Why Halo 4 Will Be Amazing, But Not The Best.

Okay, before I start, PLEASE do not flame me for using a Call of Duty reference to support my claim. I am as sick as you all are of morons still lingering to chirp in a CoD complaint whenever they can. It’s just simply the only thing I can think of in regards to the behavioural pattern regarding War Games I can think of.

Onto my point. Okay, you know that horrible period of time where you relapse and decide to play CoD for an hour or so? And that atrocious sense of imbalance and uneven battleground? See, that’s when you say “Well, -Yoink- this!” and go back to Halo 3 or Reach.

The thing that Halo 4 is doing wrong (I’m not cycnical, I just see the truth, good and bad), is that Halo 4 has things that give you and upper-hand and advantage. The FIRST Halo game to EVER do that with such vividness. Reach just had armour abilities, Halo 4 takes it and multiplies it by 10.

So, essentially, you’ll start to experience those rage-y moments where you’re exclaiming “WHAT THE -Yoink-?! I HAVE WAY HIGHER OF A SKILL-LEVEL THAN THEY DO, BUT THEY KILL ME BECAUSE THEY HAVE ALL OF THE SPECIAL CRAP!”

Case in point, this reminds me of CoD, and I HATE COD!

Thoughts?

Sir, … i have no clue what the heck you are talking about

Nope

> <mark>So, essentially, you’ll start to experience those rage-y moments where you’re exclaiming “WHAT THE -Yoink!-?! I HAVE WAY HIGHER OF A SKILL-LEVEL THAN THEY DO, BUT THEY KILL ME BECAUSE THEY HAVE ALL OF THE SPECIAL CRAP!”</mark>

That’s been going on since Halo 2 only without Armor Abilities.

You don’t have enough info to just go and assume it’s like CoD

Specializations, armor mods, and support packages offer no true advantage over anyone you face in the game. They only offer a deeper, more personal play style. You have no true advantage over anyone.

> Specializations, armor mods, and support packages offer no true advantage over anyone you face in the game. They only offer a deeper, more personal play style. You have no true advantage over anyone.

I hope there’s truth to that.

> > Specializations, armor mods, and support packages offer no true advantage over anyone you face in the game. They only offer a deeper, more personal play style. You have no true advantage over anyone.
>
> I hope there’s truth to that.

It is the truth. These things are carefully tailored to be gamestyle enhancements, not over the top advantages.

Driver makes vehicles more efficient, for those that like to drive.
Dexterity is for those that prefer staying in the fight or getting into a fight faster.
Mobility is for those that move a lot.

Subtle gameplay enhancements. Some situations will be altered, but thats where you need skill to be able to adapt on the fly. They aren’t overpowered or major.

Why I Think Halo 4 Will Be Amazing, But Not The Best*

There you go fixed.

You haven’t played the game yet, that’s my argument.

> Case in point, <mark>this reminds me of CoD, and I HATE COD!</mark>

Have you tried trout?

> Sir, … i have no clue what the heck you are talking about

Thank you for the honest reply! Many times, people who don’t fully comprehend the OP’s argument will just mindlessly reply with a disagreement, and provide no basis for their opinion (I’m talking about you, Shamona220!)

He’s saying that Halo 4 is the first Halo that blatantly makes it so that everyone is uneven off the spawn (for example: Some people may have the sprint perk, while others may have extra grenades, etc.)
Also note that he mentioned Halo Reach sort of approached this with the inclusion of armor abilities, but now nothing is being held back. It will still be fun, and different for sure, but there will definitely be moments where you die because someone had a different armor enhancement (or whatever they’re calling it) than what you picked. Before now, Halo was characteristic in that at spawn, everyone would always start out on equal footing. But now even Halo is sort of devolving into a more casual game. (Not necessarily a bad thing, just an observation. Less emphasis on skill, more emphasis on luck and randomness)

If this wasn’t the OP’s message, please correct me.

> > Case in point, <mark>this reminds me of CoD, and I HATE COD!</mark>
>
> Have you tried trout?

I prefer halibut. :slight_smile:

Unfortunately I am going to have to agree with you. The way they are advertising this game is going to attract all the 10 year old cod noobs that just use everything overpowered they can get their hands on… and this game has some of those items. Despite that this game will DEFINITELY outsell BO2 and will be great. Super excited about the campaign and I ordered the Limited Edition :slight_smile:

soooo you are saying it will not be the best…for MP players

luckily I only SP

so I’m all good

> Specializations, armor mods, and support packages offer <mark>no true advantage over anyone you face in the game</mark>. They only offer a deeper, more personal play style. You have no true advantage over anyone.

