Simple
You gain and lose experience points according to a simple scheme:
Win a match: +1 EXP
Lose a match: 0 EXP
Quit a match: -1 EXP
Ok so off the bat you can see that this will discourage peopel from quiting a game as they will not gain any XP and also loss 1 XP
This believe it or not did help with the DNF’S.
In HALO REACH you dont gain or loss Xp you ONLY GAIN Cr for each game and how well you do but you loss nothing if you quit so
this does not stop people from quitting.
Dont get me wrong Peopel will always quit but THE HALO 3 style XP helped control it a bit
Also peopel would go for there GENERAL in certain playlist and this showed how much they LIKED/PLAYED this playlist
Also Double Xp weekends were epic
I called in Sick to work for the DAY just to play RANKED living dead
peopel loved these kinds of thing’s Bring them back
Double EXP Weekend Playlists
Just to name a few
Both Ranked and Social
■Grifball - (Social and ranked)
■Living Dead - (Social and Ranked)
■Legendary Brawl - (Ranked)
■Mythic Brawl - (Ranked)
■3 Ball - (Social)
■Fiesta - (Social)
■Team Melee - (Social)
■Rocket Race - (Social)
■Team Flag - (Social)
■Living Dead (Ranked and social)
■Valentine’s Day Massacre (Valentine’s Day) (Ranked)
■Turkey Day (Thanksgiving) - This playlist featured 9 players FFA. (social)
■Ranked Big Team Battle - (Ranked)
And at the End of the DAY
we have very little info about HALO 4 - MAYBE it does have EXP or MAYBE it doesn’t
Im just posing that i think people loved the EXP and EXP per playlist + it cut down on the DNF’S.
Any input is Good
THANK’S for your Time Halo 4 Community