http://www.youtube.com/watch?v=07lYwQ2W0Qs
Watch 8:56, 1 clip kiltac with sniper Ogre 2 style.
343i failed when they didn’t make a replica of this game for play on live.
http://www.youtube.com/watch?v=07lYwQ2W0Qs
Watch 8:56, 1 clip kiltac with sniper Ogre 2 style.
343i failed when they didn’t make a replica of this game for play on live.
Servers cost money.
Now there are Halo Reach, Halo 3 and Halo 4 servers online. If people plays no more an old game, they would waste money, so they shut down servers.
> http://www.youtube.com/watch?v=07lYwQ2W0Qs
>
> Watch 8:56, 1 clip kiltac with sniper Ogre 2 style.
>
> 343i failed when they didn’t make a replica of this game for play on live.
Its like watching poetry in motion…
There is only a few games I can say that about. H1 makes me hate new school games, more RPG’s than shooters now.
Great video, I had never seen that one before. I’d say it was more of MS doing it than 343. Plus Violin Spider said it best, I’m sure people would play it but not that many. If they remade Halo 2 they’d do that same thing.
It would have been nice to have multiplayer with it. I would have played it. There would just have not been enough people to do it anyways.
> Its like watching poetry in motion…
The perfect summary!
Man, I miss that MP…pure fun.
> Man, I miss that MP…pure fun.
wipes away a tear
Oh, good times.
I miss there not being any medals or sprees past running riot. How a rocket could explode next to you without killing you, the explosions in reach are so over powered. I loved the AI as well, it was some of the best. I think one of the reasons why it was so hard to beat was because they all strafed and on legendary levels like HALO when you reach the first life boat this is described as probably the hardest battle in the game, especially if you want to save the marines.
Right until the release of reach HALO CE for PC had a population of 1000+ which meant for some very exciting ctf matches or ffa slayer games. Heavy weapon whores was a frequent name of dedicated servers there, nothing but rockets, frgs which only appeared in multiplayer and the flamethrower. Friendly fire turned off, active camo that worked and couldn’t be abused, grenades that didn’t explode the moment they hit an object, they had a three second timer from the moment they settled on the ground. Or something like that. The best ending on legendary, I hate 343 for changing it in Halo CEA.
The story was also in its bare bones stages. All you had was a 1 page blurb about the covenant, humanity, the genocidal campaign and how it took place in the future and you were the only hope. Simple and to the point. I was disappointed when I found out in halo 2 when the covenant civil war began. Not the solution I was hoping for.
And let’s face it - who here doesn’t like the elites calling you a lousy piece of crap after they kill you? Or laughing. I would often when I played it kill myself at key places in the campaign because it was hilarious. And in multiplayer when I first started and tryed to kill someone in a tank with a pistol I couldn’t stop laughing. It was better then when you took the same amount of damage while in a vehicle as when you were out of the vehicle. And indestructible vehicles too.
I think I might reinstall it on my pc 
Halo Ce Love.
> How a rocket could explode next to you without killing you, the explosions in reach are so over powered.
Reach’s explosion range was unforgivable. The only time CE range was absurd was when meleeing, but it’s way better than lunge and more immersive (meleeing infection forms).
As well as adding to the challenge: if an Elite landed a hit on you, you got pushed back and he knew where you were, requiring some deceptive maneuvering to get an assassination. The Elite wouldn’t always try to melee again and if you damaged him enough, he’d focus on getting to cover first and foremost, making it even harder to hit him.
> I loved the AI as well, it was some of the best. I think one of the reasons why it was so hard to beat was because they all strafed and on legendary levels like HALO when you reach the first life boat this is described as probably the hardest battle in the game, especially if you want to save the marines.
CE Elites didn’t need speed, 1 hit kill melee attacks, grenades, powerful shields, insane RoF, bottomless clip, or powerful guns to kill us. They only used plasma rifles and needlers… and controlled burst firing and strafing. Only Zealots were extremely aggressive and exhibiting damage sponge properties while only Spec Ops Elites used grenades.
And they didn’t need flaws, like never seeking cover, standing in place firing, berserking when they lose their shield, are surprised, or an enemy gets up close, slow responsiveness to incoming vehicles and grenades, succumbing to Hologram and needle rifle, rarely abandoning their attack.
The AI in Reach (and to a lesser extent, Halo 2) were just horrible. I’ve seen and experienced countless awareness fails and due to their lack of evasive maneuvering and bottomless clip, it’s no wonder why I get killed by them. Evasion gives the player a chance to recover, reloading/overheating gives the player a chance to change tactics. Since they’re just standing there taking a hundred bullets, I’m forced to use cover and ambush tactics. All the time!! It’s very frustrating. It’s better to just stick them with a plasma grenade or assassinate them.
