Why Halo 4 is NOT CoD

Here is my fully honest, no holding back, and over-all 1 hour to type opinion:

It’s not “imitating” it’s taking the widely renown idea, improving it, and taking it for a test run. Halo: 4 was 343 and Microsoft’s pet project to see if they could make a Halo game that appeared like a CoD game(A widely renown franchise) at first glance. But after playing for a couple hours, any true Halo fan can see it’s still Halo at heart, it’s just 343 and Microsoft seeing if they can increase their profit margin by adding a thin CoD-esque veil.

The weapons and AAs still feel like Halo. The maps still have the sheer imaginative might of said series. The multiplayer still has that “competitive-yet-fun-and-care-free” feel of Halo.(While CoD has you all tense because the minimap’s too big and too omnicient, the weapons give the feeling you’re in a true dogfight in Iraq and not a super-powered suit of armor, and the players are all too drab and dirt as opposed to Halo’s colorful Red, Blue, and others too color scheme) And most importantly, the gametypes still feel like they are all way different in nature. (Except BTB)

The only things I find un-Haly, Holay, Haloey, Haloy, Holey, Hol- (skips the religious stuff) HALO LIKE! That sounds better. The only stuff that are too much like CoD are:

  1. The perks. Really, perks? How about having instead having perks drop as round-lasting ordnance drops.

  2. The personal ordnance. Don’t get me wrong, I love it, it just feels a little too CoD for Halo.

  3. The commendations. They are awesome! But I think maybe there would be an AI that, at times it notices you REALLY improve at this, then you gain a commendation. From novice to master. This way you don’t have to go through multiple levels just to succeed in something you have a 5:1 average kill:Death ratio with after 30 matches. That’s a master right there! After looking over this, I don’t know if I’m suggesting this idea 'cause I’d like it better or if it’s more Halo, o well.

If you don’t like Halo: 4, stop playing, don’t mess up our forums with stuff that’d probably not be fixed with solely tweaks. If Microsoft find the fan-base rapidly falling, they will fix it in Halo: 5, or even put out a bunch of duplicate game modes to make you guys happy in a major “takes-5-months” patch. Just give them a year, then complain. But remember:
IF THEY ADD WHAT YOU WANT AND THE FAN BASE DOES NOT IMPROVE, THEY MAY MAKE HALO: 5 JUST LIKE HALO: 4 OR EVEN SCRAP THE HALO: 5 IDEA COMPLETELY.
(Not yelling, just making a point)
343 loves Halo, they’re all hardened fans, and they want it to succeed. But in order to do that, they must experiment. This is just that, they made their first full game as an experiment to see:

  1. If they could improve the Halo multiplayer further while keeping to core Halo.

  2. If they could increase profit margins, thus making Microsoft want a Halo: 5 even more, and in result pay them anything in order to make Halo: 5 the ultimate game of the century.

  3. If they could make those CoD fanboy pretards shut their yap-hole and try the game for once. Then they’ll like the game and GET OFF OUR BACKS FOR ONCE!!!

p.s. I think Microsoft had a hand in the whole change.

To answer the obvious answers:

  1. Yes I love Halo.

  2. No I am not a CoD fanboy.

  3. No I am not a Halo fanboy.

  4. I do not want to be any kind of fanboy.

  5. I find being a fanboy, while very honorable and devoted, to give you a very short-sighted mindset and off-put you from trying other games of said genre.

  6. I did play CoD, I hated the fanboys and at the time I was a bit of a Halo fanboy myself. I did not want to play Black Ops I, but there was a new computer being given to the winner of the inter-game tournament and I did NOT want to get behind! In the end, I found Black Ops I was better that Reach,(my 2nd fav Halo game)but still not as good as CE or CEA (which I find to be just 1 game in it’s entirety) Since then, I found being a fanboy is pointless and that even though Halo and CoD are competitors, me and CoD players shouldn’t be.

  7. Yes I love Halo: 4, it’s better that CE, but only by %60 better.

  8. Halo: 4 DOES have it’s flaws, but they are outclassed by it’s strengths.

Thank you for your time.

Nice :slight_smile:
You deserve a medal doc.

Txs, I take pride in my work.

