Why Halo 4 is The Worst Game in The Series.

Halo 4 is in my opinion a huge downgrade to the series. In terms of multiplayer it is the weakest game in the series by far and here I will explain the reasons why.

Custom Games: The options for custom games have been severely reduced from Halo Reach and 3 to a point of almost crippling them completely. While I could list every single thing that was removed it is best that you look them up, there are many threads and topics dedicated to the cause. Although the big reason that I must mention here is that flood replacing infection effectively elminates the majority of good custom game modes.

Forge: 343 thought it would be a decent idea to have 3 forge maps from the start as opposed to one like Bungie did with Reach. This is inherently a good thing because the main flaw with Reach’s forge was that even though the starting map was good, the pallet became incredibly bland to play on considering all forge maps were the same thing essentially. Now instead of making 3 radically different, large scale, forge worlds they instead make 3 tiny pitiful excuses for forge maps using a slightly reskinnned Reach pallet for every one. the maps are too small to make any good big team maps or remakes on and the mechanics of forge itself have seen no improvement over Reach. Whats worse is that 343 could have came back from this by including forge maps as DLC but nope, we just get generic slayer maps.

Ordnance: Ordnance has more of a hand in ruining matchmaking than anything else in this game. In previous Halo games, weapons spawned at specific points on the map which meant controlling them was essential to winning. Now power weapons spawn everywhere at the complete random giving random people access to random weapons. These weapons also notable disappear after only 10 seconds of being on the ground. How can you fight over power weapons if they’re only there for 10 seconds. Personal ordnance isn’t an inherently bad thing if it were styled as an actual pointstreak, meaning that you would have to get a certain amount of points in one life to get the ordnance. Instead players only have to earn the point(I believe it is either 50 or 70) across multiple lives to get their ordnance. This means practically everyone will get at least one personal ordnance in a game no matter how much less skill you have than anyone else because everyone earns 70 points with ease. These personal ordnance, like the random ones, are also random; one player may receive a needler while another may receive a rocket launcher.

Balancing: The weapons, in particular the starting weapons, are highly unbalanced in Halo 4. While there have been “DMR is OP” threads since before the game came out, I still feel obliged to mention it in here. The DMR is simply the best starting precision weapon in the class with almost no disadvantages versus the other weapons. Compared to the BR, it has a faster fire rate and therefore kill time, is as accurate as a laser, has a better capacity, and seems to have more bullet magnetism. The DMR IS OP, and if you don’t believe go online in Halo 4 and check out the most used weapons of everyone in a lobby. 8/10 will typically be DMR. I i’m going to hear a hundred people say “I use the BR and kill kids with the DMR easy” after saying this but bear in mind: just because you can use the BR doesn’t make the DMR any less overpowered. There are also some issues I have with the armor abilities. Jet pack has, since its inclusion, broken map flow and it is an absolute pain to play a game with a person using the jet pack. It allows you to bypass normal restrictions of the map which essentially breaks the game by giving you a massive advantage over other players. Promethean vision shouldn’t even be in the game, its a wall hack. Any veteran game dev would have seen it as a wall hack and wouldn’t have included it in the game. Other than that they are pretty balanced, except for sentry and thruster which could use a buff. Of course the last one I must mention is the boltshot. 343 patched it once which removed like what 5 feet of range? Either way its still OP and should never be able to kill in one shot. Is say: give it the same stats as a mauler, that would be balanced.

Playlists: The launch playlists in this game were the weakest in the series by far. To their credit 343 has updated the playlists to get them back on track, merging the objective game modes, adding swat and snipers, etc. But there is still a long way to go. We need a set of classic playlists without the freaking ordnance , we need a real FFA gamemode, we need objective modes added to big team, we need forge maps added to flood, and much more. also has anyone noticed how much of a laughable joke the new action sack is compared to the previous ones? I should also mention how Big Team is practically ruined by the fact that you can spawn with plasma grenades, and plasma pistols and that the DMR is such a laser that players are motivated to sit in the back of the map and occasionally pop out to shoot. Absolutely atrocious gameplay especially on Ragnarok.

