Why forerunner vision is a great idea.

Ok, so I’m defiantly curious to see how the Jetpack, Camo and Hologram will have changed since Reach. But What I’m really interested in seeing is Forerunner vision, and how it will impact High Level Play.

What I imagine, is that it will be extremely beneficial to have ONE person on your team dedicated to Forerunner Vision. Why?

Call-outs, that’s why.

Forerunner vision is going to change the game dramatically in terms of play style, threat-detection and map control. I think this is going to be a very devastating ability when used by someone who communicates well, which is great because it is going to encourage people to actually use their mics.

Imagine being able to identify enemies camping around corners with CQB weapons
Imagine being able to call-out that all enemies are pushing through an area
Imagine being able to call-out which way the flag carrier is running
Imagine being able to see where that pesky sniper is located.

It’s going to change the game big time, and IMO, it’s going to be a great way to add a layer of communicative sportsmanship long since dead in this community.

What do you think?

As each day goes by, the idea of Forerunner vision grows on me. I’m actually liking the idea, as long as 1.) the view has a very short distance and 2.) we cannot shoot while using Forerunner vision.

Still think it needs a name change though. As another forum user suggested, Foresight sounds pretty coolio.

Sorry, I’m a big fan of new features but this seems so out of place in Halo.

I’ll need to play the game or see some gameplay with it before I can look forward to it.

It will probably work like Blacklight: Retribution’s see-through-walls-ability-thing:

Enemies are red/orange, allies are blue, objectives/vehicles are blue/white, you can see through walls/floors. It lasts for about 2 seconds, 20 second cooldown, while activated you cannot shoot (so if someone comes 'round the corner, you’re pretty much screwed).

It works for that, and its really good, but im not sure how it will work with Halo

It just seems sort of redundant in most cases. You already have a motion tracker that works through walls, and most possible ambush spots can be cleared with grenades before you pass them. There should also be a defense against it, like not being able to be seen through walls if you’re cloaked.

I’ll need to see it in action but from what I hear, it sounds incredibly stupid. Camping isn’t a problem like it is in most other shooters. All you need is to communicate with your team and watch out for choke points. Some people are saying that it will help identify enemies with a shotgun or a sword around corners, but what if you saw a guy following you and you hid around the corner to get the drop on him? Thats a useful strategy but it will be negated with this forerunner vision thing

I love the idea of it, I just hope it has a limited range. Like maybe the same range as your motion tracker.

Frankie actually said that you won’t be able to see players anywhere on the map with it.

> Imagine being able to identify enemies camping around corners with CQB weapons
> Imagine being able to call-out that all enemies are pushing through an area
> Imagine being able to call-out which way the flag carrier is running
> Imagine being able to see where that pesky sniper is located.

Forerunner Vision probably isn’t going to be any of those. Those abilities are way too overpowered and Frankie commented that it would be nothing of that sort.

first let’s see on a preview how it work ten jump in conclusions…

Maybe it is just a renamed VISR mode?
I have no problem with that. Showing outlines of enemies and friendlies, and the outlines of weapons.

I like the Idea, bring some tactical warfare into Halo.

I think the idea detracts from the ‘Halo experience’, personally.

This thread is based on an entirely misinformed idea of what Forerunner Vision is.

We don’t even know what it does, so stop acting like it’s the greatest addition to competitive play. In fact, Franky even went as far as to say that if you’re a player with great situational awareness, then you will likely eschew Forerunner Vision.

He also said that you CANNOT see enemy players with it, and good thing too. OP would like to think that’s how it would be used, but it wouldn’t. Most players on XBL don’t even work as a team and have no sense of team play either, so it would be selfishly used to find an enemy first and kill them before you can.

As it stands, we don’t know what it does. But it’s not for seeing enemy players, and that’s all that matters. I was thinking it would be some sort of enhanced vision that lets you see your teammates through walls and perhaps other things like where the flag is being carried or something useful but I just can’t seem to figure where they are going with it.

@OP, sorry if I sounded like a -Yoink-, I really don’t mean to. I’m just getting a little frustrated at some of these abilities time after time they’re introduced but are rarely used the way you’d like them to be. I agree that it would be cool to have something akin to a scouting ability, but the truth is we all carry that ability without an AA. It’s more exciting to play an organic match with scouting based only on human ability because interesting stories in game are created when something happens based on that stuff. You never want to make something that works without having the skill behind it to use it.

For instance, the enemy team was superior because they scouted better, but now scouting just got easier because of this AA (if it worked like that) you don’t want to reduce skill gap in things like that.

You cannot use Forerunner Vision to see players anywhere on the map. Absolutely not.

This has been posted before, but this is a post from frankie on neogaf confirming forerunner vision will not be over powered.

I wonder if it will be something akin to VISR mode in ODST. I mean, not exactly the same thing, but similar in some respect.

I’m starting to think that maybe FV will be something that pops up in your hud letting you know that there is someone near you like a camper for example. So even though the camper doesn’t appear on the radar you still know someone is nearby.

I really am curious how FV is going to work. 343 confirmed that it cannot be used to see enemies ANYWHERE on the map, so I believe it’s true purpose has deluded us. We’ll hopefully learn more soon enough.