A lot of people are giving their thoughts on this new information that the game will not ship with either Forge or Campaign Co-op, and I mostly just sat back and said “I told you so” with a tired look on my face when people brought it up. But what matters most to me is how much I’ve used Forge over the years.
Forge mode isn’t just useful for building new maps for fun customs, or editing them for competitive games. Forge allows you to see inside the inner workings of Halo in a way you never could by just exploring the map on foot. I’ll provide an anecdote before I move on.
In the mid-Halo 2 era I was fresh out of high school and living in the dorms at college. It was the first time I had ever lived somewhere besides my parents’ house and so the experience was stressful and a tough adjustment. That’s when I found out the dorms had a LAN network that allowed people to play multiplayer games with anyone else on campus. It was amazing, and blew my mind. In no time I was making friends and adjusting to college life much easier than before. We spent hours and hours on games like Halo CE and 2, among others. We would get together in customs and do glitches, super jumps, speed run campaigns (co-op I might add), the works. Then Halo 3 premiered. We had a number of people go to the midnight launch and get the game, then we immediately pulled an all-nighter playing through the campaign (CO-OP, I MIGHT ADD). After that was finished we began exploring theater mode, as well as forge mode, which both blew our minds even more than anything the campaign had to offer. Ever since I’ve probably spent more time watching videos and using Forge to explore and edit maps than I have playing multiplayer or campaign even…maybe in regards to Halo 3 at least.
That’s when we realized we could understand the maps better in forge mode, which leads me to my core point: Forge allows you to check weapon timers, ammo capacities, spawn points, map limitations, etc. Ever since I’ve been a firm believer in using Forge to test things I want to have tested. I make videos on youtube that downright REQUIRE it to do the analysis I want to do. I was looking forward to checking out forge almost first thing when Infinite launched, to do things like laying out all the weapons and testing them one by one, touring maps and analyzing weapon timers, and seeing if any maps had weak spots or special jumps to take advantage of, etc.
Now the rebuttal to use here is that you can do all this in custom games, its just a little more difficult and time consuming to set up. And to that I’d say “you’re right”. But that’s exactly why I’m annoyed. Forge was a wonderful tool and it still is in the games that permit it. Having to wait 6 months or more for Forge to come to the game is a huge dropped ball in my opinion. And I suppose I just explained why as well as I could manage.
> 2533274824268736;1:
> A lot of people are giving their thoughts on this new information that the game will not ship with either Forge or Campaign Co-op, and I mostly just sat back and said “I told you so” with a tired look on my face when people brought it up. But what matters most to me is how much I’ve used Forge over the years.
>
> Forge mode isn’t just useful for building new maps for fun customs, or editing them for competitive games. Forge allows you to see inside the inner workings of Halo in a way you never could by just exploring the map on foot. I’ll provide an anecdote before I move on.
>
> In the mid-Halo 2 era I was fresh out of high school and living in the dorms at college. It was the first time I had ever lived somewhere besides my parents’ house and so the experience was stressful and a tough adjustment. That’s when I found out the dorms had a LAN network that allowed people to play multiplayer games with anyone else on campus. It was amazing, and blew my mind. In no time I was making friends and adjusting to college life much easier than before. We spent hours and hours on games like Halo CE and 2, among others. We would get together in customs and do glitches, super jumps, speed run campaigns (co-op I might add), the works. Then Halo 3 premiered. We had a number of people go to the midnight launch and get the game, then we immediately pulled an all-nighter playing through the campaign (CO-OP, I MIGHT ADD). After that was finished we began exploring theater mode, as well as forge mode, which both blew our minds even more than anything the campaign had to offer. Ever since I’ve probably spent more time watching videos and using Forge to explore and edit maps than I have playing multiplayer or campaign even…maybe in regards to Halo 3 at least.
>
> That’s when we realized we could understand the maps better in forge mode, which leads me to my core point: Forge allows you to check weapon timers, ammo capacities, spawn points, map limitations, etc. Ever since I’ve been a firm believer in using Forge to test things I want to have tested. I make videos on youtube that downright REQUIRE it to do the analysis I want to do. I was looking forward to checking out forge almost first thing when Infinite launched, to do things like laying out all the weapons and testing them one by one, touring maps and analyzing weapon timers, and seeing if any maps had weak spots or special jumps to take advantage of, etc.
>
> Now the rebuttal to use here is that you can do all this in custom games, its just a little more difficult and time consuming to set up. And to that I’d say “you’re right”. But that’s exactly why I’m annoyed. Forge was a wonderful tool and it still is in the games that permit it. Having to wait 6 months or more for Forge to come to the game is a huge dropped ball in my opinion. And I suppose I just explained why as well as I could manage.
The analysis you mention doesn’t NEED to be done right at launch though. Enjoy the game for what it is - start looking into min/max numbers later.
You can do a lot of that via custom games or bot lobbies.
