Why don't people like Halo 4? I don't understand.

Why don’t people like Halo 4? I don’t understand.

Everyone’s entitled to their opinion, but how can so many people hate it?

It tried to change things up in multiplayer so that Halo wasn’t stale.

As far as Story goes, I think it has the most developed story.

Sorry, I love all the Halo games. I don’t think any are bad.

Halo 4 is overall my favorite Halo, and I’m just trying to understand why so many people hate it.

I really enjoyed Halo 4, particularly it’s story which I found well done, but also it’s multiplayer.

Many who hate Halo 4 do so because it wasn’t Bungie who developed it. Their opinion however doesn’t really matter. Then there are those who have made valid points regarding the multiplayer (points that I don’t share however), stating that it changed to much.

I haven’t heard much hate or dislike about the story, but I’m sure there are people who do. This is to be expected though since everyone have their own taste.

I liked Halo 4 to a pretty good extent. The story was very well done, but might have been better if they didnt over emphasize the books to understand what actually was happening.
The multiplayer is where 343 didnt do a good enough job. Now I enjoy H4s multiplayer, but what a LOT of people hated is its closeness in relation to Reach and how it tried to adopt other FPSs for its own good. It tried kill cams, which failed HORRIBLY. It tried to make the game easier for people of lower skill levels with flinch and no deseope/too much aim assist and large hitboxes. Also the meeles were slow and some of the weapons sound effects didnt fit quite right.
Overall, 343 tried too hard to make H4 their own instead of seeing the faults Bungie did with Reach (I still like Reach to an extent), and fix them for the benefit of the community.
With MCC, 343 is showing us they can do MUCH better, and they are.

> 2533274812329837;2:
> Many who hate Halo 4 do so because it wasn’t Bungie who developed it. Their opinion however doesn’t really matter. Then there are those who have made valid points regarding the multiplayer (points that I don’t share however), stating that it changed to much.

I completely disagree with this.

The majority of fans do not -hate- Halo 4 because it wasn’t made by Bungie. Many didn’t like it because of a number of reasons:

  1. Didn’t like the direction of the story
  2. Didn’t like the change of pacing with multiplayer
  3. Didn’t enjoy the addition of features into the game.

I really enjoyed Halo 4’s story. I found it a lot better written than it’s predecessor and I actually enjoyed the general setting throughout. Obviously the campaign was not flawless but for a first attempt, it was a very good one. The soundtrack was also very good but alongside others, it lacked that ‘halo’ feel at some points i.e. monk choir.

However the main complaint with the game was the multiplayer. I enjoy it and I enjoy Spartan-Ops, however it did not grip me as much as the other halos did. My reason for this as is many others was because the game seemed to move away from the traditional arena combat setting.
Now that is not a bad thing, it is always good to see games add new features such as armour abilities and sprinting, however with such features being added they should not compromise the integrity of the game and for myself and many others we felt it did.

Having Weapon Drops and Sprint is a very good idea for social playlists, however to integrate them into ranked playlist kinda removes the essence of what Halo was which is why I am happy to see they are returning to their routes in Halo 5 (or at least I hope so!).

A good analogy of Halo 4 is that it was like a cake. You can only put so much toppings on the cake before it collapses and becomes a mess, adding certain decorations adds to the appearance while keeping the taste the exact same. However making dramatic changes to the recipe, no matter how the decorations look, the cake will still taste sour and different to the one that came before it.

This is my opinion at least, but to say the majority of fans hate halo 4 because Bungie did not write it is inconsiderate.

> 2533274800501660;4:
> > 2533274812329837;2:
> > Many who hate Halo 4 do so because it wasn’t Bungie who developed it. Their opinion however doesn’t really matter. Then there are those who have made valid points regarding the multiplayer (points that I don’t share however), stating that it changed to much

It has nothing to do with the fact that Bungie didn’t develop it. Anyone familiar with the Bungie departure knows that many people from the Bungie team stayed with 343 to keep developing Halo. But I digress.

343 continued Halo 4 in the direction that Bungie took Halo Reach with armor abilities and whatnot. Halo 4 was the natural progression of mechanics introduced into Reach. However, there was a large number in the community that didn’t care for Reach (including me), and the player count began to drop for that game. So naturally, when 343 released Halo 4 and it was discovered to be Halo Reach on steroids, a lot of people were pissed and quit immediately. I personally played the game for about 5 months before dropping out. Halo 4 had some very fundamental problems in multiplayer;