Sir, I call bull–Yoink-

A faster reload speed would give you a clear advantage over an opponent, as would a faster shield recharge, a turret, a regenation field ect. I’ll admit there are some ‘play style’ perks and mods; however some do clearly give you an advantage over an opponent.

> Why I Think Halo 4 Will Be Amazing, But Not The Best*

I sure hope that H4 is not “The Best”, because I want H5 > H4, H6 > H5, etc :slight_smile:

> So, essentially, you’ll start to experience those rage-y moments where you’re exclaiming “WHAT THE -Yoink!-?! I HAVE WAY HIGHER OF A SKILL-LEVEL THAN THEY DO, BUT THEY KILL ME BECAUSE THEY HAVE ALL OF THE SPECIAL CRAP!”
>
> Case in point, this reminds me of CoD, and I HATE COD!

As a Halo fan who also like CoD, I don’t think people here need to worry too much about that. From my point of view, things like AA / Tactical Package / Support Upgrade / Armor Mod mostly “provide the illusion of options”, so players who like “class based shooter” would feel more comfortable about the game. None of them have the ability to make a less skilled player superior over a more skilled player during a face-off duel.

Also, I am sure that there will be playlists that remove them completely or reduce them to the bare minimum, so hardcore players can choose to play without them.

Features like sprint, CTF changes, removal of de-scope, hitmarkers, grenade indicators, etc, are “equal opportunity” elements. I am sure that more skilled players can adjust to them quickly.

Random ordinance drop might be the only thing non-removable from the game that could introduce “WHAT THE -Yoink!-?!” moments. We will have to see. From my point of view, the randomness they introduce are probably similar to the ones resulted from the “spawn system”, so maybe not too bad.

> > Specializations, armor mods, and support packages offer <mark>no true advantage over anyone you face in the game</mark>. They only offer a deeper, more personal play style. You have no true advantage over anyone.
>
> Sir, I call bull-Yoink!
>
> A faster reload speed would give you a clear advantage over an opponent, as would a faster shield recharge, a turret, a regenation field ect. I’ll admit there are some play style perks and mods however some do clearly give you an advantage over an opponent.

But what happens when faster reload meets regen field? Or faster shield recharge meets a turret? Everyone will have access to a mod, it’s not one person has a god-mod and everyone else has sprint.

These armor mods are about playing towards your strengths. If you run out on the map and try to meet everyone close-range when your mod is “Stability”, you’ll get wasted by a faster-reload user. If the faster-reload user tries to take you on at long range while you’re using Stability, he’ll get wasted. Get it?

> > Specializations, armor mods, and support packages offer <mark>no true advantage over anyone you face in the game</mark>. They only offer a deeper, more personal play style. You have no true advantage over anyone.
>
> Sir, I call bull-Yoink!
>
> A faster reload speed would give you a clear advantage over an opponent, as would a faster shield recharge, a turret, a regenation field ect. I’ll admit there are some ‘play style’ perks and mods; however some do clearly give you an advantage over an opponent.

Yes, but you are making it out like only one opponent has these things. When you pick something in your loadout, you’re giving up something else that could be just useful. If someone shoots me in the back I can still turn around and 5 them with my BR because, unlike in CoD, you do not die from one burst or spray out of a weapon. The player with the better shot, strafe, and smarts will always come out on top.

> Okay, before I start, PLEASE do not flame me for using a Call of Duty reference to support my claim. I am as sick as you all are of morons still lingering to chirp in a CoD complaint whenever they can. It’s just simply the only thing I can think of in regards to the behavioural pattern regarding War Games I can think of.
>
> Onto my point. Okay, you know that horrible period of time where you relapse and decide to play CoD for an hour or so? And that atrocious sense of imbalance and uneven battleground? See, that’s when you say “Well, -Yoink!- this!” and go back to Halo 3 or Reach.
>
> The thing that Halo 4 is doing wrong (I’m not cycnical, I just see the truth, good and bad), is that Halo 4 has things that give you and upper-hand and advantage. The FIRST Halo game to EVER do that with such vividness. Reach just had armour abilities, Halo 4 takes it and multiplies it by 10.
>
> So, essentially, you’ll start to experience those rage-y moments where you’re exclaiming “WHAT THE -Yoink!-?! I HAVE WAY HIGHER OF A SKILL-LEVEL THAN THEY DO, BUT THEY KILL ME BECAUSE THEY HAVE ALL OF THE SPECIAL CRAP!”
>
> Case in point, this reminds me of CoD, and I HATE COD!
>
> Thoughts?

I have no idea what you’re talking about.

Also, you have not played Halo 4. Therefore, your opinion is void.