I personally think that Halo 5: G should go for in game cutscenes rather than CGI. Sure, CGI looks nice, But…
- All the other games at E3 are going to use in engine cutscenes like Uncharted 4 for ps4, and zelda/mario/metroid for wii u. Those titles will probably wow people with those graphics. If Halo 5: G needs to resort to CGI that means its own graphics engine is not powerful enough, so it needs to hide behind CGI. Halo has always been a leader in terms of graphics (on console) in don’t want this to change.
2. Halo 4’s cutscenes were in engine and looks almost as good as its CGI cutscenes (prologue and epilogue). This is next gen. Halo 5s in engine cutscenes should look AS good as CGI or at least Almost as good. Especially considering Halo 4s in engine cutscenes looked almost as good as CGI. Seeing as the cutscenes if done in engine will be near CGI quality, we dont need CGI for halo anymore.
- This third reason is more of a personal preference rather than a practical reason like the other two. If all of Halo 5: G’s cutscenes are CGi, I am going to think the story will look and feel like Spartan Ops again. And Spartan Ops had bad characters (boring generic Team Majestic, and annoying Dr.Glassman) and story compared to halo 4’s campaign. Halo 5: G should be a sequel to Halo 4’s campaign (good story and characters) not a sequel to Halo 4’s Spartan Ops (bad story and characters, in my opinion at least)
343i did such a beautiful job with Halo 4’s in engine cutscenes, Halo 5 looks significantly better than Halo 4 (it should, because theres a console jump between the two). I’m sure the in engine cutscenes 343i makes for Halo 5: G will look almost as good as CGI if not as good. That is if they choose to go with in engine rather than CGI.
PS. Please don’t be rude! Lots of people hate me because they feel my other threads are stupid, what happened in other threads stay in other threads! Be a good community member and don’t be rude!
Halo 4’s prolouge and epilouge were CGI.
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> Halo 4’s prolouge and epilouge were CGI.
I know, I mentioned that.
My point is that Halo 4’s in game cutscenes looked almost as good as the prologue and epilogue.
The last cutscene with Cortana dying leading to the CGI with cheif floating in space was almost seamless in graphical fedelity.
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> > 2535435268621863;2:
> > Halo 4’s prolouge and epilouge were CGI.
>
>
> I know, I mentioned that.
>
> My point is that Halo 4’s in game cutscenes looked almost as good as the prologue and epilogue.
> The last cutscene with Cortana dying leading to the CGI with cheif floating in space was almost seamless in graphical fedelity.
I think you’re exaggerating a bit. The difference between the CGI prologue / epilogue was pretty noticeable, definitely far from seamless. However there’s no denying that the in-engine cutscenes were also very high quality, the best on X360 by a wide margin.
I don’t think we know for sure if Blur is doing the Halo 5 cutscenes, but if they are, there’s absolutely no way H5’s in-engine graphics could look that good, which is what your first point suggests. Also if H5 uses CGI for cutscenes, no one is going to say “oh that makes their graphics in-game terrible” or something. The in-game graphics will be judged simply on how good or bad they are, not on whether they’re powering the cutscenes.
I do agree with some people that going from jaw dropping Blur cutscenes to lesser quality gameplay can be somewhat jarring, but the Blur cutscenes are so amazing that I think it’s worth taking the hit to immersion in exchange for the pleasure of vIewing those scenes. It also allows Microsoft to make some crazy trailers. If it comes down to in-engine vs Blur, I’m going with Blur throughout the whole game.
> 2533274800197828;4:
> > 2533274952179659;3:
> > > 2535435268621863;2:
> > > Halo 4’s prolouge and epilouge were CGI.
> >
> >
> >
> > I know, I mentioned that.
> >
> > My point is that Halo 4’s in game cutscenes looked almost as good as the prologue and epilogue.
> > The last cutscene with Cortana dying leading to the CGI with cheif floating in space was almost seamless in graphical fedelity.
>
>
> I think you’re exaggerating a bit. The difference between the CGI prologue / epilogue was pretty noticeable, definitely far from seamless. However there’s no denying that the in-engine cutscenes were also very high quality, the best on X360 by a wide margin.