1- The introduction of loadouts and ordinance drops made the game fundamentally imbalanced. Halo is traditionally built on the strong foundation of teamwork, controlling power weapons, and holding strategic areas on maps. This no longer became the foundation, as anyone could randomly appear with an incineration cannon or binary rifle without you having any knowledge of them having it. To make matters worse, people could now see through walls, cloak from the start, or spawn with a weapon that when charged would instantly kill anyone within 5 feet. It was stupid.
2- Every player having sprint brought with it larger maps. Larger maps are fun for certain game types, but not every single one. Want to play 4 v 4 no radar? It’s going to take 5 minutes before you find anyone to kill because the maps are so damn large. These maps made for fantastic Big Team battles, but anyone looking for a classic Halo experience would have to look elsewhere. Players often would have to sprint to where they knew a battle was happening and just so they could find people, whereas in previous games, you could be within killing distance of a grenade within seconds after spawning.
3- The ranking system was terrible. This is perhaps the most tragic development of Halo games that began with Reach. The ranking system has nothing to do with skill, but rather a stupid rank based on time played in the game. Halo 4 took the worst part of Reach, and actually made it even worse. It was WAY too easy to progress in Halo 4, and anyone would ultimately reach the top tier if they played enough. It wasn’t until months after launch that 343 finally added a skill rank, but they refused to show it in game and forced players to go to waypoint to see their rank. Wut?
4- Medals for every damn thing. Way too many medals for stupid, easy tasks. It detracts from their significance when anyone can walk out of a match with 12+ medals for things that people shouldn’t even get medals for. Headshots? You get medals for that now? Wow.

The campaign for Halo 4 also had some serious issues. The story was fine, and I personally have no complaints there. It didn’t feel very Halo-esque, but whatever. Here are the main issues of the campaign;

1- The combat ladder was broken. Halo is and always has been a very strategic shooter. The superb design and well constructed enemy AI forces the player to think strategically throughout the game, and engage enemies depending on the situation and environment. In Halo 4, the best way to engage the forerunners is to first take out the watchers, and kill every enemy from a distance with a long range weapon. What’s worse is that the Knights are the only class that drop a weapon worth picking up, and even then, it’s just a simplistic skin/alternative to an already existing human weapon. This made the combat with the Forerunners repetitive and boring.

2- The sandbox design forces players into frustrating environments that allow for minimal options of engagement. For example, in previous Halo games, players would constantly find themselves deciding what vehicle, which path,or what enemies to engage first. The design of the maps also always allowed the player to retreat if need be, and regroup and collect ammo or different weapons for the encounter ahead. In Halo 4, there are NUMEROUS instances where upon walking into a new, large open area filled with enemies, the door shuts immediately behind the player, cutting them off from any ammo or weapons they passed on the way. Furthermore, the sandbox gave the appearance of options, but on higher difficulties, it becomes clear that there is really only one way to engage the enemy in that location. Sometimes it would mean that the player was forced to hijack the ghost and kill everything in the area with a Ghost rather than using their cloak ability to take out surrounding elites or even bypass the enemy altogether or sneak to a nearby turret. This leads to frustration, more deaths, and sometimes reverting to a previous save if you found yourself lacking in weapons or ammo, something that previous Halo games NEVER forced the player to do. Halo 4 always dangled options in front of the player, but punished them for taking the chance to follow that lead. Examples include;

-You walk into a door and see an elite moving towards a parked banshee. You act fast and make a move to take out the elite and hijack that banshee…which leads to constant immediate death because you are in the crossfire of dozens of enemies and the banshee is too far to make it without dying.

  • Your UNSC forces drop a Scorpion tank for you to use. Awesome! Too bad that you are immediately surrounded by plasma pistol wielding enemies that instantly render you worthless against the coming Wraiths.

  • You find yourself at a Warthog garage and take your pick of any of them parked in eager anticipation of your coming battle. Except wait, you don’t have a gunner like in previous games to help you take out the enemies. Instead, you are forced to park your Warthog at a far distance and engage the enemy yourself in the turret or to cover the large area by foot. Neither of which are fun experiences at all.

  • Speaking of attacking from long distances, the game constantly allows the player the option of engaging from long, sweeping distances. In previous Halo games, when the player would find himself on a map with a large draw distance, rarely would you be able to attack the enemy and kill every single one with the weapon the developers equipped you with. You would often find yourself with nothing but a pistol with enough ammo to maybe take out an elite and a couple grunts, but you would ultimately have to get close and personal with your assault rifle to finish the job. Not so in Halo 4. Constantly, 343 would give you the option of having both the pistol AND a battle rifle with adequate ammo to kill an army of enemies. Halo 4 introduced distances to enemies not before capable in other games. At these distances, the enemy would literally sit while you shot at them. It wasn’t until you got closer that the enemy registered that you were killing them and they would try to evade you. 343 managed to make the superb Halo AI seem stupider than ever. The enemy AI needs a drastic overhaul for the large locales 343 wants to take us to.

These are just a few of the examples of the problems that Halo 4 has. I could name others, but this should adequately answer your question.

> 2533274852044078;1:
> Why don’t people like Halo 4? I don’t understand.
>
> Everyone’s entitled to their opinion, but how can so many people hate it?
>
> It tried to change things up in multiplayer so that Halo wasn’t stale.

Halo has always had gameplay that puts a huge emphases on skill, smarts, teamwork, movement-based combat, positioning and map control, and map pickup control. How does Halo 4 keep in line with those qualities?

