Why Halo 4 is The Worst Game in The Series.

> not sure why some people have this obsession over a ranking system, is it to boost their egos? As for teabagging, it reminds me of a form of necrophilia.

A skill-based ranking system makes players WANT to improve their abilities within the game. It simply creates a more personal experience between the game and the player. I’d rather play a multiplayer game with ranking system that is based on skill rather than the amount of hours I put into the game.

It is sad but I have to admit Halo 4 failures in my otions (yes campaing MP forge Spartan opps all of them)

MP:

Ordances like OP says they make game really unfair and pretty much COD like. removing ordances and adding weopns to maps would fix it also weapon spawn time goes something 30 second rather that 10.

Nothing else

Campaing

Needs Meta scoring and theater mode. story was good no complaying

Spartan Opps

Needs theater mode. Spartan 4s attitude. They forgot all what spartans are made from SCIENCE. I hate when they dont respect scientist and science at all. Also Palmer out from Opps center my favorite episode was when Miller and Roland was in Opps center. Miller keeps things calm, funny and he can keep himself under controll rather than naive and bitchy Palmer. Also Roland is rather good guy too no complayng about him.
Needs Elite mode. slaying enemy spartans and UNSC guys under flag of Jul Madma.

Those are only my options some people disagree with me sure but those are only my options.

> I also personally enjoyed reach, it played like a halo game. It may have strayed from the path with some of the AAs but matchmaking games flowed like the other games in the series. I think this is because apart from the imbalances caused by AAs everyone started on equal footing and players had to earn power weapons causing fights to happen where the developers wanted making for the better game-play than people camping in their bases and either using pocket shotguns or DMRs to hide the entire game.

Owen, get online.

> Implying Reach’s movement speed was good
> Implying the DMR’s bloom at close-range wasn’t luck-based.
> Implying the DMR didn’t force people to hide on open maps.

100% Agree with OP.

> > I also personally enjoyed reach, it played like a halo game. It may have strayed from the path with some of the AAs but matchmaking games flowed like the other games in the series. I think this is because apart from the imbalances caused by AAs everyone started on equal footing and players had to earn power weapons causing fights to happen where the developers wanted making for the better game-play than people camping in their bases and either using pocket shotguns or DMRs to hide the entire game.
>
> Owen, get online.
>
> > Implying Reach’s movement speed was good
> > Implying the DMR’s bloom at close-range wasn’t luck-based.
> > Implying the DMR didn’t force people to hide on open maps.

I said that reach had it’s problems, and yes the DMR’s randomness did make me rage at occasions but if I remember correctly it definitely wasn’t as easy to sit at the back of the map and get kills with the DMR due to it’s sower effective ROF and lower bullet magnetism at longer ranges(never tested this but got that impression).
I guess the movement speed was pretty slow but that didn’t ruin the game for me, the games still played like halo games, teams had to fight for map control and move around the map. In halo 4 games larger maps tend to be one team in their base with DMR while the other team sits in the middle of the map trying to kill all the enemies out of their base.

Gino, you don’t want it.

>Implying I can’t make your sister’s booty clap.

Far Cry 3 is able to handle maps several times the size of forge worlds with a large variety of weather effects and still run the game just fine. While the graphical quality of Far Cry 3 vs Halo 4 on consoles is debatable, it is still a fantastic looking game and if that could run large maps, there is no excuse for Halo not being able to.

Thank you for the constructive criticism, god-knows we don’t see much of that these days. The only thing I really need to address is that the forge pallet for all the new maps is almost exactly the same as the one for forge world. The lack of advancement is the real thing that kills H4’s forge for me. In Halo 3, Bungie took forge from a simple map editor into a full-blown map creator and expanded on it with every DLC. They also made the maps that weren’t necessarily dedicated for forge have decent forging ability as well. There were a ton of good custom maps made on Standoff, Rat’s Nest, Avalanche, etc. Reach’s forge, while limited and grey, at least advanced the mode. It made forging much easier and gave a lot more room to do so. Now 343 enlisted the help of an ENTIRE STUDIO for the development of Halo 4’s forge and all they can do to better the mode is add shadows? Thats pathetic. Its also sickening to me to think that for many of the building items in H4, certain affinity just copied and pasted stuff over from Reach. Not to mention the severally reduced sizes of the maps make it impossible to forge a number of big team maps.