Magnetism: Its hard to remove skill from Halo, but this damn near does it. Remember how difficult it was to four shot in Halo 2 and 3? It took a lot of skill to do and if the other guy was a good strafer it could be close to impossible at times. In Halo 4 everyone 5 shots with ease. Its absolutely sickening to play this game with people that you know are worse than you yet can still 5 shot you so easily that you are forced to resort to cheap tricks/fancy grenade skills to beat them. Here is a link to a video which shows the shear degree of magnetism in Halo 4: http://www.youtube.com/watch?v=RWaDwsGb1c0

Spartan Ops: Not much to say about this one. It needs competent scoring, a fix to the lag when playing on line, and more variety in maps if it ever wants to get out of the niche its in now.

Campaign: Once again not much to say, the campaign of Halo 4 was admittedly very good. With a fine story and writing behind it as well as excellent art design this game could have had the best campaign in the series if the gameplay was up to par with the trilogy. Less linearity, more sandbox. 343 did a decent job here but they just need to focus on getting the gameplay up to par with the trilogy for Halo 5. Also, we need meta scoring.

So this is why I think Halo 4 is the worst game in the series at least in terms of multiplayer. There are actually far more issues than that I could address here that people have had problems with like map design and other things but these are my biggest reasons and are of course highly opinionated and subjective.

> Halo 4 is in my opinion a huge downgrade to the series. In terms of multiplayer it is the weakest game in the series by far and here I will explain the reasons why.
>
> Custom Games: The options for custom games have been severely reduced from Halo Reach and 3 to a point of almost crippling them completely. While I could list every single thing that was removed it is best that you look them up, there are many threads and topics dedicated to the cause. Although the big reason that I must mention here is that flood replacing infection effectively elminates the majority of good custom game modes.
>
> Forge: 343 thought it would be a decent idea to have 3 forge maps from the start as opposed to one like Bungie did with Reach. This is inherently a good thing because the main flaw with Reach’s forge was that even though the starting map was good, the pallet became incredibly bland to play on considering all forge maps were the same thing essentially. Now instead of making 3 radically different, large scale, forge worlds they instead make 3 tiny pitiful excuses for forge maps using a slightly reskinnned Reach pallet for every one. the maps are too small to make any good big team maps or remakes on and the mechanics of forge itself have seen no improvement over Reach. Whats worse is that 343 could have came back from this by including forge maps as DLC but nope, we just get generic slayer maps.
>
> Ordnance: Ordnance has more of a hand in ruining matchmaking than anything else in this game. In previous Halo games, weapons spawned at specific points on the map which meant controlling them was essential to winning. Now power weapons spawn everywhere at the complete random giving random people access to random weapons. These weapons also notable disappear after only 10 seconds of being on the ground. How can you fight over power weapons if they’re only there for 10 seconds. Personal ordnance isn’t an inherently bad thing if it were styled as an actual pointstreak, meaning that you would have to get a certain amount of points in one life to get the ordnance. Instead players only have to earn the point(I believe it is either 50 or 70) across multiple lives to get their ordnance. This means practically everyone will get at least one personal ordnance in a game no matter how much less skill you have than anyone else because everyone earns 70 points with ease. These personal ordnance, like the random ones, are also random; one player may receive a needler while another may receive a rocket launcher.
>
> Balancing: The weapons, in particular the starting weapons, are highly unbalanced in Halo 4. While there have been “DMR is OP” threads since before the game came out, I still feel obliged to mention it in here. The DMR is simply the best starting precision weapon in the class with almost no disadvantages versus the other weapons. Compared to the BR, it has a faster fire rate and therefore kill time, is as accurate as a laser, has a better capacity, and seems to have more bullet magnetism. The DMR IS OP, and if you don’t believe go online in Halo 4 and check out the most used weapons of everyone in a lobby. 8/10 will typically be DMR. I i’m going to hear a hundred people say “I use the BR and kill kids with the DMR easy” after saying this but bear in mind: just because you can use the BR doesn’t make the DMR any less overpowered. There are also some issues I have with the armor abilities. Jet pack has, since its inclusion, broken map flow and it is an absolute pain to play a game with a person using the jet pack. It allows you to bypass normal restrictions of the map which essentially breaks the game by giving you a massive advantage over other players. Promethean vision shouldn’t even be in the game, its a wall hack. Any veteran game dev would have seen it as a wall hack and wouldn’t have included it in the game. Other than that they are pretty balanced, except for sentry and thruster which could use a buff. Of course the last one I must mention is the boltshot. 343 patched it once which removed like what 5 feet of range? Either way its still OP and should never be able to kill in one shot. Is say: give it the same stats as a mauler, that would be balanced.
>
> Playlists: The launch playlists in this game were the weakest in the series by far. To their credit 343 has updated the playlists to get them back on track, merging the objective game modes, adding swat and snipers, etc. But there is still a long way to go. We need a set of classic playlists without the freaking ordnance , we need a real FFA gamemode, we need objective modes added to big team, we need forge maps added to flood, and much more. also has anyone noticed how much of a laughable joke the new action sack is compared to the previous ones? I should also mention how Big Team is practically ruined by the fact that you can spawn with plasma grenades, and plasma pistols and that the DMR is such a laser that players are motivated to sit in the back of the map and occasionally pop out to shoot. Absolutely atrocious gameplay especially on Ragnarok.
>
> Magnetism: Its hard to remove skill from Halo, but this damn near does it. Remember how difficult it was to four shot in Halo 2 and 3? It took a lot of skill to do and if the other guy was a good strafer it could be close to impossible at times. In Halo 4 everyone 5 shots with ease. Its absolutely sickening to play this game with people that you know are worse than you yet can still 5 shot you so easily that you are forced to resort to cheap tricks/fancy grenade skills to beat them. Here is a link to a video which shows the shear degree of magnetism in Halo 4: http://www.youtube.com/watch?v=RWaDwsGb1c0
>
> Spartan Ops: Not much to say about this one. It needs competent scoring, a fix to the lag when playing on line, and more variety in maps if it ever wants to get out of the niche its in now.
>
> Campaign: Once again not much to say, the campaign of Halo 4 was admittedly very good. With a fine story and writing behind it as well as excellent art design this game could have had the best campaign in the series if the gameplay was up to par with the trilogy. Less linearity, more sandbox. 343 did a decent job here but they just need to focus on getting the gameplay up to par with the trilogy for Halo 5. Also, we need meta scoring.
>
> So this is why I think Halo 4 is the worst game in the series at least in terms of multiplayer. There are actually far more issues than that I could address here that people have had problems with like map design and other things but these are my biggest reasons and are of course highly opinionated and subjective.

