As a veteran of the Halo series, I greatly miss the days of Halo 1 CTF on Blood Gulch, but I have come to greatly enjoy the Forge Mode, particularly in the company of 3 friends. Mucking about in Forge mode in Halo: Reach and Halo 3 was awesomely fun. Halo: Reach vastly improved the forge mode from Halo 3, and I was very pumped for Halo 4 to see a similar jump in forge. Here’s some problems that I have found with the current forge mode.
GENERATING LIGHTING
This one’s just obvious. What starts as a slight delay when you enter player mode in forge becomes an incredible nuisance with the addition of 3 players. The frequent re-calculation of shadows is unnecessary when I go into player mode to quickly test something. I would expect it to be calculated when saving the map, not every time you enter player mode.
FORGE MAPS
Another issue with Halo 4 is that it doesn’t learn from Halo: Reach at all. What we learned in Halo: Reach is some very simple concepts. Simple = Good. Variety = Good. Creativity = Good. Forge World brought all 3 of these concepts into one tightly wrapped package. It had a ton of space to be creative, a variety of landscapes, and it was just a simple yet awesome map. While it suffered from some minor issues like draw-distance, it was still the single-handed best map of Halo: Reach in my opinion, solely for the amount of options it offered. Halo 4 boasted that it would offer “3 completely different Forge Worlds.” Instead, we got 3 very tiny maps that claim to be “catered” to Forge, yet each offers a minimal height restriction and lack of variety.
RESTRICTIONS
One big mistake that’s very easy to see with Halo 4 is that it actually took away some of the great options from Halo: Reach. Race mode is nowhere to be seen, and Grifball isn’t a playlist option. Community maps are not easily shared, and there’s no easy way to play forge maps online. Halo 4 saw some major downgrades in terms of it’s limitations, as I was expecting MORE, not LESS.
LACK OF INTELLIGENT ADDITIONS
There was a lot of talk about Halo 4 Forge. With the popularity of Halo: Reach’s Forge Mode, Halo 4’s Forge was being touted as the forge mode that was finally getting a huge development budget, having lots of staff put on it, and finally being the polished incredible map editor we wanted. Instead, we got a slightly watered down version of Reach’s forge mode, with a few small additions (Magnets being one big one).
Playing through Forge mode in Halo 3, Reach or Halo 4, you can quickly see some significant issues that could be solved, but just weren’t. For example:
- Underground items. Sometimes, you lose a gravity lift or something underground. A menu to browse through spawned items that highlights them when selected would be great, so you could delete specific items without selecting them, or a way to change the selection distance.
- Better camera adjustment while forging. Many times, I have had to place an object to move it from another angle as when wielding bulky objects in particular, you sometimes just get a face full of metal, which makes it diffficult to properly forge. Some options for camera would be amazing.
- Better use of player mode in forge. Many options for Forge mode like Ordnance Drops can’t be properly tested in forge. There should be an option to test your ordnance drops, or atleast offer speed boosts/overshields/etc as spawnable powersup.
- Lack of building variety. Halo: Reach offered structures which was a great boon to building things in Halo. Having pre-fab buildings at your fingertips made building a base easy. However, Halo 4 did nearly nothing to add to these. Literally, you get the same 2-Story and 3-Story Towers available in Halo: Reach. Is this Halo 4 Forge, or just a patched port?
Anyways, that’s my rant about Forge Mode. I’m greatly enjoying the normal Multiplayer, and I have some qualms about the campaign that don’t fit this thread, but those are the issues I have with Forge. I was really hyped for this game, and rather disappointed that rather than a heavily expanded forge mode, they took the Halo: Reach forge mode, removed some of the most awesome bits, added in a few cool things, and called it a day.