It will be a shame not to be able to go see the spawn model in forge in more depth to help understand it, but even after a few games of the flight you can understand it enough.
So playing halo 2, we had a bunch of fun games without forge in customs. Tower of Power on Ascension. Michael Meyers on Ivory Tower, Zombies where you had to change teams when killed. All the super bounce lobbies, explore map lobbies with those super bounces, rocket/sniper sword lunges, Boxing, Troy, Cat and Mouse on Coagulation just to name some. I also hosted lobbies of flying around on warthog turrets, etc.
So players can get creative again with the core resources in the game until forge comes out just like we did in 04-05
Because then custom games isn’t as fun without forge as people cant build and enjoy fun game modes such as fat kid, jenga, duck hunt and other fun modes by other people and it sucks to not have this for 6 months especially that they had 6 years to make this game.
I actually use forge to build maps and test modes, timers, functions, etc. Don’t need it on day 1, it’s better that I play the game for a while and really learn it before I try to make a map for it.
> 2607664605677189;2:
> > 2533274824268736;1:
> > A lot of people are giving their thoughts on this new information that the game will not ship with either Forge or Campaign Co-op, and I mostly just sat back and said “I told you so” with a tired look on my face when people brought it up. But what matters most to me is how much I’ve used Forge over the years.
> >
> > Forge mode isn’t just useful for building new maps for fun customs, or editing them for competitive games. Forge allows you to see inside the inner workings of Halo in a way you never could by just exploring the map on foot. I’ll provide an anecdote before I move on.
> >
> > In the mid-Halo 2 era I was fresh out of high school and living in the dorms at college. It was the first time I had ever lived somewhere besides my parents’ house and so the experience was stressful and a tough adjustment. That’s when I found out the dorms had a LAN network that allowed people to play multiplayer games with anyone else on campus. It was amazing, and blew my mind. In no time I was making friends and adjusting to college life much easier than before. We spent hours and hours on games like Halo CE and 2, among others. We would get together in customs and do glitches, super jumps, speed run campaigns (co-op I might add), the works. Then Halo 3 premiered. We had a number of people go to the midnight launch and get the game, then we immediately pulled an all-nighter playing through the campaign (CO-OP, I MIGHT ADD). After that was finished we began exploring theater mode, as well as forge mode, which both blew our minds even more than anything the campaign had to offer. Ever since I’ve probably spent more time watching videos and using Forge to explore and edit maps than I have playing multiplayer or campaign even…maybe in regards to Halo 3 at least.
> >
> > That’s when we realized we could understand the maps better in forge mode, which leads me to my core point: Forge allows you to check weapon timers, ammo capacities, spawn points, map limitations, etc. Ever since I’ve been a firm believer in using Forge to test things I want to have tested. I make videos on youtube that downright REQUIRE it to do the analysis I want to do. I was looking forward to checking out forge almost first thing when Infinite launched, to do things like laying out all the weapons and testing them one by one, touring maps and analyzing weapon timers, and seeing if any maps had weak spots or special jumps to take advantage of, etc.
> >
> > Now the rebuttal to use here is that you can do all this in custom games, its just a little more difficult and time consuming to set up. And to that I’d say “you’re right”. But that’s exactly why I’m annoyed. Forge was a wonderful tool and it still is in the games that permit it. Having to wait 6 months or more for Forge to come to the game is a huge dropped ball in my opinion. And I suppose I just explained why as well as I could manage.
>
> The analysis you mention doesn’t NEED to be done right at launch though. Enjoy the game for what it is - start looking into min/max numbers later.
Well, waiting until nobody is playing the game anymore to do an analysis on how the game works doesn’t sound like a very logical way to handle it
> 2533274858988945;8:
> > 2607664605677189;2:
> > > 2533274824268736;1:
> > > A lot of people are giving their thoughts on this new information that the game will not ship with either Forge or Campaign Co-op, and I mostly just sat back and said “I told you so” with a tired look on my face when people brought it up. But what matters most to me is how much I’ve used Forge over the years.
> > >
> > > Forge mode isn’t just useful for building new maps for fun customs, or editing them for competitive games. Forge allows you to see inside the inner workings of Halo in a way you never could by just exploring the map on foot. I’ll provide an anecdote before I move on.
> > >
> > > In the mid-Halo 2 era I was fresh out of high school and living in the dorms at college. It was the first time I had ever lived somewhere besides my parents’ house and so the experience was stressful and a tough adjustment. That’s when I found out the dorms had a LAN network that allowed people to play multiplayer games with anyone else on campus. It was amazing, and blew my mind. In no time I was making friends and adjusting to college life much easier than before. We spent hours and hours on games like Halo CE and 2, among others. We would get together in customs and do glitches, super jumps, speed run campaigns (co-op I might add), the works. Then Halo 3 premiered. We had a number of people go to the midnight launch and get the game, then we immediately pulled an all-nighter playing through the campaign (CO-OP, I MIGHT ADD). After that was finished we began exploring theater mode, as well as forge mode, which both blew our minds even more than anything the campaign had to offer. Ever since I’ve probably spent more time watching videos and using Forge to explore and edit maps than I have playing multiplayer or campaign even…maybe in regards to Halo 3 at least.
