Why Halo 3 Infection was better, did anyone else notice how many short cuts Bungie took in making halo reach Infection? They started out terrible with only 8 player and the evade AA which was terrible. Then they swithced to 12 players and Sprint which was better but still not as classic as no AA. I know there wasn’t much they could do other then sprint i know no AA would be to hard to infect people since they made the Pistol and Shotgun so strong. Then i liked how with the Halo 3 Shot Gun you could accually get a Bull True and survive because it fired fast.
Then this is something that really shows how lazy Bungie is. In Halo 3 Infection they made a Different map variet for every single map they put in Halo 3 infection (Like Dead Lock instead of Black out), and they made two maps completely for infection, the houted house on Foundry and the temple thing on sandbox (i forget the name). They forge is so good in Reach they could make dozens of Infection specific maps.
Finnally we come my last problem with Reach infection, in Halo Reach infection there are two gametypes one sucks and the other is decent. In Halo Three they had Save one Bullet (which was really fun if you were having a bad night of Braaaains, and they could do it in reach and just give them no AA’s), Braaaaaaains (which is basicly the Alpha zombies in reach just minus the AA’s), Creaping Death (which i personally didn’t really like but it was nice to have some variety), Creeping Rockets (Whick i liked a lot more then creeping death because of the laser mostly), and last but not least my faverite infectio gametype, Speed Demons i mean come on who didn’t like getting killtrocities on valhalla or driving the white worthog on avalanche or using the turret on Standoff.
Well thats it for my Halo 3 infection as opposed to Halo Reach Infection, so let me know how you guys feel about what i said, oh and by the way i’m not a complayner i was very good at Halo infection and i am at Reach infection, and i played a ton of games so i know what i’m talking about.