I disagree with a lot of what you say, but appreciate they way to lay out your argument :slight_smile:

I prefer to think of Halo 4 as requiring different skill sets for success. It is different. But I enjoy the game regardless.

Thanks for the post :slight_smile:

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Halo 4 is a -Yoinking!- abomination, right behind Reach. Go ahead and ban me -Yoink- -Yoink- moderators sitting behind a computer all day.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Halo 4 is a -Yoinking!- abomination, right behind Reach. Go ahead and ban me -Yoink- -Yoink- moderators sitting behind a computer all day.

I think that a lot of these issues like game types, and balancing can and will be sorted out.

Ordinance and AA can be turned off depending on the game type.

>

You are what I think of every time I see a hate topic

>

So rather than posting anything in relation to the OP’s post, you just spew out hate without providing any constructive criticism?

I honestly can say that I hope you do get banned. The last thing we need is more people posting non constructive posts.

OT: I wouldn’t call Halo a bad Halo game at all. Some things they added I can see eye to eye with. But there are some things which are un-acceptable, Such as the lack of custom games options and lack of precision forging.

> Forge: 343 thought it would be a decent idea to have 3 forge maps from the start as opposed to one like Bungie did with Reach. This is inherently a good thing because the main flaw with Reach’s forge was that even though the starting map was good, the pallet became incredibly bland to play on considering all forge maps were the same thing essentially. Now instead of making 3 radically different, large scale, forge worlds they instead make 3 tiny pitiful excuses for forge maps using a slightly reskinnned Reach pallet for every one. the maps are too small to make any good big team maps or remakes on and the mechanics of forge itself have seen no improvement over Reach. Whats worse is that 343 could have came back from this by including forge maps as DLC but nope, we just get generic slayer maps.

Seeing as how halo 4 pushes the xbox to its limits you cannot have several large forge world maps. It would crash the xbox’s 8 year old hardware. The xbox isn’t able to process that large of a world for halo 4.

Halo NEEDS FFA -Yoink!-! I refuse to put this game in my xbox untill it gets proper FFA. This coming from a HUGE halo fan, very upset.

Halo 4 in my opinion is more frantic then usual. Weapons, gametypes and maps need balancing. Its alot more apparent that balancing is needed in this game versus other games in the franchise.

