I know that Bungie said many times that they cut out stuff from halo 2 due to time constraints, but I want to know if some of you actually know why.
If you haven’t seen it, you should watch the Remaking the Legend documentary - it talks about a lot of the decisions that were made and why stuff had to be cut, what wasn’t working, how they turned it around. Quite interesting. There’s more stuff like that out there: interviews, youtube vids, etc. 
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> If you haven’t seen it, you should watch the Remaking the Legend documentary - it talks about a lot of the decisions that were made and why stuff had to be cut, what wasn’t working, how they turned it around. Quite interesting. There’s more stuff like that out there: interviews, youtube vids, etc. 
I have seen it…twice
Its a fantastic documentary on 343i’s part!
I might just Youtube some stuff regarding it.
The DVD that came with the Halo 2 Collectors edition talks alot about this. Alot of the footage of making the original in Remaking The Legend is actually from this.
Basically it boils down to Bungie not really knowing exactly what they wanted to do, mismanagement of resources, and setting their ambitions too high. The entirety of the multiplayer was Max Hoberman and Chris Carney, and the Campaign guys had the E3 demo built without having any campaign mission put together.
I feel that Bungie didn’t really have a direction and had to many goals they wanted to fit in. Also, they spent a good amount of time for the E3 Demo.
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> I feel that Bungie didn’t really have a direction and had to many goals they wanted to fit in. Also, they spent a good amount of time for the E3 Demo.
So they are just another example of a company, fresh off a hugely successful game that changed everything about one genre or another, trying to outdo themselves but not really getting there?
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> > I feel that Bungie didn’t really have a direction and had to many goals they wanted to fit in. Also, they spent a good amount of time for the E3 Demo.
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> So they are just another example of a company, fresh off a hugely successful game that changed everything about one genre or another, trying to outdo themselves but not really getting there?
Essentially. I remember looking through some videos and seeing how much stuff they wanted to put into the game but had to end up cutting since it was to ambitious or time constraints just didn’t let the finsih (final levels of Halo 2). Joe Staten had so much story that he wanted to put in like the reason the Covenant do what they do.