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It’s campaign was different to all the others, it was ambitious and it succeeded in capturing the emotion that bungie wanted to capture in all of it’s other halo games. It was dark and gloomy and made it actually feel as though humanity was struggling to survive instead of feeling as though you could beat a whole alien alliance as one person.
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The music was the best in the series, it captured the emotion the player was experiencing whether it was when you were trying to dodge a covenant patrol or holding off a seemingly endless aerial covenant assault.
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The firefight was amazing. It was much better than Reach’s pathetic attempt at it. It had a well balanced sandbox and you had to work for the power weapons and weren’t just given them with unlimited ammo and a bottomless clip
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When there was a firefight in the campaign it was actually fun and made you feel as though you are part of a team because your team mates can actually get kills unlike your team mates in halo reach who did next to nothing.
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You get to play from multiple perspectives, and these perspectives transitioned smoothly unlike the transition from the Master Chief to the Arbiter in halo 2 which was hard to follow and had drastic changes of scenery.
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The hub world allowed you to have a sense of free roam with a mix of halo, which was awesome!
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The side story (Sadie’s Story) was very entertaining and kept you wanting to find out more and keep searching for them and Virgil’s humor was so corny it was funny, and the way he guided you through the abandoned city of new mombasa was very helpful.
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The achievements weren’t too hard but they also weren’t too easy and kept you interested in the game.
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Last but not least, every covenant patrol that you run into has a different weapon every time you play the game which gives it immense replay value
YES! ODST was amazing, honestly no other Halo is like it, sure it doesn’t have multiplayer but it’s makes up for that
The personal, human feeling of the game makes it more interactive in my opinion.
While the Master Chief game’s makes you feel like you can conquer anything and that it’s a big universe to protect and hop around, H3: ODST puts you more down to earth. Very under rated game just because of no multiplayer? It’s bs, but then again, why didn’t it have multiplayer?
Indeed, Halo 3 ODST was a very great game in my opinion.
I really wish it had attained the fame of the original 3 Halo games, or was expanded into a trilogy of its own.
I enjoyed ODST. It was great! But, i love Halo 2 better than all of them. ODST was like… a second part to Halo 2
I think ODST is my favourite of the series. I like to think of it as a ‘refined’ Halo game. All the good parts, none of the bad.
All Halo games are different from each other but ODST really catches my attention because it the closest experience of playing as a human without the lofty equipments that a Spartan has and requires stealth and guerrilla tactics. There were times where I was cornered that I had to escape, it was sometimes very challenging and kept my gameplay fun.
I honestly didn’t care for ODST. It felt like exactly what it was… A side story. It was a good filler for Reach. I’m not knocking ODST, just not what I like in a Halo game.
I agree that it was a very innovative game, but I loved more the H2’s and H3’s campaings. The ODST’s campaing is very interesting, but it was way too short and easy (from my perspective, ODST is the easiest game on Legendary of all time), the story could cover at least another 1 o 2 hours. But, I agree with the rest of the points, Firefight is too enjoyable than HR’s version, the sensation of open world was really innovating in the saga, and, the Sadie story and the music… I just love it.
> 1) It’s campaign was different to all the others, it was ambitious and it succeeded in capturing the emotion that bungie wanted to capture in all of it’s other halo games. It was dark and gloomy and made it actually feel as though humanity was struggling to survive instead of feeling as though you could beat a whole alien alliance as one person.
>
> 2) The music was the best in the series, it captured the emotion the player was experiencing whether it was when you were trying to dodge a covenant patrol or holding off a seemingly endless aerial covenant assault.
Spot on my friend. I completely feel the same way. ODST captured so much more emotion that every other Halo game did not, and was done in an amazing and unbelievably unique way.
> > 1) It’s campaign was different to all the others, it was ambitious and it succeeded in capturing the emotion that bungie wanted to capture in all of it’s other halo games. It was dark and gloomy and made it actually feel as though humanity was struggling to survive instead of feeling as though you could beat a whole alien alliance as one person.
> >
> > 2) The music was the best in the series, it captured the emotion the player was experiencing whether it was when you were trying to dodge a covenant patrol or holding off a seemingly endless aerial covenant assault.
>
> Spot on my friend. I completely feel the same way. ODST captured so much more emotion that every other Halo game did not, and was done in an amazing and unbelievably unique way.
I couldn’t have said it better myself. While all Halo campaigns are really good and fun, ODST had that “special something” that no other Halo game before or after had.
Yeah, my favorite too.
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> 3) The firefight was amazing. It was much better than Reach’s pathetic attempt at it. It had a well balanced sandbox and you had to work for the power weapons and weren’t just given them with unlimited ammo and a bottomless clip
This is the only thing I disagree with because Halo Reach’s Firefight was customizable, which gave that version of Firefight immense replay value for me. Still, Halo 3 ODST’s Firefight is enjoyable.
However in the case of Reach’s Firefight I have to ask: Why the heck can’t you choose to fight against Drones? Drones appeared in Reach’s campaign and it makes no sense considering you battle them ODST’s Firefight.
DEFINITELY. seeing more of the lore and worlds through a non-spartan’s perspective is a very cool way to explore this world’s mythos and lore. accompanied by the beautiful soundtrack. (rain ftw)
I’m honestly surprised by how well it turned out considering that it was a little project they wanted to get out before Halo: Reach launched.