  • Added custom loadouts with an enormous amount of options, giving you at least one random advantage in any given situation and, in turn, lowering the importance of pure skill, smarts, and teamwork.
  • Added sprint, which made power positions less effective and forced players to forfeit their combat ability in order to move at a reasonable speed (“run or gun” as opposed to “run and gun”).
  • Added random power weapon drops, eliminating the map pickup control metagame.
    Halo 4 kept none of the deeper qualities that fans of this type of gameplay–Halo gameplay–have come to enjoy. I’m all for Halo changing and innovating, but it shouldn’t throw away the qualities that have set it apart from other games and made it great.

> 2533274805386380;3:
> With MCC, 343 is showing us they can do MUCH better, and they are.

What are you talking about? 343i isn’t developing a game in the MCC; all they’re doing is repackaging old games. The only new gameplay in the MCC is the H2A multiplayer, and even that is being handled completely by Certain Affinity. The only thing 343i is doing in the MCC is upping the resolution and framerate and creating the unified interface. They’re not creating any new gameplay.

> 2533274805712917;6:
> What are you talking about? 343i isn’t developing a game in the MCC; all they’re doing is repackaging old games. The only new gameplay in the MCC is the H2A multiplayer, and even that is being handled completely by Certain Affinity. The only thing 343i is doing in the MCC is upping the resolution and framerate and creating the unified interface. They’re not creating any new gameplay.

While I agree with all of your points, I DO believe that 343 knows their mistakes and are going to make Halo 5 superb. What little we’ve heard from the game and the coming Beta gives me great hope. I think that they will actually be able to deliver an experience that caters to both camps (casual and hardcore), something that no other Halo game before has done well.

> 2533274892061674;7:
> > 2533274805712917;6:
> > What are you talking about? 343i isn’t developing a game in the MCC; all they’re doing is repackaging old games. The only new gameplay in the MCC is the H2A multiplayer, and even that is being handled completely by Certain Affinity. The only thing 343i is doing in the MCC is upping the resolution and framerate and creating the unified interface. They’re not creating any new gameplay.
>
>
> While I agree with all of your points, I DO believe that 343 knows their mistakes and are going to make Halo 5 superb. What little we’ve heard from the game and the coming Beta gives me great hope. I think that they will actually be able to deliver an experience that caters to both camps (casual and hardcore), something that no other Halo game before has done well.

343i is working with CA in H2A…

halo 4 is the best halo game

Wow. There are some decent, thought out, evidence-based responses from both sides. I’m very impressed. Usually these discussions turn into a “No True Scotsman” fallacy (i.e. “no true Halo game has loadouts”).

I love every Halo game. I like having variety. That said, I am glad they’re taking a more traditional approach with Halo 5, but I still enjoy Halo 4 a lot. Like, a lot, a lot.

It does not feel like a part of the Halo series… they attempted to make it more advanced and it just felt like a different game. That is the downfall… I do not think it is a terrible game, but it did not follow the right theme for halo.

Most “gamers” hate Halo 4 because for they…“HALO 4 has not been done from Bungie!!11!!”…idiocies!
You are enough to think about Destiny (I don’t say that it is an ugly game) but already before everything went out they adored it…

> 2533275009097490;12:
> Most “gamers” hate Halo 4 because for they…“HALO 4 has not been done from Bungie!!11!!”…idiocies!
> You are enough to think about Destiny (I don’t say that it is an ugly game) but already before everything went out they adored it…

Incorrect.

I love all the Halo games and 343 Industries did a good job in halo 4, both in campaign and multiplayer

Goes into Team Heavies/BTB
Gets into Scorpion
Goes 2cm
One man on the other side of the map shoots me with Plasma Pistol
Throws two Plasma grenades and kills me
Gets into Banshee
Plasma Pistol and then jacked
Rinse and repeat. This what is wrong with Halo 4.
Campaign was just like Halo 3. Boring and not fun to go through more then once.

I don’t undedstand either. I thought Halo 4 was really fantastic.

I can only play a few matches in a row before I get bored. This is not the case when I get on say Halo 3 I can play like 5 hours a day if I had to.

Something about Halo 4’s mp isn’t as engaging for long periods of time for me. I’m not really into having sprint and armor abilities and so many UI indicators on the screen. I like my Halo raw like Halo 3 where you need to know the map like the back of your hand, time power weapons, and the only reliance you have of doing well is based on your own personal skill.

In other words Halo 4 is too much of a cakewalk for me to really enjoy. I know this isn’t a problem for a majority of players but when you are way above the majority of the competition in a game you move onto other challenges and games where you can put that skill to the test. Halo 4 just didn’t offer that to me, CSR is hardly what I would consider like trueskill either. Heck, play a match in Halo 4 Infinity Slayer, then go to Halo 3 social slayer (the playlist with no visible trueskill mind you) and you’ll have quite a challenge ahead of you. If you really want to go through the ringer then getting a 50 in say Halo 3 team slayer ranked, well, you’ll see a side of Halo competition and legends like never before. Huge difference in the type of players both games attract.

They do? I loved it as much as the first Halo and Halo Wars.

Halo 4 is awesome why will people like GTA 5 better I mean…

A lot of people that I’ve seen who “hate” halo 4 are the kind of people that are obsessed with their “definition” of halo and how it doesn’t follow that strict self made definition