Close quarters combat with a CE Elite was challenging while cqc as it is now is a joke since you can easily sidestep the enemy. ODST did well making a Brute’s melee have greater knockback and lower damage. I hope 343 will implement that if they are going to keep lunge and the reduced melee range, because it seems Chief is going to have a hard time landing melees on enemies let alone allies or vehicles.
1 hit kill meleeing cannon fodder is just cheap. Only Hunters, sword Elites, and special Knights (Lancer and Battlewagon, matches their larger sword) should have it. Standard Elites and Knights should just remove the shield.
> grenades that didn’t explode the moment they hit an object, they had a three second timer from the moment they settled on the ground. Or something like that.
Agreed. Fast grenade detonation times deprived an AI the opportunity to respond to it (not to mention how most of the time, AI shield their face instead of diving) while reducing the potential combinations (double plasma grenades + needler supercombine, needler supercombine + plasma + rocket, frag + plasma + rocket). There are no weapon contributions unless you have another player or throw the grenades upward and wait for them to land at your feet.
I liked how it was possible to cause controlled grenade chain reactions in CE and Halo 2. You could often be sent launching a great distance due to your own grenades detonating. The explosion effects were marvelous and long lived compared to Anniversary. In Halo 3, if you hit them with a rocket, Wraith mortar, etc., they just scatter and explode. The only reliable way to get dropped grenades to blow up as a neat pile is to melee them (shooting them with a precision weapon doesn’t always work), which is risky since you’re standing on them.
> The best ending on legendary, I hate 343 for changing it in Halo CEA.
Yep. The Hog run was done marvelously (it’s just a shame that 343 had to add Boom skull, which turns it into a disaster), featuring shortcuts and multiple paths. The Thirsty Grunt is and always will be the most impressive out of the special dialogue Grunts. The hugging Elite was just too funny!
> And let’s face it - who here doesn’t like the elites calling you a lousy piece of crap after they kill you? Or laughing. I would often when I played it kill myself at key places in the campaign because it was hilarious.
I used to love humiliating Zealots then letting them pulverize me.
> It was better then when you took the same amount of damage while in a vehicle as when you were out of the vehicle. And indestructible vehicles too.
Best part is that the shots had to actually hit your body to damage you. In subsequent games, they just have to hit the vehicle, which is a big target.
If you like that one, you should watch this one 5:55 Triple kill on Hang’ Em high 1v3 when is the last time you could do that in a Halo game?
Still remember when this one came out I was astonished people were actually this good. H1 may be the best game of our generation. No other game plays like it in my opinion that is what makes it so special.
When the old vets get together, H1 is still the go to game after all these years =)
hard to watch due to the amounts of epic in the video…just makes me want to go play some 1.
> http://www.youtube.com/watch?v=07lYwQ2W0Qs
>
> Watch 8:56, 1 clip kiltac with sniper Ogre 2 style.
>
> 343i failed when they didn’t make a replica of this game for play on live.
They also didn’t want to interfere with the Reach Matchmaking.
Why Halo CE was the best - Nostalgia 
It was obviously the best in campaign multiplayer was good but HALO 3’s was much better in my opinion
Still loved HALO 1/CE Multiplayer though never ever got boring still play it till this day!
> Why Halo CE was the best - Nostalgia 
Still LAN H1 every month at least and people still play on PC to this day.
H1 is the kind of game where as you more learn about it becomes exponentially more interesting.
Its also super skillful which makes it super satisfying to play, its a throwdown in the most literal sense “Two men enter the better mans wins” that is Halo multiplayer.
Not controlling PW’s? Big mistake you’re going to pay for greatly.
Not aware of your environment? You are going to get naded/3-shotted
Dont have a good shot? Forget about breaking 5 kills.
Dumb player who thinks challenging will win you all battles?(cough Halo 3+Reach) Your going to get put on re-spawn the entire game.
Not watching a choke-point? Your team could be flanked and obliterated by that one player before its too late.
Its the opposite of the modern Halo game.
I forgot to mention, CE was the best b/c of the music, and my lovely, “God Pistol”. Used it throughout the entire campaign, even in the Anniversary. Can’t go anywhere without that magnum.
> > http://www.youtube.com/watch?v=07lYwQ2W0Qs
> >
> > Watch 8:56, 1 clip kiltac with sniper Ogre 2 style.
> >
> > 343i failed when they didn’t make a replica of this game for play on live.
>
> Its like watching poetry in motion…
>
> There is only a few games I can say that about. H1 makes me hate new school games, more RPG’s than shooters now.
What’s the problem with having an fps with rpg elements in it? Is there something fundamentally flawed, in your opinion, about it?
> The story was also in its bare bones stages. All you had was a 1 page blurb about the covenant, humanity, the genocidal campaign and how it took place in the future and you were the only hope. Simple and to the point. I was disappointed when I found out in halo 2 when the covenant civil war began. Not the solution I was hoping for.