>
> I don’t think we know for sure if Blur is doing the Halo 5 cutscenes, but if they are, there’s absolutely no way H5’s in-engine graphics could look that good, which is what your first point suggests. Also if H5 uses CGI for cutscenes, no one is going to say “oh that makes their graphics in-game terrible” or something. The in-game graphics will be judged simply on how good or bad they are, not on whether they’re powering the cutscenes.
>
> I do agree with some people that going from jaw dropping Blur cutscenes to lesser quality gameplay can be somewhat jarring, but the Blur cutscenes are so amazing that I think it’s worth taking the hit to immersion in exchange for the pleasure of vIewing those scenes. It also allows Microsoft to make some crazy trailers. If it comes down to in-engine vs Blur, I’m going with Blur throughout the whole game.
I do like blur cutscenes, and they felt welcome in Halo MCC because that was like a collab to celebrate Halo. But I feel Halo 5 should be more focused on one main studio mostly. I really want Halo 5 to show us how beautiful its in engine cutscenes can look. Seeing as Halo 4s in engiene cutscenes looked beautiful, I want to see how beautiful Halo 5s in engine cutscenes look. Yes, Blur CGI will always look better, but it doesn’t really compliment Halo 5’s graphics as a whole.
Also in game cutscenes seem to be a sharper resolution than CGI ones (because they are pre rendered I think).
Realistically, Microsoft is going to be throwing as much money at Halo as possible, seeing as Halo is Microsoft’s flagship franchise. If that means that we get every single cutscene in CGI by Blur, that is fine by me. I love Blur, and I love their work. I doubt that many people will say that “Oh, Halo 5 uses CGI cutscenes instead of in-engine, that must mean that the engine sucks”, instead, people will probably say something along the lines of “These cutscenes are awesome.”
Sure, it can certainly be a little jarring going from CGI cutscenes to in-engine gameplay, but I am just happy that they got the best of the best to work on these cutscenes, so I am certainly happy about that.
I’ll never forget the first time I seen that Halo wars cutscene of the 3 Spartans tearing ish up. And for that reason I’ll take the badass CGI while getting my major story bits over the more emmersive real time ones.
and as for E3 I rather straight CGI thank enhanced “real time” that will never make it to my living room
To be honest, i dont think these things matters at all. Its not important, in that i believe they will make the best they can. I will admit though, when playing H2A going from those amazing cgi from blur to the gameplay, felt a little off, because the artstyle and the graphics dont match. But at the same time watching those were really cool, because of high quality they felt, and how much it immeresed you.
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> I’ll never forget the first time I seen that Halo wars cutscene of the 3 Spartans tearing ish up. And for that reason I’ll take the badass CGI while getting my major story bits over the more emmersive real time ones.
>
> and as for E3 I rather straight CGI thank enhanced “real time” that will never make it to my living room
Halo 4’s enchanced real time made it to the living room and looked just as good as it did at E3.
The point is I want Halo 5 to have in game cutscenes that look as good as those Halo wars CGI scenes of “3 spartans tearing ish up”.
CGI cutscenes will never make people think the game is low quality and is “hiding”. That’s bull.
Cutscenes definitely need to be in engine. The in game graphics would feel weak if they had all CGI cutscenes (prologues and epilogues are fine). Leave it for the remakes
If Blur is doing it, you get your wish come true.
I want in-engine cinematics because I want to see it in glorious 60fps. It’s time that we had more storytelling in high frame rate. Video games have done it for years, and film will catch on soon. I love ultra smooth frame rate storytelling because the image looks alive like you are seeing it for real.
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> I want in-engine cinematics because I want to see it in glorious 60fps. It’s time that we had more storytelling in high frame rate. Video games have done it for years, and film will catch on soon. I love ultra smooth frame rate storytelling because the image looks alive like you are seeing it for real.
Also the resolution will be better.
Halo 4’s in game cutscenes had better resolution than the CGI ones because the CGI ones needed to be compressed.