Why halo 5 guardians story suck?

Halo 5 is made to be the best game play in the halo series which had awesome methods that we wish it happened before. but the story however suck from backstabbing events of seeing master chief doing something awesome like punching a nuke and surviving. First of all…spartan Locke and his team came in INTERRUPTED master chiefs story like seriously there is only 3 missions of master chief. second of all non of us give a crap about Locke like come on hes supposed to stay in the series nightfall. Its not being racist but halo is all about the all mighty hero master chief. If supposedly 343 wants Locke in halo at least put him in a side story.

> 2535472223470266;1:
> Halo 5 is made to be the best game play in the halo series which had awesome methods that we wish it happened before. but the story however suck from backstabbing events of seeing master chief doing something awesome like punching a nuke and surviving. First of all…spartan Locke and his team came in INTERRUPTED master chiefs story like seriously there is only 3 missions of master chief. second of all non of us give a crap about Locke like come on hes supposed to stay in the series nightfall. Its not being racist but halo is all about the all mighty hero master chief. If supposedly 343 wants Locke in halo at least put him in a side story.

THAT’S MY CHIEF! Only he could have pulled that off… lol Anyways, the story itself had a few ups and downs but the major problem with it was it didn’t truly continue the story being set up by halo 4. (arguably halo 4 didn’t pick up on h3, but that’s neither here nor there)

Jul’ M’dama… dies in the first mission. H4 plot destroyed.

Chief exploring his humanity, absent from the story.

Didacts revenge, pretty much wrapped up in the comic for now.

Recovery from Cortana’s death… she was revived, negating the death.

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NOOO -Yoink- SHERLOCK!!! 🕵‍♂:clap::1st_place_medal:

Locke was never supposed to stay in nightfall, it was meant ad a backstop video.

That said h5 has a very chief focused story, more so than other games, but then distracts you with 7 other chars who add little.

And yeah, it does pretty much undo halo4

Strongly off put by H5s “best gameplay” so will not agree to that.

as for the campaign: H5 makes a lot of what happened in H4 irrelevant. I will also say I’m perfectly fine with them trying other characters as I’d like to see chief get put to rest at some point (as in now). H5 just didn’t do a good job on making the characters interesting blue team or Osiris. Hard to get into characters that people no nothing about, especially when the game gives almost nothing on them. So because I’d like chief put to rest, I also don’t think halo is only supposed to be about him, I think that just hinders the potential of other stories that can be told.

> 2533274964189700;4:
> Locke was never supposed to stay in nightfall, it was meant ad a backstop video.
>
> That said h5 has a very chief focused story, more so than other games, but then distracts you with 7 other chars who add little.
>
> And yeah, it does pretty much undo halo4

While I can understand the idea behind saying H5 has a very chief focused story, I don’t really tend to see it. Yes, as Locke you are tasked with pursuing him, thus it’s still “Chief focused” in that aspect. But, my biggest problem is that after Argent Moon, it’s nothing more than a cat-n-mouse game based on getting to Cortana and is therefore more Cortana focused than anything else, which diminishes the concept of the few missions you do play as Chief as being Chief focused.

So from my perspective, Cortana is the main driving force of the events from Argent Moon forward. Of course this only amplifies the cat-n-mouse feel to almost comical proportions because if she is supposed to be ascending to the most powerful position in the universe, it makes no sense how she can’t seem to get a grip on Warden Eternal’s actions… until the very end where she has to do little more than a simple touch of the hand to make him go poof. Even Fred (if memory serves) has a line that tries to compensate for the “seriously?” aspect of that situation by saying how she could call off the whole resistance to Chief’s push towards her if she really wanted and questions her true motives.

I do agree that it doesn’t do much more than distract you with the other characters. Further distracting is the whole “Hunt the Truth” aspect, because we learn that fairly early. Cortana is seeking the Mantle and if she succeeds, it won’t be a happy galaxy afterwards. Once we discover this truth, the game becomes almost pure cat-n-mouse since it’s little more than a race to get to her before the inevitable.

Maybe it’s just me, but it seems like the “focus” of H5 from highest - lowest priority is; Cortana dangling a carrot > Locke vs Chief cat-n-mouse with a unnecessarily heavy emphasis on Locke > forget H4. And the unfortunate thing is, the forget H4 focus was the one that accomplished its goal most effectively.

The entire H5 story is a bit pointless. I’m convinced someone changed the story during development. The marketing pointed to an “everyone against chief” story. Would chief survive? Is this the end? Instead we got a mild disagreement between Chief and Locke. Chief: “I’m going this way”…Locke: “No you’re not”…Chief: “Yes I am”…Locke: “Ok have a safe trip”. It looks good and is fun to run through. Story is lame though.