> > >
> > > That’s when we realized we could understand the maps better in forge mode, which leads me to my core point: Forge allows you to check weapon timers, ammo capacities, spawn points, map limitations, etc. Ever since I’ve been a firm believer in using Forge to test things I want to have tested. I make videos on youtube that downright REQUIRE it to do the analysis I want to do. I was looking forward to checking out forge almost first thing when Infinite launched, to do things like laying out all the weapons and testing them one by one, touring maps and analyzing weapon timers, and seeing if any maps had weak spots or special jumps to take advantage of, etc.
> > >
> > > Now the rebuttal to use here is that you can do all this in custom games, its just a little more difficult and time consuming to set up. And to that I’d say “you’re right”. But that’s exactly why I’m annoyed. Forge was a wonderful tool and it still is in the games that permit it. Having to wait 6 months or more for Forge to come to the game is a huge dropped ball in my opinion. And I suppose I just explained why as well as I could manage.
> >
> > The analysis you mention doesn’t NEED to be done right at launch though. Enjoy the game for what it is - start looking into min/max numbers later.
>
> Well, waiting until nobody is playing the game anymore to do an analysis on how the game works doesn’t sound like a very logical way to handle it
Do you think the game will lose all of its player base in the first few months because Forge isn’t in at launch?
> 2607664605677189;9:
> > 2533274858988945;8:
> > > 2607664605677189;2:
> > > > 2533274824268736;1:
> > > > A lot of people are giving their thoughts on this new information that the game will not ship with either Forge or Campaign Co-op, and I mostly just sat back and said “I told you so” with a tired look on my face when people brought it up. But what matters most to me is how much I’ve used Forge over the years.
> > > >
> > > > Forge mode isn’t just useful for building new maps for fun customs, or editing them for competitive games. Forge allows you to see inside the inner workings of Halo in a way you never could by just exploring the map on foot. I’ll provide an anecdote before I move on.
> > > >
> > > > In the mid-Halo 2 era I was fresh out of high school and living in the dorms at college. It was the first time I had ever lived somewhere besides my parents’ house and so the experience was stressful and a tough adjustment. That’s when I found out the dorms had a LAN network that allowed people to play multiplayer games with anyone else on campus. It was amazing, and blew my mind. In no time I was making friends and adjusting to college life much easier than before. We spent hours and hours on games like Halo CE and 2, among others. We would get together in customs and do glitches, super jumps, speed run campaigns (co-op I might add), the works. Then Halo 3 premiered. We had a number of people go to the midnight launch and get the game, then we immediately pulled an all-nighter playing through the campaign (CO-OP, I MIGHT ADD). After that was finished we began exploring theater mode, as well as forge mode, which both blew our minds even more than anything the campaign had to offer. Ever since I’ve probably spent more time watching videos and using Forge to explore and edit maps than I have playing multiplayer or campaign even…maybe in regards to Halo 3 at least.
> > > >
> > > > That’s when we realized we could understand the maps better in forge mode, which leads me to my core point: Forge allows you to check weapon timers, ammo capacities, spawn points, map limitations, etc. Ever since I’ve been a firm believer in using Forge to test things I want to have tested. I make videos on youtube that downright REQUIRE it to do the analysis I want to do. I was looking forward to checking out forge almost first thing when Infinite launched, to do things like laying out all the weapons and testing them one by one, touring maps and analyzing weapon timers, and seeing if any maps had weak spots or special jumps to take advantage of, etc.
> > > >
> > > > Now the rebuttal to use here is that you can do all this in custom games, its just a little more difficult and time consuming to set up. And to that I’d say “you’re right”. But that’s exactly why I’m annoyed. Forge was a wonderful tool and it still is in the games that permit it. Having to wait 6 months or more for Forge to come to the game is a huge dropped ball in my opinion. And I suppose I just explained why as well as I could manage.
> > >
> > > The analysis you mention doesn’t NEED to be done right at launch though. Enjoy the game for what it is - start looking into min/max numbers later.
> >
> > Well, waiting until nobody is playing the game anymore to do an analysis on how the game works doesn’t sound like a very logical way to handle it
>
> Do you think the game will lose all of its player base in the first few months because Forge isn’t in at launch?
>
> Really?
I think the people who play this game won’t care because they won’t be longtime Halo fans who grew up with campaign co-op and forge. They’re hoping the wider ftp gaming community is the audience for this game. Halo fans will probably stop after a few weeks or drop it and come back later into its lifespan. The same thing happened with 5. People that loved 5 weren’t long time halo fans, mostly.