Why even put AAs in the game? 343 doesn't get it

AAs were a colossal failure in Reach. They were the game’s biggest issue.

Now, not only is 343 adding them back to H4, they’re making them even more prominent.

The entire point of halo is having everyone being equal with the deciding factor being player actions. My brain against yours. We don’t want a game about abilities and other abilities that counter them. That takes the game away from being me against you and makes it my ability against yours.

It’s not about trusting you 343. It’s not about how perfectly balanced they are. At the most fundamental base level, we don’t want it.

It’s not halo. It’s why reach failed. It’s why H4 is failing(before it’s even out).

alot of people liked reach. and they even made seperate gametypes for those who wanted things to change. nothing is wrong with aa’s just how they were implamented. if they were map pick ups things could be balanced. then again we don’t know how they are being added to the game. for all we know things could be different this time. the point is we.don’t.know. all this hypothetical and backwords thinking is just going to ruin the game for you. change is good.

> alot of people liked reach. and they even made seperate gametypes for those who wanted things to change. nothing is wrong with aa’s just how they were implamented. if they were map pick ups things could be balanced. then again we don’t know how they are being added to the game. for all we know things could be different this time. the point is we.don’t.know. all this hypothetical and backwords thinking is just going to ruin the game for you. change is good.

No, we do know.

How they are balanced is completely irrelevant. They could be balanced perfectly and it’s flawed because it changes halo into something it shouldn’t be.

Halo is about being on even footing and besting your opposition. It’s very symmetrical MP.

No matter how you balance the AAs it makes the MP very asymmetrical, and that’s not a good thing.

I think it brings fresh things to the table personally. Halo would get stale. Best of all, everything can be removed if there needs to be a Classic experience.

i completely agree with you and its what almost everyone said when reach came out but there nothing we can do now :frowning:

I gotta say, I think AA’s get a bad rap. Reach’s biggest issues were the poor implementation of bloom which led to slower kill times, awfully slow base movement speed and too many CQC maps. Armor lock and Camo didn’t work, but with quicker movement and kill times (H2 style), Sprint and JP wouldn’t have been an issue; at least I don’t believe they would have been. Everyone has a right to their opinion though, I suppose.

Have you played the game with the New AA’s? O_O stop juging before you play it…

I wanted AA’s since halo 2. I’m not sure how AA’s aren’t halo since they’re in halo but its your opinion what ever floats your boat.

Let’s take Call of Duty: does anyone spawn with a direct and constant advantage over everyone else?

No. (Or at least, they shouldn’t.) That’s how the sandbox works: all the weapons, perks, modifications, killstreaks, armour abilities whatever, don’t overpower the others. You get variety, but no one is “more powerful” that the other in most circumstances. The problem is when you get problem weapons and armour abilities and whatever overpower the others in the sandbox.

It’s all about fine-tuning. If the custom loadouts are to work, they need to make sure that all the options are balanced against each other; the Assault Rifle has to be equal to the Battle Rifle and so on.

If you are that distraught about it, don’t buy it. It is too late in the developmental cycle to completely take these things out. We don’t even know how these AA’s work in Halo 4. That or relegate yourself to the classic playlists or custom games. Not that hard to figure out.

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Casual players and people without thumbs. Blame them.

> Have you played the game with the New AA’s? O_O stop juging before you play it…

Again

It does not matter how they are balanced. It does not matter how they play.

> > alot of people liked reach. and they even made seperate gametypes for those who wanted things to change. nothing is wrong with aa’s just how they were implamented. if they were map pick ups things could be balanced. then again we don’t know how they are being added to the game. for all we know things could be different this time. the point is we.don’t.know. all this hypothetical and backwords thinking is just going to ruin the game for you. change is good.
>
> No, we do know.
>
> How they are balanced is completely irrelevant. They could be balanced perfectly and it’s flawed because it changes halo into something it shouldn’t be.
>
> Halo is about being on even footing and besting your opposition. It’s very symmetrical MP.
>
> No matter how you balance the AAs it makes the MP very asymmetrical, and that’s not a good thing.

No… see, you still misunderstand.

It’s about implementation. AA’s can be in Halo, and they can be balanced in Halo.

But would you honestly have a problem with it if they weren’t in MM at all? NO, you wouldn’t. You would be fine with AA’s.

You’re whining about AA’s when the real problem is MM/Playlist management.

When managed correctly, AA’s can coexist with players like yourself. Stop perpetuating the idea that they can’t.

> Let’s take Call of Duty: does anyone spawn with a direct and constant advantage over everyone else?
>
> No. (Or at least, they shouldn’t.) That’s how the sandbox works: all the weapons, perks, modifications, killstreaks, armour abilities whatever, don’t overpower the others. You get variety, but no one is “more powerful” that the other in most circumstances. The problem is when you get problem weapons and armour abilities and whatever overpower the others in the sandbox.
>
> It’s all about fine-tuning. If the custom loadouts are to work, they need to make sure that all the options are balanced against each other; the Assault Rifle has to be equal to the Battle Rifle and so on.

COD is -Yoinking!- limited and no halo fan wants halo to play like it.

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>

Halo 3 is still out there.

You (fat) people want to eat your cake and then make other people watch you eat your cake. If you want to play a game with a high population count, then you have to play the game the majority want to play. It is stupid to expect those players to play some hardcore game that isn’t fun for them.

> I think it brings fresh things to the table personally. Halo would get stale. Best of all, everything can be removed if there needs to be a Classic experience.

I can play halo 3 social slayer for hours with out getting bored or frustrated because it is so good. Halo reach makes me want to vomit.

The armor abilities aren’t even the biggest problem on reach’s population imo, it was the lack of a visible skill based ranking system, and it looks like halo 4 is going in that direction too.

Halo 3 had skill based, and progression based ranks, so what happened?

> The armor abilities aren’t even the biggest problem on reach’s population imo, it was the lack of a visible skill based ranking system, and it looks like halo 4 is going in that direction too.
>
> Halo 3 had skill based, and progression based ranks, so what happened?

Although the lack of a 1-50 system was another one of Reach’s many problems, armor abilities, including sprint, were one of Reach’s biggest problems.

>

and the population numbers show people enjoy playing a h3 type game more than a reach type game

H3 fought for #1 on the XBL charts. Reach has intense battles for 7th.

>

I’m not comparing H3 and Reach. I’m comparing H3 to Call of Duty. People are ranting and raving about how much like COD the series is becoming, as if COD wasn’t easily the most popular FPS game out there. If you like H3 as it is, it still exists. The rest of us who might enjoy seeing a fusion of the best elements of both franchises will buy Halo 4.