Halo 4 was a game with huge hype. I say this because of the advertisements, the excitement of halo being brought into new hands, the return of the BR, the escape from Reach.
Halo 4 was hyped to get to the end as fast as possible to prepare for the onslaught of awesomeness that was coming (supposed to come) ahead. Mountain dew sponsored Double xp, myself along with many many others i’m sure loaded up on caps, (myself buying one to two a day, especially with the stores that had 2 for 2$ deals).
We were all playing and playing and playing to reach that maximum level in order to be there to prepare for what most thought was more gameplay to come. Everyone hit 130 as fast as possible, which is a random -Yoink- number to max out at btw, and was easily a realistic goal.
Myself along with others were highly disappointed when realized that the leveling system, and the specialization system were so poor and easily obtained. Which brings me to my first gripe.
The specializations
I can’t fully speak for myself but im sure that myself and many others had a different expectation of the specialization system, which you explained, was a choice for your spartan to become unique and bring a new playstyle to the battle field, which by normal thought process, you think, cool, i can choose a specialization and be awesome, only to realize that it was just a “perk” that you had to keep equipped sacrificing a good perk in place of the power of the specialization, you diddn’t actually get to choose a specialization, other than what order you leveled them up.
Leveling / Rankings
Since recently you’ve been trying to get halo 4 into feeling like halo 3. At what point did someone in your industry did someone go, let’s just cap them at level 130, thats ok, we dont need that stupid Recruit to general to aka powerful ranking title’s for gaining alot of experience, we just need 1-130, also 10 of those levels will be free btw. Removal of the un realistic max level is a considerable factor in the drop of players, when you max out, you have no reason to play anylonger, Look at halo 3, 5 star general? 5000 xp, cant get a 50? thats ok you can be a brigadier or colonel grade 4 for 4k/2.4k xp and if you do get better and attain that 45 or 50 you’ll get that general, thats what made the system playable. (although the pureskill did have it’s minor flaw it was still attainable through work and dedication, not just handed to you on a silver platter.)
Things to look forward to in halo 5, my own suggestions
There are reasons games are successful, and there are reasons games die out. The main reason is re-playability. To start is campaign,
-Meta-Score
This is what kept halo 3 and somewhat halo:reach a replayable game. Bring back the meta score, and re-introduce leaderboards for it. People like competition, people DEMAND competition.
-FireFight
No doubt halo 5 is going to be a huge game, it’s time to bring back firefight, no unlimited ammo supplies, no predictable waves, no hand holding. Give us the difficult -Yoink- we want, to feel like were being over run from the covenant/prometheans, and for god sakes add the flood. This is a game, why stay semi-realistic, expand your game to incredible heights.
-Multiplayer Demands
Ever looked at your SR rank, and your current class title (mastery is -Yoinking!- stupid btw) and wonder, wow, all that space in the middle if they had just done a private to inheritor system that maybe began at the ridiculous 130 (120) cap that was right there in that big empty space the mindless players would have something interesting to look at and work for, well that little thing made a 10k player difference a day guaranteed.
-Radar
Halo lost its flair when the new radar system was introduced, yeah it’s cool to know if your opponent is above or below you, but -Yoink!- if it doesn’t ruin gameplay.
-Armor abilities
You shouldn’t start with these, these should be the power weapons of halo, in halo 3 i wasn’t given the option to start with a regenerator, or a bubble shield or EMP, i had to go out and find these magnificent power-ups, which promoted map movement. Sprint should be rid of also, i’m tired of that -Yoink-.
-Power-ups
Well you see what you did there? You removed em, and players went PUT EM BACK, whats the point of removing them if you were forced by your fans to put them back in ( overshield) This includes the working cloak, remove starting with armor abilities, and you can put the good ol camo back to work, which was awesome and un-predictable… except where it spawns of course
-Weapons System
The key to a shooter is guns, guns , and more guns. Dual wielding may not have been the best thing, but it gave people options, and it let people have fun with all the random guns that halo had to offer, which the number of guns seem to have dropped , especially in effectiveness, I have a question 343, if all the brutes and their guns are gone, why did you keep the cuncussion shot? I’m almost sure that was a brute weapon IDC what anyone says. Brute shot or not thats exactly what it was. Dual wielding was fun, bring it back, along with all the weapons and make the needler back to what it was. Not a powering weapon of doom.
-Realistic Goals
You want to include commendations? good, don’t make stupid ones like kill 1500 people with a plasma pistol. That shows you that your team diddn’t give a -Yoink- about the commendation, they packed it together with simple things and said boss were done pay us. Commendations are supposed to fun, not tedious, shooting a spartan in the air with a rocket is always fun, you want players to lighten up and play agame instead of doing the cheapest most effective strategy just to win? Make them change up and have fun again, after all games are for fun. I’m not saying that you shouldn’t play to win, but you should be playing to have fun and do drastic and out of control things to win.
-MatchMaking
This is the icing on top of your wonderful cake called halo. Ever heard of KISS? No not the band, Keep It Simple Stupid. All this work went into player cards, for what? So my spartan can stand to the left or the right? No one cares about this, or how your spartan looks before game, where i can admit this was a neat feature it just wasn’t meant to be. Basic lobby, [Rank, Name, Rank Skill (or playlist skill for non-ranked)
-Oh yes i did
Return Social /Ranked. Not everyone wants to play to win, not everyone wants to play for fun. Give people their choices back, and don’t jimmy the playlists with 3 to 4 options, Give us all the playlists at once.
-Gaming in the playlists
Game options are dull, you either choose Slayer, or Slayer pro, Thats fun, right? …No Voting is limited, Give us a random map, if we dont like it, we veto, and get stuck playing whatever we get next, Gamers don’t deserve choices, only in game where it matters. Half of the people don’t vote anyway, but im sure they will Veto.
Thousands of more words I could explain to how to not -Yoink- up halo 5s multiplayer sadly im not the one that gets to make those decisions on whats right or wrong for the community, but given the chance I could and I would as I don’t want to see anotherhaloruined.