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#blame the devs

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#jklolhaloisbae

> 2535468812026872;7:
> The entire H5 story is a bit pointless. I’m convinced someone changed the story during development. The marketing pointed to an “everyone against chief” story. Would chief survive? Is this the end? Instead we got a mild disagreement between Chief and Locke. Chief: “I’m going this way”…Locke: “No you’re not”…Chief: “Yes I am”…Locke: “Ok have a safe trip”. It looks good and is fun to run through. Story is lame though.

I lol’d @ “Ok have a safe trip”.

I mean seriously… from the limited [although I did watch Nightfall] knowledge I had of Locke, the whole pursuit across the galaxy aspect just fell flat on its face with him.

They could’ve done so much more to ramp up the intensity and feeling of urgency between both Chief/Cortana and Locke/Chief. I was hoping there’d be actual game play aspects where you’d [as Locke] be hot on Chief’s trail. You know, like a few places where you’d actually see him ahead of you and be running/gunning to get to him. Maybe even a few ship based dog fights a’ la Reach, where you need to fight your way through while in pursuit. But it was all reduced to a few cutscenes.

Part of the reason I found the “have a safe trip” so funny is because that’s really about all it boils down to. And it wouldn’t have been that hard (even if it’s all they did) to give Locke a bit more of a BA bounty hunter reputation by just changing a few lines after their first encounter. I was thinking we’d see several close encounters with both Chief and Locke fighting furiously to outwit, out maneuver each other through a battle, which would lead to a few short conversations between the two, where Locke would eventually say something like “Look Chief, I know you’re not going to stop until you get to Cortana… and you know I can’t stop until I bring you in.” Maybe a few “Not gonna happen” type comments from Chief countered by “Not gonna stop” from Locke throughout the campaign until Locke finally, and reluctantly, offers the proposal that they help each other rather than hinder each other.

But basically what we get is Locke being just a few steps too far behind to add a real sense of tension or urgency… and when it could’ve really come to a boiling point, we got Locke saying “Chief! Wait! We’re here to help…”

Because:

  • Everyone regressed in character - Events from Halo 4 were meaningless or straight contradicted - Jul dies with zero build up - Jul’s death doesn’t matter because the Covenant is still around anyway - Cortana is a walking talking contradiction - Chef is just moody towards everyone. - Osiris barely has any character development - Locke has little to nothing to do with the main story. - 343 essentially defends it by saying those who don’t understand it are probably too young

> 2535472223470266;1:
> halo is all about the all mighty hero master chief.

That clearly isn’t true, because half (the more important half) of Halo 2 is about the Arbiter, ODST is about Buck’s team, and Reach is about Noble Team. Chief is a major part of the world around him, but he isn’t the world.

> 2533274833081329;11:
> Because:
>
>
> - Everyone regressed in character - Events from Halo 4 were meaningless or straight contradicted - Jul dies with zero build up - Jul’s death doesn’t matter because the Covenant is still around anyway - Cortana is a walking talking contradiction - Chef is just moody towards everyone. - Osiris barely has any character development - Locke has little to nothing to do with the main story. - 343 essentially defends it by saying those who don’t understand it are probably too young
>
> > 2535472223470266;1:
> > halo is all about the all mighty hero master chief.
>
> That clearly isn’t true, because half (the more important half) of Halo 2 is about the Arbiter, ODST is about Buck’s team, and Reach is about Noble Team. Chief is a major part of the world around him, but he isn’t the world.

But still has Master chief mostly in it do we?

Because it’s not what we expected or were hinted at, because you mostly play as fireteam Osiris and barely play as Blue team, because Cortana is evil now, because Warden is a pain in the butt, because you are playing with a team and not by yourself like a bad###. (That was tagged by myself)

There are things I like about the story and campaign, but the Halo 5 story manages to make Halo 4 a complete waste of time. Jul M’dama dies not only in the first mission, but in a cut scene. Cortana shows up, ruining all the feels I got from the end of the Halo 4 campaign. The squad based gameplay is built up as something extremely cool and powerful, but the spartan AI is simply terrible, and I found my team members to be almost useless. Fighting Warden Eternal wasn’t fun. Doing the same thing over and over again in each confrontation just feels lazy. Adding more wardens in does not help either.

i think the reason why most people hate the halo 5 story is because it seem to be a story of how Master Cheif was to become outlawed because he cares about cortana to save her at anything and have this spartan hunt him down throughout the game, maybe have a boss fight were depending on who you picked you would fight the other changing the couse of the story.
But what we got was a story focused around the one team, were the most intersing thing was the fight against the coverment with rebels .
And three levels from Blue team were in the end chief got to be saved. we were expecting new worlds, a story of a hero becoming outlaw and a story about a hunter chasing after him, cheif trying to save her. but we got something else

Why would it be racist? MC is black.

> 2533274809073993;16:
> Why would it be racist? MC is black.

Please don’t revive old threads.