Halo is no different. Lets take an example where the TTK goes well with the movement, Titanfall. The TTK in the Titanfall games are absurdly fast, although it makes up for it with a very high movement speed and different movement abilities do dodge away and around the map. It works well and fits good in Titanfall. Now in Halo 5, it doesn’t work well in my opinion because all the movement system does is make you always have to be ready for your enemy to jump and shoot to the side at a moments notice. This isn’t fun. Losing a fight just because someone jump thrusted at just the right time is more frustrating then fun. The movement in Halo 5 does not mix well with it’s overall TTK.

I personally loved Halo 3 and enjoyed the heck out of my time with it, but I am loving the MP of Halo 5 more. I love the speed of it, the mobility, the Spartan Abilities, and the overall feel. It’s a great game!

I hear pitchforks clinging and smell fire burning

There’s too much bias in your post. For instance you complain about plot holes in Halo 3 while not recognising the issues with Halo 5’s story. You also say Warzone was handled better than Halo 3’s BTB, but ignore the fact that Halo 5’s BTB has nothing but forge maps.

You aren’t objectively comparing the two and giving an analysis of why Halo 5 is better. You are just listing the bad things about Halo 3, the good things about Halo 5 and even talking about your preferences like they are pure fact.

Nice opinion.
Stuck at what is innovating about Halo 5 though. Campaign, crappy version Halo 2. Forge they just improved and delayed ( they could have delayed the game). Abilities already exist in Halo and other games.

> 2533274908264105;1:
> Hey guys with the constant toxicity going around the forums with H3 fanboys blindly hating on people who actually like Halo 5, or nitpicking on the game to death without giving constructive feedback (THIS DOES NOT GO FOR EVERYONE WHO PREFERS H3, ONLY THE HARDCORE FANBOYS) I thought I would explain why I think H5 is better than H3 overall for a change on the forums with ACTUAL constructive sentences.
>
> CAMPAIGN: OK everyone knows by now that H5 is a disappointment story wise and definitely goes by as one of the worst Halo stories in the series. However to be very honest Halo 3 is probably right down there and is as bad. H3 had a LOT of plot holes in its campaign. For example you had the whole retarded cutscene in the covenant where Truth just took his time when he had to have Johnson activate the rings. He could have just ordered the brute to just press Johnson’s had down or he could have taken any other marine to do the work. And Miranda Keyes coming by herself with a pelican, thinking she could take everyone on changed nothing. She could have brought in reinforcements. Not mention Johnson and Keyes were just failures and retards with Keyes just failing horribly and Johnson getting captured 24/7. I felt sadder when Truth died than when I did with the other 2 losers
>
> MP: Halo 3 had a good unlock system, good social and ranked split and some great maps with forge being introduced for the first time and Halo 5 launched with Warzone, but lacked some of the older Halo modes
> Movement - Halo 5 beats Halo 3 hands down, unless you like feeling like you are a fat turtle or a granny strolling across the battlefield, taking you 20 years to reach the other side of Sandtrap without a vehicle. In H3 all you had was a pathetically slow movement speed, slower than H2 and H1. I liked H1 and H2 because they were still fast paced without sprint, but H3 just fails there. Mean while in H5 you had a lot of opportunities to make the movement and combat more fluid you have a faster base movement speed, sprint and the combination of slide and thrusters to make you feel like an actual spartan and even clamber to smoothen up the gameplay. Additionally Halo 3 feels horribly outdated with clunky movement mechanics, while Halo 5 is one the smoothest shooters out there with titanfall.
>
> Balance - H5 destroys H3 in this aspect without a sweat. In Halo 5 every weapon is reliable in different situations, even the precision weapons have different roles and can the beat the other in different situations, e.g. the carbine had the same kill time like a BR, but can be used to rapidly put pressure on a BR user so he stays descoped and so you can beat him in long to mid range. The pistol is an all rounder, you can beat any tier 1 weapon with this if you are skilled. And then you have the automatic which should have the abilitiy to shred BR users if you have a jump on them in close combat. Be grateful they don’t have absurd ranges if you complain about them.
>
> Gunfights - There is more variety in the H5 gun fights. In H3 it was very easy to aim at a turtle, so most gun fights were about who had the better registration, because the netcode in H3 was actually broken. In H5 even the BR fights are more intense, The user can use thrusts, crouch and fast movement to defeat their opponents, which is more variety. Not to mention gunfights are much more fairer in H5, because you no longer have a Br that can wreck anyone easily without it, but any weapon now can challenge it. You don’t need a BR to do well.
>
> Maps - both games have their share of good and bad maps, although warzone maps are handled much better than BTB was in H3 due to movement speed
>
> INNOVATION - H3 was a downgrade from H2 in terms of balance, net code, weaponary and gameplay features. In my opinion some things like power drain and Regen field are trash and about as cheap as armour abilities. Regen field is OP as sniper campers in Pit can deploy it and they are then invincible from the attackers. power drain is straight up annoying and a cheap way of getting easy kills on your own. Armour abilities are the better innovation, because everyone has them and they are balanced and not game breaking (only spartan charge can be annoying in maps like Overgrowth). Armour abilities also made the gameplay on the maps in H5 much more tactical than ever before, which is fitting for an arena shooter. In H3 you had some new game modes and in H5 you had big successful warzone modes. Warzone is a success whether you like it or not based on population and it will return since it is a fan favourite. Only farmers ruin it.
>
> Forge - Forge mode in H5 is one of the best map creators in gaming history with it constantly evolving with a huge amount of features added in by 343 for the community. This forge mode brings an endless amount of content to H5, with infinitely better custom game types than any Halo. With scripting and other features some new fun modes for infection were created like the butcher, survive the city, which are some of the best fun I had. I play customs on a weekly basis now.
>
> WEAPONS - There are a larger amount of more diverse weapons in H5 arena, which are more fun to use than in H3 and DLC keeps on bringing new cool weapons and weapon variants. I mean using an answer or hannibal mantis is fun

