> One thing I feel somewhat inclined to disagree with is the weapons sandbox argument. Why?
> -SNIP-
Well said and I agree with basically everything you say, especially the weapon variety seen during gameplay. I don’t understand the complaints very well, sure tweaks will always be needed but compared to Halo 2 or 3 especially the sandbox is doing far better these days. Regarding Reach I give Halo 4 the edge there are well just not as pronounced compared to the older two titles.
Regarding BR lovers they’re getting variants to vote for in the new CSR based Throwdown and when combined as team work the BR is dominant as well as in small/mid maps combined with intelligent map movements or engagement tactics. Too many posters just want the BR back as the all powerful utility weapon. In the more “competitive” playlists that is the case anyhow now and in the immediate future.
In terms of maps I think the classic arena style play was missed at launch but is being made up for now hence a lot of the DMR complaints. Smaller maps will and already do bring the BR back into play more.
Regarding SPOPS it technically is the first Halo mode of its kind so it’s the best AND the worst. Overall the story/CGI is insanely great but the mission designs and encounters could use a more work and small additions for replayability like scoring after first playing the story/coop once would be ideal.
Custom games was a shame to lose functionality and could use some serious work but considering the work into SPOPS, Grifball, CTF and Flood I understand what has gone on here. Too many players forget the too thinly spread and lack of a cohesive game with Reach and its TU. Halo 4 and 343i really tried to consolidate a lot of the features (or lack thereof) and drive the populations into clear segments. I feel they’ve expanded a lot from 10 playlists to now 17 I think and provided excellent fixes and a roadmap for faster updates. This is far better than Halo 2 or 3 ever did and Reach anniversary/TU was 343i and I personally class that as some of the best updates to Halo in all of its franchise history.
Beside Rank/Arena style competitive gaming I think there was one other area that is overdue for return…one sided objective games. Something is confirmed as being worked on here as well, I can’t wait for that as I really think Halo 4 will shine with it’s maps and settings in asymmetrical one sided gametypes. It’s a perfect fit for Halo 4 really.
As for Halo 4 being the worst of the series, I strongly disagree and that’s just hyperbole at it’s finest. It’s getting real tired and particularly when so much is being provided in terms of more classic maps/settings/playlists and professional players on staff and creating the very settings going into these playlists combined with frequent updates and improved communication. Further the playlists and variant votes for settings/maps is really providing a clear choice for players of many types. In the end the experience 343i are gaining is helping them speed up and get more things right then wrong. These are all good things.
In terms of balance I find it present in Halo 4 more than Reach prior the TU and certainly far more than Halo 3 or Halo 2. Why? The answer is simple netcode and game mechanics built for international play better than 2 or 3 for example. Far too many players don’t realise most mechanics are implemented to counter the effects of online play. Take the charts and discussions about kill times and weapons, I find it misplaced that so many players spend so much time worrying about 50-100ms difference on kill times when online latency has a far greater effect to the overall game and every mechanic in the game. I can counter 50-150ms with simple tactics, decision making, reflexes, prediction, teamwork etc. There is far more to the game than just a single weapon and 50ms or one shot difference.
Looking at ordnance I see how this divides the community but with doubles, throwdown, forge community playlist and variant voting options the best of both worlds is in matchmaking now. On the map spawns are there from the community cartographer gametypes and Infinity keeps the variety ever present. I play mostly CTF for example and I’ve welcome the change up that I get from game votes being classic or Infinity. I enjoy both and like the variety is gives my team or I when we play. Again certainly not the worst considering Halo 3 or Reach lumping KOTH, Crazy King or oddball with CTF. I did not enjoy that at all. The Halo 4 break down of CTF as standalone stands as the best objective decision making I’ve seen in Halo for a long time.
Being a web developer myself I understand what it takes to form a company, get up to speed with a previous developers work and them move onto a new project to make it your own. 343i have done good work and with the consistent support are moving Halo 4 into the great territory. Parts of the game are the best in the series, some parts are missing sadly but overall this is far from the worst game in the series.
IMO the campaign/CGI/terminals story was the best in the franchise. The campaign gameplay/mission was the best in Halo 2 for me. In terms of competitive play for me the pinnacle was Halo 3 ranked objective or Halo 2 clan objective. SPOPS has the potential to become a continuous campaign and I truly hope it goes that way, I’d pay a subscription to always have fresh Halo campaign content. Even if it was one major mission per month and 3 weekly SPOPS season 1 second half per week or per fortnight with CGI too.
The games are just different experiences each time and subjective opinion varies so much, even within single Halo game elements. Learn to live in the grey areas it’s not so cut and dry.