I also am not a fan of how halo developed as a story, in-game, although I am happy with the expanded universe. In fact, I’ve written a post recently about the relationship between the expanded and game universe, wondering about how the latter might be improved without sacrificing lots of good gameplay.
> > How a rocket could explode next to you without killing you, the explosions in reach are so over powered.
>
> Reach’s explosion range was unforgivable. The only time CE range was absurd was when meleeing, but it’s way better than lunge and more immersive (meleeing infection forms).
>
> As well as adding to the challenge: if an Elite landed a hit on you, you got pushed back and he knew where you were, requiring some deceptive maneuvering to get an assassination. The Elite wouldn’t always try to melee again and if you damaged him enough, he’d focus on getting to cover first and foremost, making it even harder to hit him.
>
>
>
> > I loved the AI as well, it was some of the best. I think one of the reasons why it was so hard to beat was because they all strafed and on legendary levels like HALO when you reach the first life boat this is described as probably the hardest battle in the game, especially if you want to save the marines.
>
> CE Elites didn’t need speed, 1 hit kill melee attacks, grenades, powerful shields, insane RoF, bottomless clip, or powerful guns to kill us. They only used plasma rifles and needlers… and controlled burst firing and strafing. Only Zealots were extremely aggressive and exhibiting damage sponge properties while only Spec Ops Elites used grenades.
>
> And they didn’t need flaws, like never seeking cover, standing in place firing, berserking when they lose their shield, are surprised, or an enemy gets up close, slow responsiveness to incoming vehicles and grenades, succumbing to Hologram and needle rifle, rarely abandoning their attack.
>
> The AI in Reach (and to a lesser extent, Halo 2) were just horrible. I’ve seen and experienced countless awareness fails and due to their lack of evasive maneuvering and bottomless clip, it’s no wonder why I get killed by them. Evasion gives the player a chance to recover, reloading/overheating gives the player a chance to change tactics. Since they’re just standing there taking a hundred bullets, I’m forced to use cover and ambush tactics. All the time!! It’s very frustrating. It’s better to just stick them with a plasma grenade or assassinate them.
>
> Close quarters combat with a CE Elite was challenging while cqc as it is now is a joke since you can easily sidestep the enemy. ODST did well making a Brute’s melee have greater knockback and lower damage. I hope 343 will implement that if they are going to keep lunge and the reduced melee range, because it seems Chief is going to have a hard time landing melees on enemies let alone allies or vehicles.
>
> 1 hit kill meleeing cannon fodder is just cheap. Only Hunters, sword Elites, and special Knights (Lancer and Battlewagon, matches their larger sword) should have it. Standard Elites and Knights should just remove the shield.
>
>
>
> > grenades that didn’t explode the moment they hit an object, they had a three second timer from the moment they settled on the ground. Or something like that.
>
> Agreed. Fast grenade detonation times deprived an AI the opportunity to respond to it (not to mention how most of the time, AI shield their face instead of diving) while reducing the potential combinations (double plasma grenades + needler supercombine, needler supercombine + plasma + rocket, frag + plasma + rocket). There are no weapon contributions unless you have another player or throw the grenades upward and wait for them to land at your feet.
>
> I liked how it was possible to cause controlled grenade chain reactions in CE and Halo 2. You could often be sent launching a great distance due to your own grenades detonating. The explosion effects were marvelous and long lived compared to Anniversary. In Halo 3, if you hit them with a rocket, Wraith mortar, etc., they just scatter and explode. The only reliable way to get dropped grenades to blow up as a neat pile is to melee them (shooting them with a precision weapon doesn’t always work), which is risky since you’re standing on them.
>
>
>
> > The best ending on legendary, I hate 343 for changing it in Halo CEA.
>
> Yep. The Hog run was done marvelously (it’s just a shame that 343 had to add Boom skull, which turns it into a disaster), featuring shortcuts and multiple paths. The Thirsty Grunt is and always will be the most impressive out of the special dialogue Grunts. The hugging Elite was just too funny!
>
>
>
> > And let’s face it - who here doesn’t like the elites calling you a lousy piece of crap after they kill you? Or laughing. I would often when I played it kill myself at key places in the campaign because it was hilarious.
>
> I used to love humiliating Zealots then letting them pulverize me.
>
>
>
> > It was better then when you took the same amount of damage while in a vehicle as when you were out of the vehicle. And indestructible vehicles too.
>
> Best part is that the shots had to actually hit your body to damage you. In subsequent games, they just have to hit the vehicle, which is a big target.
After stumbling upon this and reading your full explanation, I now understand why you were so responsive to my other post. It makes perfect sense. Not that I want elites to act exactly like halo 1 elites. With repeated play, h1 elites become easy to predict as well. But I agree they were hte funnest to fight, in some ways, and also the “cleverest”. I don’t like the deliberate handicaps for them either. I’d rather make them midway to high strong but with no obviously weakness.