> Spartan Ops: Not much to say about this one. It needs competent scoring, a fix to the lag when playing on line, and more variety in maps if it ever wants to get out of the niche its in now.
>
> Campaign: Once again not much to say, the campaign of Halo 4 was admittedly very good. With a fine story and writing behind it as well as excellent art design this game could have had the best campaign in the series if the gameplay was up to par with the trilogy. Less linearity, more sandbox. 343 did a decent job here but they just need to focus on getting the gameplay up to par with the trilogy for Halo 5. Also, we need meta scoring.

Truth!!

To add to Campaign, <mark>Halo 5 must have more solid ground outside the map</mark>. Requiem was the level that appealed to me the most in the ViDocs and initial playthrough. But knowing that 90% of it’s outside is nothingness, that just kills it’s Halo feel.

Out of map used to be an accomplishment. Now there’s no point.

I thought we got rid of your kind.

> I thought we got rid of your kind.

Please don’t tell me you brushed off the OP’s thread as a hate thread. He didn’t say 343 is a horrible company, just highlighted what they must improve on. Didn’t he praise them for a solid campaign, better playlist development and so forth? I play Halo 4 everyday, I’m all-around when it comes to video games. Obviously, 343 has made a sub-par “Halo” game, but if it stands alone, a damn great game. They know they have to make a better “Halo” game next time around, so the recently announced free “Forge Island” tells us they’re on the right track.
I disagreed slightly with this thread, but I do believe everything was spot on. Why can’t more threads be like this?

Online wise from best to worst

halo 2, halo 3, Halo Reach, then way down the hill is Halo 4…

I can’t even play Halo 4 anymore and I gave all of its DLC an honest chance!!

I do agree that is has the worst multiplayer/campaign in the series but for now it’s probably best to make do until halo 5 comes out or get back to playing classic ‘proper’ halo games.

I like halo 3’s more because of the addictive rank system

> Halo NEEDS FFA -Yoink!-! I refuse to put this game in my xbox untill it gets proper FFA. This coming from a HUGE halo fan, very upset.

Runble Pit, it has it…

Stop. Bumping. Threads.

Please.

This forum has a bad habit of doing this.

> Stop. Bumping. Threads.
>
> Please.
>
> This forum has a bad habit of doing this.

Yes, start write letters to 343 and Microsoft. especially Microsoft and tell them they are being deceived by 343

I completely agree with all your points.
The ones I often can’t stress enough are the balance issues with the boltshot (A power weapon should never be a spawning weapon in regular slayer) and DMR, and that a classic playlist (or several) would make a lot of people happy.

I still think this game is better than reach, and STOP BUMPING THREADS.

I would not say Halo 4 is the worst. That spot is reserved for Reach. Let I remind everyone if it wasn’t for that atrocity Halo 4 might have been much better. I feel like 343 would have mimicked a Halo 3 style far more if Reach never existed.

I’d like to point out you missed some things…

The core of halo match making and customs and the fact halo is an arena shooter and not a modern shooter like COD or MWF or BF.
therefore for halo to get its core back it needs the removal of:

load outs
personal audience drops
AA’s
perks

The weapon drops can stay, having weapons appear on timers but still have random spawn positions makes fighting over the power weapons different every time and thus different strategies for different weapons and spawns leading to more complex map control. I don’t mid if AA were pick ups on the map and sprint was still around.

A second big problem with halo across all game modes is the object clean up distance. The second you walk 3 units away the weapons on the ground they disappear which makes backtracking for a weapon you dropped some where in the game pointless. This may not seem like a bad thing but it means you can’t mix up with weapons you use to tackle a situation that you may not have thought of before.

The music was unappealing and generic + what happened to the halo theme?
I also dislike the splitting up of the sound track into two parts and making people who buy the first part also have buy the second part.

The cinematic in the game were also sub par to the original games. There are parts when your in a pelican and you only get the inside view when in every other halo your always siting on the last seat looking out on what your flying over. and why does chief on the pelican look at the hollow projector? he has a HUD in his helmet that can display stuff so whats the point for him to be looking at a hollow projection?

further more when ever your picked up by a pelican in every halo game its has always been press x to enter and you hop in and sit down and the cinematic plays but with this game you approach the pelican and the cinematic plays. That is just lazy on 343 part.

While I do like halo 4 but it just screams laziness and it feels like its been rushed out the door with out any consideration of why reach sucked. The story was lacking as terminals were used to tell necessary story instead of adding extra story and the game relied too much on the books for charier development. Spartan ops was just an below par experience that brought nothing new to the table other than a lot of repetitiveness and it was not that particularly fun. MM weapon balancing is not that good but it’s better than reaches where nothing but the DMR did any damage.