Why don't people know HOW to play objectives?

Since Castle Wars, I’m noticed a very sad trend. Which culminated this morn in a rage quit, when 3/4 my team would sit in home base , while I was struggling to score dying alone, feet from the enemy goal, time & time again. People, learn HOW to play objective based maps. Not every -Yoinking!- game is slayer & the focus on this type of mentality is maddening. People don’t know how to score in assault or ctf, can’t capture strongholds, WTF are you doing, if you can’t figure out an objective in an objective based map. Also the other thing that “grinds my gears” is how overloaded slayer is on the team objective playlist. Are you guys at 343I not drinking enough coffee? Slayer HAS ITS OWN PLAYLIST. LEAVE OBJECTIVE BASED MAPS, ON THE TEAM OBJECTIVE PLAYLIS****T. Jeez, no wonder this game went down the -Yoinking!- tubes. Maybe I shouldn’t have wasted my money supporting MS, but stayed with Sony instead.

End Rant

Well said there’s nothing more maddening than a team that doesn’t PTFO the biggest issue is that a lot of players are only in objective based games to pad out their KDA, as unlike a Slayer game they can keep racking up insane amounts of kills with out finishing the game. This has and always will be rife in objective games until the KDA metric is removed from said game types to something more win/lose based. I feel your pain I really do, I’ve played numerous games where I’m trying to play the game in the way it’s meant to be played and team members are just sitting back racking up kills.

You’ll always find games where teammates will go for kills instead of obj or, will only go for obj without getting kills (and gets slaughtered in the process). However that’s usually always in social and iv personally not had that happen in ranked team arena. And there’s been a few threads iv seen before about team arena having slayer in it, so your not alone on that one.

Maybe if they re tooled the ranking system, & put LESS emphasis on Esports, & more on fun & community, like past Halos . . . . .

> 2535405486667568;4:
> Maybe if they re tooled the ranking system, & put LESS emphasis on Esports, & more on fun & community, like past Halos . . . . .

Amen to this, this days they only care about HCS and HWC, but not about regular players.

Lol where do people get the impression that eSports is ruining Halo? The fact that Halo has had any success as an eSport has just been a byproduct of actually having a good, balanced and competitive Halo game. That’s what people liked about Halo in the first place.

When the game started getting unbalanced with all if the casual loadout/AA garbage, Halo eSports essentially died, and so did the appeal surrounding Halo. While they may not be directly correlated, the decline in population and sales can also be attributed to Halo’s formulaic changes, which led to a game that was not competitively viable.

The fact that Halo moved back to a 1:1 competitive Arena format is nothing but a good thing. We’re back to traditional Halo ideals. It’s the best thing it could’ve done… but where H5 did this right, it left out a bunch of content, had a forgettable Campaign, and launched in a disappointing state for many fans. We’re still missing traditional modes and content.

The quality of the content offerings is absolutely, number 1, the biggest issue with H5. It screams “rushed job” in just about every facet of the game. The fact that the gameplay is as solid as it is and is “eSport-ready” is probably the single, most redeeming quality about the game, that makes it worth coming back to. It’s just a shame that the game built around it is as lacking as it is… people have gotten bored with the game. You see high-profile Halo YouTubers, among them very sensible people, smart and skilled players, echoing the very SAME concerns…

Edit: I don’t mean to stray off-topic but man, when people start saying this stuff… The thing is, people like to pad stats and hit clips. And for all the time people are slaying the other team, where are the other “objective players?” For all the time the enemy team is spending respawning, they should be playing the objective.

It’s not that they don’t know it’s that is just how they want to play. Winning isn’t everything to some, especially in a social game. Some are just playing for fun or what ever other reason they play. Some just aren’t aggressive players. One thing I think would help is actually separate stats for ranked and social games as it used to be. Quite a few like to keep their stats looking good and right now we stats are only separated by arena and warzone. There really should be ranked, social and Warzone stats.

> 2533274816788253;7:
> It’s not that they don’t know it’s that is just how they want to play. Winning isn’t everything to some, especially in a social game. Some are just playing for fun or what ever other reason they play. Some just aren’t aggressive players. One thing I think would help is actually separate stats for ranked and social games as it used to be. Quite a few like to keep their stats looking good and right now we stats are only separated by arena and warzone. There really should be ranked, social and Warzone stats.

Social stats are a must… without them, you can’t truly have social. That’s why padding stats ends up becoming even more incentivized. People are trying to cover-up their Ranked KDA, because they can…

Sounds like you’re more mad at who you got matched up with then the actual game itself?

From my experiences, most of my teammates tend to go guns blazing rather than focus on the objectives themselves. Most of the time, it doesn’t work very well.