I never thought of it this way before. Then again, back when I played Halo 3 online, I didn’t know much about the technical aspects and details of games like you talk about here. I’m aware of all those things now, and honestly, I’m happy I read this. Halo 5 has been upsetting me a lot the more I see its flaws and seeing someone talk about its good things for a change, especially point out ones I didn’t see, are wonderful. Comparing it to Halo 3 and talking about how its better is interesting because I always regarded Halo 3 as my favorite of the Halo games. Thanks for bringing some light and perspective to Halo 5. :smiley:

I agree with your introduction, I don’t completely agree with why. I also don’t agree with your title, because you’re trying to pass it along as a fact.

Campaign: The first 1/3 of Halo 3 (up to where Truth makes it to the Portal) was basically content that was supposed to be in Halo 2 but couldn’t. With Truth excavating Voi and the Flood making it to Earth soon after, it follows Halo 2’s tagline better than Halo 2 does, where “Earth will never be the same again.” Halo 3: ODST does Halo 2 better than Halo 2 itself.

However, nothing really happens until you get to Voi.

  • Mission 1: Stand up, walk around a forest for a bit, save Johnson who gets himself screwed over again. - Mission 2: Walk into a Base, immediately leave said Base by blowing it up. - Mission 3: Actually leave said base and make it to the outskirts of Voi.That, and mission 5 just becomes Mission 4 backwards with Flood. Just like Halo CE.

Multiplayer: Great introduction of Forge into Halo, maps were decent, nothing to really complain about in terms of playlist selection, but not every playlist was there (it didn’t have Race, I think it had some weird VIP Race thing)

However, the ranking system took a huge step backwards from Halo 2. Yes it still had the rank 1-50, but it could very easily be abused. Players frequently found themselves getting stuck in some ranks, never to go up because they’ve played so many games, so it takes more and more wins to actually rank up. New accounts were able to reach 50 with a minimum amount of games. This was easily exploited by just making a new account and speed your way to 50. This was abused so much that people just started selling accounts with rank 50s.

Gameplay - Who’s bright idea was it to keep Dual Wielding, I’ll never know. Basically ruined the sandbox. Also, weapons were identical, because they made Human Weapons, Covenant weapons, and Brute Weapons. Yeah, like I’ll ever pick up this Mauler that can’t make a one shot kill with zero range without Dual Wielding or a melee. The BR was the de facto king of the sandbox, and there was little reason to carry any other T1 weapon unless you were without a BR. It was so overpowered, that it needed it’s own random shot mechanic just to limit it.

So the skill required to hit with the BR came down to luck past a certain range, not skill.

BR’s random shot mechanic + Projectile Scan + -Yoink- netcode = LOL no hits for you.

