I liked Reach’s ranking system raises flame shield
It was a good ranking system that rewarded players good and bad. Even those who are really bad at Halo could rank up and earn cR and feel good when they hit that next rank or bought that new piece of armor, and winning for them was a lot harder to achieve in Halo 3 without a good team or even worse opponents. Sure, Reach doesn’t really have a way to show skill in the ranking system aside from Arena ranks, but it still showed time and dedication just as Halo 3’s ranking system did.
Pros:
- Rewarded players for losing
The reason this was good was because it’s not always one player’s fault their team loses. A particular player on the losing team could have gone 30-0, but they still lost because the rest of their team sucked. Especially in cases such as that, even losers deserve some sort of reward.
2: No Highest Skill
keeps flame shield raised I’ll discuss this in a moment when I describe Halo 3’s ranking system.
- Highest rank obtainable by bad/decent players
It wouldn’t be fair to play Halo: Reach religiously since it came out and never hit the max rank because you aren’t good enough. Being able to hit max rank regardless of skill is a plus (I’m not bad at Reach, I’m just making a point).
- Shows time, dedication, and experiece
Whenever you see an Inheritor, you know they played the game a lot… or perhaps they modded it, but most likely, they didn’t. To me especially, I feel better when the Inheritor(s) is/are on my team because I know they are experienced with the game.
- Everything gives you cR
Regardless of the fact that you get hardly any cR from anything but Matchmaking, you still earn them no matter what you do, and even that 250 cR you just earned in Forge helps out in the long run.
Cons:
- Time
I know I put time as a Pro, but that’s because it shows familiarity with the game when you see a high ranked player. Truly, the time it takes to reach Inheritor on this game is really bad in my opinion. I’m almost halfway through Field Marshall again. Even though it took a lot longer the first time with 100 cR Challenges, it still takes forever, even with jackpots every weekend, and high-cR Weekly Challenges.
- Armor is earned only through ranking up and earning cR
I feel like armor should definitely be gained form achieving higher ranks. A General should get cooler armor than a Captain. However, I also believe that armor should also be unlocked through Achievements like in Halo 3. That way, when someone sees you wearing an armor piece gained from a hard Achievement, they will know you worked hard to get it.
- No Double cR Weekends
This would help a lot. The Reach ranking system takes a long time to prgress in, and if they had Double cR Weekends, ranking up would be much easier during those times.
Halo 3 doesn’t have a bad ranking system. I believe, however, that the ranking system has several flaws applies upgrades to flame shield
Pros:
- Makes players strive to become better so that they can win and rank up
Since you can’t earn EXP through losing, players that care about their ranks tend to try harder so that they can earn that next EXP point.
- Double EXP Weekends
This helped a lot. 1 EXP is terrible later on in the ranks, but even though 2 EXP isn’t much better, it’s still more than you get during the middle of the week.
- Shows time, dedication, and experience
When you see that 5-Star General with over 10,000 EXP or more, you know that they have played for a very long time, even if they boosted in Double EXP Weekend playlists. If they haven’t purchased the account or obtained it in some other way, then this player comes with teammates’ satisfaction that he is very experienced. I said experienced, not good.
- Shows skill (to an extent)
I usually expect 50s to be good. It doesn’t always turn out like that, but it does for the most part. I feel more comfortable with a 50 on my team than a 20 or less.
- Armor can be achieved through Achievements ans well as ranks
This describes itself.
Cons:
- Time
The higher ranks can be a real pain to get through, whether you win often or not. 5,000 total EXP is a lot to earn. I speak for myself when I say that it seems like it would take a very long time to reach 5-Star General legitimately.
- Trueskill system
dual-wields flame shields The reason I hate the Truskill system is because of the flawed way it works. I can win, say, 8 macthes in a row. My rank in Team Slayer will go up 3 times within that period. I lose one match and it goes down, just one match. I lose 2 games in a row and it doesn’t go down, then I win 2 in a row, then lose another match and it goes down again! Finally, I win 3 matches and it goes up, just to go down again in one loss. That’s why I hate it. The reason I like to see 50s on my team is because I know they pushed through this and made it out successfully.
- You only get EXP when you win or tie
surrounds myself in flame shields This is probably the least unfair and the worst part of the ranking system. I have almost lost double my wins on this account, and it’s hardly ever because the other team is good. I literally get THE worst teammates possible. I lose very often and I get nothing for having terrible teammates. In one of my recent Team Slayer matches, I got 26 kills, the most in the game, beating the second best player by 9 kills. I lost. My other two teammates causes it. One was AFK, and one only got 6 kills. Not only do I get nothing for losing because of teammates, even if I did the best, my rank in a ranked playlist also suffers from this as well, which is why I play Social Slayer on there more than Team Slayer. 2 EXP for winning or tieing and 1 EXP for losing would be better.
Overall, I prefer the Reach ranking system because it is more fair than Halo 3’s, and I don’t mean in terms of matching you up with players of similar skill.
Halo 4’s ranking system is good because it combines the best of these two ranking systems. You not only get EXP through winning and losing (Reach), but you also get more EXP for winning (close to Halo 3). This is how it should be. I want to rank up and be reward for having bad teammates or a close match that ended up being a loss, but I also expect a better reward for winning and doing good.
Halo 4’s ranking system will be the best ranking system in any Halo game to date.
reveals myself from the flame shields and teleports away before any harm is done to my person