Halo 4 isn’t a bad game, the frantic-ness of it makes it kinda fun. Campaign progresses nicely and the Spartan OPs is an intersting concept. Halo 4 isn’t the game I had expected it to be, I honestly expected it to be better then the other Halo games, but it turned out to be in my opinion the worst. I had/has so much potential, but its so unnecessarily restrictive toward players.

Also with Halo 4, I don’t like/hate the idea of rotational playlist. I can understand a point in Reach when we had too many options, but in Halo 4, it feels like we don’t have enough.

Everything you listed makes halo 4 a better, not worse game than its predecessors. I hated the days of inaccurate demagnetized shooting, weapon spawn camping, have to watch a jerk t bag you, spawning with a crappy gun, and overall boring gameplay with no ability to customize your play style with a loadout

> Everything you listed makes halo 4 a better, not worse game than its predecessors. I hated the days of inaccurate demagnetized shooting, weapon spawn camping, have to watch a jerk t bag you, spawning with a crappy gun, and overall boring gameplay with no ability to customize your play style with a loadout

Then Halo isn’t the game for you, people still Tbag in Halo 4, I do it all the time. Everything he listed is what doesn’t make Halo 4 any better then Reach or the original trilogy.

  1. I don’t do much custom gaming either playing or creating so I’ll just take every one’s word H4 lags behind H3 and Reach in terms of options.

  2. As for Forge it was a good move on 343i’s part to have multiple forge environments with different pallets instead of a new forge world. There were pleaty of people durring Reach that complained about FW for multiple reasons. The GREY!, it lags, its too big, ect. Why would they bring that back especially when Halo 4 is a better looking and higher resolution game?

There are pleaty of great forge maps out there for Halo 4 including some BTB stuff so I can’t believe Forge in Halo 4 is bad.

  1. I agree Orinance both personal and world need some tweaking but I don’t think those systems should be completely gotten rid of. I think they can provide interesting gameplay given the right settings.

  2. I really don’t think H4 has the worst weapon balancing in the series. Yes the DMR is over powered but its not as bad as people make it out to be. Skilled players can kill DMR users with the other rifles and DMR gets crushed by Autos in close range. Take the DMR out of the equation and H4’s sandbox is damn near close to perfectly balanced.

  3. Playlists were a little lacking at launch but I think 343i wanted to highlight the new stuff. It’s gotten better.

  4. Magnetism is too high I agree. Hopefully 343i will address it with their new back end system.

  5. Spartan Ops was cool! It would have been better with scoring but it was cool none the less. I hope we get a season 2.

  6. In my opinion H4’s campaign is the best in the series.

> > Everything you listed makes halo 4 a better, not worse game than its predecessors. I hated the days of inaccurate demagnetized shooting, weapon spawn camping, have to watch a jerk t bag you, spawning with a crappy gun, and overall boring gameplay with no ability to customize your play style with a loadout
>
> Then Halo isn’t the game for you, people still Tbag in Halo 4, I do it all the time. Everything he listed is what doesn’t make Halo 4 any better then Reach or the original trilogy.

Reach will always be my personal worst in the Halo series. I loathed that game, especially due to the fact that I fell in love with the book, Fall of Reach, but that campaign -Yoinked!- the canon up twice over and then mutilated the dead corpse…the multiplayer was alright but I just couldn’t get myself to like any of the maps except for hemorrhage. Halo 4 isn’t that far behind Reach although I can enjoy it until I hit Sr-130.

> Ordnance: Ordnance has more of a hand in ruining matchmaking than anything else in this game. In previous Halo games, weapons spawned at specific points on the map which meant controlling them was essential to winning. <mark>Now power weapons spawn everywhere at the complete random giving random people access to random weapons.</mark> These weapons also notable disappear after only 10 seconds of being on the ground. How can you fight over power weapons if they’re only there for 10 seconds. Personal ordnance isn’t an inherently bad thing if it were styled as an actual pointstreak, meaning that you would have to get a certain amount of points in one life to get the ordnance. <mark>Instead players only have to earn the point(I believe it is either 50 or 70) across multiple lives to get their ordnance. This means practically everyone will get at least one personal ordnance in a game no matter how much less skill you have than anyone else because everyone earns 70 points with ease.</mark> These personal ordnance, like the random ones, are also random; one player may receive a needler while another may receive a rocket launcher.