Oh c’mon! 3rd page??? I typed my brain dead for an ENTIRE HOUR!!!

And no, I’m not a CoD dolt THANK YOU! I put that as a joke, CoD Black Ops is number 6 on my top games of all time list, with Hao: CEA, Halo: 4, Kid Icarus Uprising, Banjo-Tooie, and LOZ: Skyward Sword all above it, so yeah…

I literally typed the exact same thread HAHA

I cannot stand you people that keep whining about how “HALO COPIED COD WHAAAAAAAA”. First of all, FPS games do not “copy” features from one another…otherwise one could argue that EVERY FPS copied from Doom and CounterStrike. But, if we want to act like children and bring up how “HALO COPIED COD”, let me settle the record.

AHEM:
-COD4 blatantly ripped off “custom classes” and choosing your own weapons. This originated in CounterStrike and probably a few mods for HF as well. I remember the OG HF Mod days, back when half you whiners were probably ****-ing yourselves and watching Barney.

-COD4 stole grenade indicators from Battlefield 2 (and possibly the OG BF<----don’t remember). Anyhoo, CS also had grenade indicators and I believe the HF Mod that predated CS also had grenade indicators at some point.

-COD4 stole “killstreaks” from the CS mod community and arguably Battlefield 2. In the same logic of you whiners, the vehicles in BF2 were ripped off in COD4 by killstreaks. That kind of distortion is what I’ve been seeing Halo 4 whiners complain about when comparing the game to COD.

-COD4 stole hitmarkers, again a couple CS mods had it. Pretty sure Battlefield 2 had it too, someone can confirm this…possibly.

-COD4 stole S&D from CS. It stole Domination from Battlefield. It stole King of the Hill from Halo 1 and 2. It stole Ground War from Battlefield. It stole Team Deathmatch from Unreal Tournament.

-Speaking of Unreal Tournament (The good ol’ days), COD ripped off the HUD from it if I remember correctly. All I remember when I first played COD 4 is like “-Yoink!- these *****s stole the HUD from UT”. Might have been like UT2 though.

I could keep listing more, but I would go on forever. Point is, Halo didn’t rip off COD. If anything it ripped off CS, like every other shooter… at least Halo is original. If you think Halo “ripped off” COD, cool story bro. COD ripped off every shooter that came before it.

I kinda want to go play UT now, so I’ll stop ranting…but yeah.

Here, have a BUMP

> Here, have a BUMP

Thank you for that bump. Here, have a kirby dance

<(o_o<) <(o_o)> (>o_o)> <(o_o<) <(o_o)> (>o_o)> <(o_o<) <(o_o)> (>o_o)> <(o_o<)

I agree… although I think I an sum it up. Nitches quit nitching and enjoy the game. I understand that haters gotta hate, but damn. Go home.

> I agree… although I think I an sum it up. Nitches quit nitching and enjoy the game. I understand that haters gotta hate, but damn. Go home.

My thoughts exactly. Hopefully those dudes will just go play a game they like and get off our forums.

why compare COD with Halo in the first place?
Halo was always more than a shooter game.
I think the idea of the whole franchise was to make a more dynamic and faster gameplay, so that you really get the feeling that you are more than just a human, youre a badass spartan!! The franchise and the gameplay show us that the idea of the game leads away from our present reality. COD on the other hand is a oldschool shooter who is trying to be as realistic as it can be. I asked myself a few years ago, when will halo catch up with the new things the "oldschool-shooters" brought. And here they are, the load outs. The first step, and 343 will bring more, theyll have to, cause its Halo.

I never thought some1 would vote on the last 1.
Breijanna, are you lurking the forums? Lol.

The people who say Halo 4 copied COD probably have never actually played a COD game.

> The people who say Halo 4 copied COD probably have never actually played a COD game.

Either that or they have never played Halo: 4.

-Little to no weapons on the map
-Players are given killstreaks that extend through death
-Kill cams
-Progression system that relies mostly on time played and not performance
-Fully customisable setups
-Perks
-Weapon skins
-Ability to sprint regardless of setup
-Cannot get knocked out of scope when shot
-Grenade indicators
-Hit markers
-Friendly fire turned off in majority of playlists
-Instant respawn
-Join games in progress
-No ammo on map

Am I describing CoD or Halo? I honestly can’t remember. It’s all these small changes that make Halo 4 similar to CoD, at “its core” all that this game has similar to the previous Halo trilogy is the characters, vehicles and guns. Almost everything else new has largely changed it into the bland modern shooters we see today.