DLC - LOL, you think Halo 5’s microtransactions are bad? In Halo 3 you were locked out of playlists you previously had access to if you didn’t have the map packs. You almost had to pay for them. Then comes out Halo 3: ODST. Was meant to be a Campaign expansion, that’s fine, people were hyped. And it was originally announced to be $40. People were a bit skeptical because of a price, twice as much as a map pack for basically a bigger Campaign and this new “Firefight”. Then Microsoft and Bungie made ODST $60, and shoved the map packs inside to “justify” it. People were pissed. If you:

  • Don’t play multiplayer - Don’t want the map packs - Already have the map packs - Or for some reason, don’t have Halo 3You are paying more money for the same content.

Halo 3 was fun. Halo 3 was popular. Halo 3 did so many things right because it didn’t have to change literally everything from Halo 2, but it was far from perfect, and absolutely not what certain people’s rose tinted glasses makes them believe.

> 2533274833081329;13:
> I agree with your introduction, I don’t completely agree with why. I also don’t agree with your title, because you’re trying to pass it along as a fact.
>
> Campaign: The first 1/3 of Halo 3 (up to where Truth makes it to the Portal) was basically content that was supposed to be in Halo 2 but couldn’t. With Truth excavating Voi and the Flood making it to Earth soon after, it follows Halo 2’s tagline better than Halo 2 does, where “Earth will never be the same again.” Halo 3: ODST does Halo 2 better than Halo 2 itself.
>
> However, nothing really happens until you get to Voi.
>
>
>
> - Mission 1: Stand up, walk around a forest for a bit, save Johnson who gets himself screwed over again.
> - Mission 2: Walk into a Base, immediately leave said Base by blowing it up.
> - Mission 3: Actually leave said base and make it to the outskirts of Voi.
> That, and mission 5 just becomes Mission 4 backwards with Flood. Just like Halo CE.
>
> Multiplayer: Great introduction of Forge into Halo, maps were decent, nothing to really complain about in terms of playlist selection, but not every playlist was there (it didn’t have Race, I think it had some weird VIP Race thing)
>
> However, the ranking system took a huge step backwards from Halo 2. Yes it still had the rank 1-50, but it could very easily be abused. Players frequently found themselves getting stuck in some ranks, never to go up because they’ve played so many games, so it takes more and more wins to actually rank up. New accounts were able to reach 50 with a minimum amount of games. This was easily exploited by just making a new account and speed your way to 50. This was abused so much that people just started selling accounts with rank 50s.
>
> Gameplay - Who’s bright idea was it to keep Dual Wielding, I’ll never know. Basically ruined the sandbox. Also, weapons were identical, because they made Human Weapons, Covenant weapons, and Brute Weapons. Yeah, like I’ll ever pick up this Mauler that can’t make a one shot kill with zero range without Dual Wielding or a melee. The BR was the de facto king of the sandbox, and there was little reason to carry any other T1 weapon unless you were without a BR. It was so overpowered, that it needed it’s own random shot mechanic just to limit it.
>
> So the skill required to hit with the BR came down to luck past a certain range, not skill.
>
> BR’s random shot mechanic + Projectile Scan + -Yoink- netcode = LOL no hits for you.
>
> DLC - LOL, you think Halo 5’s microtransactions are bad? In Halo 3 you were locked out of playlists you previously had access to if you didn’t have the map packs. You almost had to pay for them. Then comes out Halo 3: ODST. Was meant to be a Campaign expansion, that’s fine, people were hyped. And it was originally announced to be $40. People were a bit skeptical because of a price, twice as much as a map pack for basically a bigger Campaign and this new “Firefight”. Then Microsoft and Bungie made ODST $60, and shoved the map packs inside to “justify” it. People were pissed. If you:
>
>
>
> - Don’t play multiplayer
> - Don’t want the map packs
> - Already have the map packs
> - Or for some reason, don’t have Halo 3
> You are paying more money for the same content.
>
> Halo 3 was fun. Halo 3 was popular. Halo 3 did so many things right because it didn’t have to change literally everything from Halo 2, but it was far from perfect, and absolutely not what certain people’s rose tinted glasses makes them believe.

Omg…this is so good…this will kill the fan boys

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>
*Original post. Click at your own discretion.

