> > > > As has already been stated in this thread, there are some playlists that differ from the norm of Halo gameplay. These playlists are of a more silly and laid-back nature, and are often easy. They aren’t very competitive, and they shouldn’t be. An Arena ranking system in these playlists would do nothing but encourage boosting, which would detract from the fun factor of those who are actually trying to play the game. Hell, people already boost these to pad their K/D.
> > >
> > > Please tell me how you can “boost” in arena, this isnt H3 truskill.
> > >
> > > They had ranked living dead in H3 and worked fine, same for griffball. I can agree with action sack but that aside i dont see why it couldnt be in every playlist. It doesnt make you HAVE to go for the win, you can just play laidback all the same.
> >
> > Halo 3 =/= Halo: Reach
> >
> > Ranked Living Dead & Ranked Grifball were a joke, the fact you could boot people who betrayed you on Ranked Grifball made me laugh, plus it was a one time only Double EXP thing, about Ranked Living Dead, want to know why it is the most popular playlist? Because casuals with guests who want to enjoy playing Reach play it, they don’t give a damn about Rank or their arena ranking.
> >
> > If they added rank to it, people would purposely lose, get into the lower divisions and then just have a fun time boosting their medals and K/D’s on less skilled players.
> >
> > It wouldn’t work.
>
> fair enough I see your point. Then how about every playlist but living dead griff and action sack?
Multi-Team as well, I play that and I am a casual.
Also, Team Slayer? That should not recieve it, nor should Squad Slayer or Premium Slayer
4 Ranked Team Slayer Playlists? No thank you.
Playlists that shouldn’t get it are,
Team Slayer
Squad Slayer
Multi-Team
Grifball
Living Dead
Invasion
Team Classic
Action Sack
Premium Slayer
Premium Battle
Rumble Pit
Big Team Battle
Team Objective
My Reasons?
Team Slayer, Squad Slayer & Premium Battle + Arena = 4 Team Slayer Playlists
Multi-Team - Another playlist for casuals, that’s why team sizes were increased to 3, to fit more guests.
Grifball - Ranked in Halo 3 proved to be a joke, plus it was a one time only
Living Dead - Same as Multi-Team, it’s popular because casuals play it.
Invasion - I don’t know why, but it just wouldn’t suit it to be honest, I once again play it for fun and I will go more in-depth in Team Objective on this.
Team Classic - Right now in it’s current state, it’s population is low, also, I say leave it for now as it may be the only playlist that supports the Remakes when they are released.
Action Sack - Self-Explanatory
Premium Battle & Big Team Battle - BTB Ranked in Halo 3 was removed due to population, the only reason it was popular was due to the Double EXP it offered before they removed it.
Rumble Pit - FFA Arena proved to be unpopular and therefore removed, Rumble Pit would follow in it’s footsteps.
Team Objective
Right, first I will go into depth on Invasion, as we can all guess, 343i will probably not change how Matchmaking works, you will always have a chance of being put into a full party on ANY playlist while searching solo or with a friend, this makes it so people could just spawn trap, or let the enemies move into other locations, forcing the game to last longer and most likely just spawn trap them more, this would result in really unfair Arena Rankings as the other team would not stand a chance, it would turn into a Slayer Playlist more than an Objective.
Anyways, moving on to actualy Team Objective,
We all know how unpopular Objective is at the moment, mainly because you do not get any sort of cR Bonus’ for actually playing the Objective, it’s all based on kills and how long the game lasts for. As I look now, Team Objective has 494 Players, adding an Arena Ranking to that would almost certainly lower it.
Also, if I remember correctly, ranked objective was removed in Halo 3 but Social Skirmish was kept due to the fact people played just for kills to get ‘montage’ clips.
Giving it an Arena Ranking again would almost certainly just lower the population making it a canditate to remove and ruin it for those who actually liked playing it.
Playlists that should get it,
Team SWAT
Team Snipers
Double Team
MLG
Reasons
Team SWAT - Was a big hit in Halo 3, still is probably the most popular in Halo 3 and will be until it’s servers are shut down in the future, right now in Reach, it is very popular due to the fact the DMR’-Yoink!- detection is fantastic and it’s such a good weapon in SWAT, giving you only one chance unlike the Battle Rifle were any of the three bursts you fired had to hit their head and they would die.
Also that Elites are not part of the Playlist anymore, it is much more fair as bullets could go through the neck of the Halo 3 Model for Elites.
Team Snipers - Once again, a big hit in Halo 3, they had forged map variants to prevent spawn killing and it worked great, as of now though, you can get matched up against Inheritors while you are a recruit and have an unfair match with no chance of winning, adding W/L Arena Rankings onto this would make it great fun for both High & Low ranks.
Double Team - Now as we know, Double Team used to be an Arena Exclusive Playlist but was removed and I can tell you now, that was due to the fact it wasn’t changed to have the Arena Settings we have now, if it was to have the Arena W/L Rankings now with the current rule set of The Arena as a whole, it would play pretty well.
MLG - Right, as we can guess, this is in desperate need of Arena’s Rankings, the fact you can go in with a 0.50 K/D and get matched up with someone who has a 3.00 K/D+ because the system is random, makes it an unfair experience.
Arena Divisions would play a perfect 1-50 role in MLG, but of course, asking MLG’s permission first as they are the ones who run that playlist pretty much.
God, to think I just typed all that 