This game is barely “Halo”. I very much enjoy it, I think it’s absolutely great and I know I’ll play it for quite some time but I utterly disagree when you call this “Halo at its core”. If you truly think that then look back up to the top at that list and think again.

> -Little to no weapons on the map
> -Players are given killstreaks that extend through death
> -Kill cams
> -Progression system that relies mostly on time played and not performance
> -Fully customisable setups
> -Perks
> -Weapon skins
> -Ability to sprint regardless of setup
> -Cannot get knocked out of scope when shot
> -Grenade indicators
> -Hit markers
> -Friendly fire turned off in majority of playlists
> -Instant respawn
> -Join games in progress
> -No ammo on map
>
> Am I describing CoD or Halo? I honestly can’t remember. It’s all these small changes that make Halo 4 similar to CoD, at “its core” all that this game has similar to the previous Halo trilogy is the characters, vehicles and guns. Almost everything else new has largely changed it into the bland modern shooters we see today.
>
> This game is barely “Halo”. I very much enjoy it, I think it’s absolutely great and I know I’ll play it for quite some time but I utterly disagree when you call this “Halo at its core”. If you truly think that then look back up to the top at that list and think again.

Pretty much all of the stuff you mentioned above were things COD didn’t invent either. Your point is invalid.

> -Little to no weapons on the map
> -Players are given killstreaks that extend through death
> -Kill cams
> -Progression system that relies mostly on time played and not performance
> -Fully customisable setups
> -Perks
> -Weapon skins
> -Ability to sprint regardless of setup
> -Cannot get knocked out of scope when shot
> -Grenade indicators
> -Hit markers
> -Friendly fire turned off in majority of playlists
> -Instant respawn
> -Join games in progress
> -No ammo on map
>
> Am I describing CoD or Halo? I honestly can’t remember. It’s all these small changes that make Halo 4 similar to CoD, at “its core” all that this game has similar to the previous Halo trilogy is the characters, vehicles and guns. Almost everything else new has largely changed it into the bland modern shooters we see today.

Some things on this list are just QoL changes that you will most likely find in every shooter created now a days…

Though the one thing I find annoying is that I have to buy guns for my load outs like CoD. I can deal with buying armor, but having all equipment available from level 1 was something increasingly unique to halo…

Nicley put, for me this game feels nothing like COD, i dont like playing COD it stresses me out this game however is FUN, which is always how Id define a Halo game

Halo 4 took there best things from COD and left out all the bad stuff. Best features from COD + Halo gameplay = amazing.

> > -Little to no weapons on the map
> > -Players are given killstreaks that extend through death
> > -Kill cams
> > -Progression system that relies mostly on time played and not performance
> > -Fully customisable setups
> > -Perks
> > -Weapon skins
> > -Ability to sprint regardless of setup
> > -Cannot get knocked out of scope when shot
> > -Grenade indicators
> > -Hit markers
> > -Friendly fire turned off in majority of playlists
> > -Instant respawn
> > -Join games in progress
> > -No ammo on map
> >
> > Am I describing CoD or Halo? I honestly can’t remember. It’s all these small changes that make Halo 4 similar to CoD, at “its core” all that this game has similar to the previous Halo trilogy is the characters, vehicles and guns. Almost everything else new has largely changed it into the bland modern shooters we see today.
> >
> > This game is barely “Halo”. I very much enjoy it, I think it’s absolutely great and I know I’ll play it for quite some time but I utterly disagree when you call this “Halo at its core”. If you truly think that then look back up to the top at that list and think again.
>
> Pretty much all of the stuff you mentioned above were things COD didn’t invent either. Your point is invalid.

Sorry if I’m mistaken but I don’t ever remember stating ANY of those things were invented by CoD developers. Great job on beating down a fallacy you made up all by yourself!

Make a good, discursive response or just don’t even post.