> I would just like to note that T-bagging takes place is in both games.
>
> To me, Halo has not changed that much because regardless of what the outside changes have been made, the core of the style of combat has not.
>
> Things that made Halo what it was are still there, just alot of the crappy stuff that was never fun for alot of people who had no interest in “competitive” or “ranked” stuff has been removed.
I love the game, but in my opinion the core of it is what has been messed with the most. Sure it feels like Halo when you play, but it doesn’t play the same way as the others. You get me? Just mix up ordnance, de-scoping, join in progress and you’ll see what I mean.
> not sure why some people have this obsession over a ranking system, is it to boost their egos? As for teabagging, it reminds me of a form of necrophilia.
A skill-based ranking system makes players WANT to improve their abilities within the game. It simply creates a more personal experience between the game and the player. I’d rather play a multiplayer game with ranking system that is based on skill rather than the amount of hours I put into the game.
It is sad but I have to admit Halo 4 failures in my otions (yes campaing MP forge Spartan opps all of them)
MP:
Ordances like OP says they make game really unfair and pretty much COD like. removing ordances and adding weopns to maps would fix it also weapon spawn time goes something 30 second rather that 10.
Nothing else
Campaing
Needs Meta scoring and theater mode. story was good no complaying
Spartan Opps
Needs theater mode. Spartan 4s attitude. They forgot all what spartans are made from SCIENCE. I hate when they dont respect scientist and science at all. Also Palmer out from Opps center my favorite episode was when Miller and Roland was in Opps center. Miller keeps things calm, funny and he can keep himself under controll rather than naive and bitchy Palmer. Also Roland is rather good guy too no complayng about him.
Needs Elite mode. slaying enemy spartans and UNSC guys under flag of Jul Madma.
Those are only my options some people disagree with me sure but those are only my options.
> I also personally enjoyed reach, it played like a halo game. It may have strayed from the path with some of the AAs but matchmaking games flowed like the other games in the series. I think this is because apart from the imbalances caused by AAs everyone started on equal footing and players had to earn power weapons causing fights to happen where the developers wanted making for the better game-play than people camping in their bases and either using pocket shotguns or DMRs to hide the entire game.
Owen, get online.
> Implying Reach’s movement speed was good
> Implying the DMR’s bloom at close-range wasn’t luck-based.
> Implying the DMR didn’t force people to hide on open maps.
> > I also personally enjoyed reach, it played like a halo game. It may have strayed from the path with some of the AAs but matchmaking games flowed like the other games in the series. I think this is because apart from the imbalances caused by AAs everyone started on equal footing and players had to earn power weapons causing fights to happen where the developers wanted making for the better game-play than people camping in their bases and either using pocket shotguns or DMRs to hide the entire game.
>
> Owen, get online.
>
> > Implying Reach’s movement speed was good
> > Implying the DMR’s bloom at close-range wasn’t luck-based.
> > Implying the DMR didn’t force people to hide on open maps.
I said that reach had it’s problems, and yes the DMR’s randomness did make me rage at occasions but if I remember correctly it definitely wasn’t as easy to sit at the back of the map and get kills with the DMR due to it’s sower effective ROF and lower bullet magnetism at longer ranges(never tested this but got that impression).
I guess the movement speed was pretty slow but that didn’t ruin the game for me, the games still played like halo games, teams had to fight for map control and move around the map. In halo 4 games larger maps tend to be one team in their base with DMR while the other team sits in the middle of the map trying to kill all the enemies out of their base.
Far Cry 3 is able to handle maps several times the size of forge worlds with a large variety of weather effects and still run the game just fine. While the graphical quality of Far Cry 3 vs Halo 4 on consoles is debatable, it is still a fantastic looking game and if that could run large maps, there is no excuse for Halo not being able to.
Thank you for the constructive criticism, god-knows we don’t see much of that these days. The only thing I really need to address is that the forge pallet for all the new maps is almost exactly the same as the one for forge world. The lack of advancement is the real thing that kills H4’s forge for me. In Halo 3, Bungie took forge from a simple map editor into a full-blown map creator and expanded on it with every DLC. They also made the maps that weren’t necessarily dedicated for forge have decent forging ability as well. There were a ton of good custom maps made on Standoff, Rat’s Nest, Avalanche, etc. Reach’s forge, while limited and grey, at least advanced the mode. It made forging much easier and gave a lot more room to do so. Now 343 enlisted the help of an ENTIRE STUDIO for the development of Halo 4’s forge and all they can do to better the mode is add shadows? Thats pathetic. Its also sickening to me to think that for many of the building items in H4, certain affinity just copied and pasted stuff over from Reach. Not to mention the severally reduced sizes of the maps make it impossible to forge a number of big team maps.
> Spartan Ops: Not much to say about this one. It needs competent scoring, a fix to the lag when playing on line, and more variety in maps if it ever wants to get out of the niche its in now.
>
> Campaign: Once again not much to say, the campaign of Halo 4 was admittedly very good. With a fine story and writing behind it as well as excellent art design this game could have had the best campaign in the series if the gameplay was up to par with the trilogy. Less linearity, more sandbox. 343 did a decent job here but they just need to focus on getting the gameplay up to par with the trilogy for Halo 5. Also, we need meta scoring.
Truth!!
To add to Campaign, <mark>Halo 5 must have more solid ground outside the map</mark>. Requiem was the level that appealed to me the most in the ViDocs and initial playthrough. But knowing that 90% of it’s outside is nothingness, that just kills it’s Halo feel.
Out of map used to be an accomplishment. Now there’s no point.
Please don’t tell me you brushed off the OP’s thread as a hate thread. He didn’t say 343 is a horrible company, just highlighted what they must improve on. Didn’t he praise them for a solid campaign, better playlist development and so forth? I play Halo 4 everyday, I’m all-around when it comes to video games. Obviously, 343 has made a sub-par “Halo” game, but if it stands alone, a damn great game. They know they have to make a better “Halo” game next time around, so the recently announced free “Forge Island” tells us they’re on the right track.
I disagreed slightly with this thread, but I do believe everything was spot on. Why can’t more threads be like this?
I do agree that is has the worst multiplayer/campaign in the series but for now it’s probably best to make do until halo 5 comes out or get back to playing classic ‘proper’ halo games.
I completely agree with all your points.
The ones I often can’t stress enough are the balance issues with the boltshot (A power weapon should never be a spawning weapon in regular slayer) and DMR, and that a classic playlist (or several) would make a lot of people happy.
I would not say Halo 4 is the worst. That spot is reserved for Reach. Let I remind everyone if it wasn’t for that atrocity Halo 4 might have been much better. I feel like 343 would have mimicked a Halo 3 style far more if Reach never existed.