> 2533274908264105;1:
>

Uhm, no. Halo 5 story isn’t just a disappointment, it isn’t one of the worst, it’s the worst Halo story ever. Your gripe with Halo 3 is a single scene, the story isn’t perfect. The story isn’t bad either nor is it as bad as Halo 5’s. There are many cutscenes in Halo 5 that are as retarded as the one you mentioned. While Halo 3 had a mediocre story, it was definitely above Halo 5.
Okay, the movement part is NOTHING but an opinion. People liked walking as a fat turtle to reach the other side, that is the way Halo is meant to be played. Plus, sprinting in Halo 5 is the same speed as walking in Halo 3. Why? Because in Halo 5 maps were stretched out and build differently to accommodate for features such as sprint and clamber. The thing is, whether you like Halo 5’s movement or not is nothing but an opinion, but the way Halo 5 plays is not how Halo is supposed to be played.
Gunfights and balance considering the way you worded both belong in the same section. But yes, I do agree, Halo 5 has superior balance to Halo 3.
Again, your argument for the Warzone maps is nothing but an opinion.
“n my opinion some things like power drain and Regen field are trash and about as cheap as armour abilities. Regen field is OP as sniper campers in Pit can deploy it and they are then invincible from the attackers. power drain is straight up annoying and a cheap way of getting easy kills on your own. Armour abilities are the better innovation, because everyone has them and they are balanced and not game breaking (only spartan charge can be annoying in maps like Overgrowth). Armour abilities also made the gameplay on the maps in H5 much more tactical than ever before, which is fitting for an arena shooter. In H3 you had some new game modes and in H5 you had big successful warzone modes. Warzone is a success whether you like it or not based on population and it will return since it is a fan favorite. Only farmers ruin it.”
Well, I do agree that the way the equipment in Halo 3 wasn’t handled very well. But you literally just took two of the equipment and hated on them. While some of the points are valid, this literally has nothing to do with innovation. You say that they are as cheap as the AA’s, yet you go on saying how AA’s are superior to equipment. You also seem to confuse between AAs and SA’s. AA’s were the abilities in Reach and 4, SA’s are the abilities in Halo 5. Spartan Abilities aren’t innovations. Putting your gun down is an innovation? Nope, seen it before. Is sliding an innovation? Nope, seen it before. Is clambering an innovation? Nope saw it before, and Halo 3 had a much better alternative in the clamber department which also required skill, and that was crouch jumping. Basically, change for the sake of change. Not to mention clamber and sprint in a mixture break Halo 5’s map flow. The main idea here is that the Spartan Abilities in Halo 5 aren’t innovations, they’re imitations.
So you’re telling me game modes like in Infection introduced in Halo 3 weren’t fan favorite? No. There are people that dislike Warzone equally as they like Warzone. You’re argument for Warzone being great is disgusting, using this same logic every Halo game aside from 4 and CE are superior to Halo 5 because they had greater population numbers than Halo 5? How is Warzone an innovation? Throwing a bunch of things from other game modes or video game titles is considered an innovation now? Why aren’t you talking about the introduction of Forge, Theatre, community features and it’s unbelievable support. Halo 3 really did revolutionize and innovate community content and features.
So the definition of innovation is “not game breaking and everyone has them” What logic is this, Jesus Christ.
I do agree with your Forge and Weapon points. However, everything else is either factually incorrect or simply based on opinion. You literally cherry picked the good sides of Halo 5 and compared it to Halo 3. It simply doesn’t work that way buddy.
Halo 3 isn’t perfect. Heck I’d argue it’s overrated to an extent. No Halo game is perfect, but in my opinion Halo 5 is one of the worst of the collection. It speaks for itself when it needed a full year of patching up the holes with a decieving scheme called “FREE DLC” to fix it up and for the fans to finally call it a game that’s worth the 60 bucks
TL;DR: This post is basically cherry picking some of the good sides of Halo 5 or spouting his opinion and calling Halo > Halo 3.

Nice piece of writting from the Op - very enjoyable and informative.
Never played any older HALO, so the whole thread is full of interesting facts and opinions.

lol great post my friend, I largely agree :slight_smile:

Cool opinion bro!
Obviously comparing two games when they came out eight years apart and on two different generations of consoles is going to be skewed. I could sit here and pick your post apart point for point but all that is doing is comparing two opposing opinions.

Just the fact that people still talk about H3 almost ten years after it was released is just a testament to how great it was/is. Will players be talking about H5 in the same regard in 2025? Only time will tell, but I strongly doubt it.

> However to be very honest Halo 3 is probably right down there and is as bad.

I almost stopped reading the post right there.

I will never understand why some have to be such yoinks to others about which their particular Halo of choice is. At the end of the day it’s all Halo and it’s ALL OPINION on which one was better. Every Halo game made has good and bad points. No Halo game was perfect IMO. I think the best Halo game ever made was Halo 2/2A and the worse to me was Reach, yes armor lock was that bad and look Kat driving me off a cliff and into a wall again yay… The only really good thing about reach was it’s firefight, needle rifle and plasma launcher.