I highlighted these parts because I feel this is completely the reason why Ordinance is a good thing.

Then, people like me, the sorta ok players, don’t have to spend the ENTIRE FREAKING MATCH just dying over and over and over to the super ultra mega awesome players who would absolutely continue to dominate if they were the only ones allowed to have Personal Ordinace.

The way the system is now, lets people like me actually have a -Yoink!- shot at ending your killstreak.

Absolutely 100 percent agree with Shamona. Halo 4’s campaign was just a stunning, sparkling achievement, in terms of level design, story, emotion, gameplay, etc. My only complaint about it is that the easter eggs are kinda all the same: backtrack through the level, kill a bunch of super-tough enemies, get a weapon drop. except in the last mission, where it’s shoot a couple of pillars, follow a sentinel, get a weapon drop.
Now, I know I said they’re all the same, but THEY ARE FUN TO DO. I like the challenge of fighting the tough enemies. It reminds me of Halo 2’s IWHBYD, which is some of my all-time best Halo memories. So in terms of fun-ness, I give major kudos to 343i. I just think the rewards could be turned up a little.

I agree with everything stated, although did I miss the mention of Camo? That is by far, if not the most OP AA in the game, the one that most find OP.

Other than that, yeah, you are right on.

> Everything you listed makes halo 4 a better, not worse game than its predecessors. I hated the days of inaccurate demagnetized shooting, weapon spawn camping, have to watch a jerk t bag you, spawning with a crappy gun, and overall boring gameplay with no ability to customize your play style with a loadout

Heres the thing: What you describe in liking is what Call of Duty does. Us Halo fans do not like that. If we wanted bullet assist, non weapon spawn, spawn with the best gun, and customization we would play Call of Duty. We dont like that stuff so we play Halo. Now since Halo is like this what do we do?

I dont think aim assist is fun. I think the stratgedy behind holding points and taking points on the map is fun, not just aimlessly running around everywhere. Spawning with a crappy gun is fun because you fight for better weapons. You fought a for a power weapon and you get rewarded by using it, thats fun to me. Loadouts the opposite of fun. Everyone spawning with a DMR every single game is boring, not the other way around. Also you can customizew your gamestyle in other Halos. Pick up a BR. Done.

> > Ordnance: Ordnance has more of a hand in ruining matchmaking than anything else in this game. In previous Halo games, weapons spawned at specific points on the map which meant controlling them was essential to winning. <mark>Now power weapons spawn everywhere at the complete random giving random people access to random weapons.</mark> These weapons also notable disappear after only 10 seconds of being on the ground. How can you fight over power weapons if they’re only there for 10 seconds. Personal ordnance isn’t an inherently bad thing if it were styled as an actual pointstreak, meaning that you would have to get a certain amount of points in one life to get the ordnance. <mark>Instead players only have to earn the point(I believe it is either 50 or 70) across multiple lives to get their ordnance. This means practically everyone will get at least one personal ordnance in a game no matter how much less skill you have than anyone else because everyone earns 70 points with ease.</mark> These personal ordnance, like the random ones, are also random; one player may receive a needler while another may receive a rocket launcher.
>
> I highlighted these parts because I feel this is completely the reason why Ordinance is a good thing.
>
> Then, people like me, the sorta ok players, don’t have to spend the ENTIRE FREAKING MATCH just dying over and over and over to the super ultra mega awesome players who would absolutely continue to dominate if they were the only ones allowed to have Personal Ordinace.
>
> The way the system is now, lets people like me actually have a -Yoink!- shot at ending your killstreak.

In football do they make the endzone easier to get to if you’re being beat? On trivia night do they just give easier questions to those who are behind? In racing do the guys behind get a speed boost to up their chances? No.

Look I LOVE baseball, but im horrible at it. I dont expect baseball to be dumb down to include me. Im just not good at it, thats life. I could steal bases very well, should I have to hesitate so the catcher has a better chance to throw me out? Of course not. Competition is what makes most hobbies fun, why take it out?

I would just like to note that T-bagging takes place is in both games.

To me, Halo has not changed that much because regardless of what the outside changes have been made, the core of the style of combat has not.

Things that made Halo what it was are still there, just alot of the crappy stuff that was never fun for alot of people who had no interest in “competitive” or “ranked” stuff has been removed.