Objective Games Type - “If you ain’t dying, You ain’t trying.” Sometimes you just have to throw bodies at it is my philosophy. But yeah people all play different, those stuck on KDA in objective can be a little annoying but them killing the other team has its place too.

> 2533274873580796;6:
> Lol where do people get the impression that eSports is ruining Halo? The fact that Halo has had any success as an eSport has just been a byproduct of actually having a good, balanced and competitive Halo game. That’s what people liked about Halo in the first place.
>
> When the game started getting unbalanced with all if the casual loadout/AA garbage, Halo eSports essentially died, and so did the appeal surrounding Halo. While they may not be directly correlated, the decline in population and sales can also be attributed to Halo’s formulaic changes, which led to a game that was not competitively viable.
>
> The fact that Halo moved back to a 1:1 competitive Arena format is nothing but a good thing. We’re back to traditional Halo ideals. It’s the best thing it could’ve done… but where H5 did this right, it left out a bunch of content, had a forgettable Campaign, and launched in a disappointing state for many fans. We’re still missing traditional modes and content.
>
> The quality of the content offerings is absolutely, number 1, the biggest issue with H5. It screams “rushed job” in just about every facet of the game. The fact that the gameplay is as solid as it is and is “eSport-ready” is probably the single, most redeeming quality about the game, that makes it worth coming back to. It’s just a shame that the game built around it is as lacking as it is… people have gotten bored with the game. You see high-profile Halo YouTubers, among them very sensible people, smart and skilled players, echoing the very SAME concerns…
>
> Edit: I don’t mean to stray off-topic but man, when people start saying this stuff… The thing is, people like to pad stats and hit clips. And for all the time people are slaying the other team, where are the other “objective players?” For all the time the enemy team is spending respawning, they should be playing the objective.

Ok, we get your point, we are not saying that having eSports is bad for the game, we are saying that focusing ONLY on eSports and Ranked games has left us, the social/objective players, with little amounts of fun to be had with the game.

Sometimes I play a lot of Griffball just because people can’t kill me as easily as they do in CTF or Strongholds, because I usually focus on objectives.

The game is good? Yes. It is balanced? Yes. Competitive? Yes, but maybe too much.

343i cam continue to focus on eSports if they want, but I think they should care about people that play for fun too, not just in the competitive side of the game.

I think the worst are smurf accounts because they’re mainly just going for kills likely for their montage. I run into a few of them in BTB all the time.

I think one of them has like 20 accounts and he just goes for multi-kills. One example is he had camo and didn’t go for our flag return when he was literally 5 feet from it just standing there and killing the enemies that went to grab it.

I’m with you. My friends moved on from halo 5. So I understand not playing and communicating to get stuff done. for example war zone I love the game type but hate playing it with a bunch of randoms and no communication

> 2535426896584207;12:
> > 2533274873580796;6:
> > Lol where do people get the impression that eSports is ruining Halo? The fact that Halo has had any success as an eSport has just been a byproduct of actually having a good, balanced and competitive Halo game. That’s what people liked about Halo in the first place.
> >
> > When the game started getting unbalanced with all if the casual loadout/AA garbage, Halo eSports essentially died, and so did the appeal surrounding Halo. While they may not be directly correlated, the decline in population and sales can also be attributed to Halo’s formulaic changes, which led to a game that was not competitively viable.
> >
> > The fact that Halo moved back to a 1:1 competitive Arena format is nothing but a good thing. We’re back to traditional Halo ideals. It’s the best thing it could’ve done… but where H5 did this right, it left out a bunch of content, had a forgettable Campaign, and launched in a disappointing state for many fans. We’re still missing traditional modes and content.
> >
> > The quality of the content offerings is absolutely, number 1, the biggest issue with H5. It screams “rushed job” in just about every facet of the game. The fact that the gameplay is as solid as it is and is “eSport-ready” is probably the single, most redeeming quality about the game, that makes it worth coming back to. It’s just a shame that the game built around it is as lacking as it is… people have gotten bored with the game. You see high-profile Halo YouTubers, among them very sensible people, smart and skilled players, echoing the very SAME concerns…
> >
> > Edit: I don’t mean to stray off-topic but man, when people start saying this stuff… The thing is, people like to pad stats and hit clips. And for all the time people are slaying the other team, where are the other “objective players?” For all the time the enemy team is spending respawning, they should be playing the objective.
>
> Ok, we get your point, we are not saying that having eSports is bad for the game, we are saying that focusing ONLY on eSports and Ranked games has left us, the social/objective players, with little amounts of fun to be had with the game.
>
> Sometimes I play a lot of Griffball just because people can’t kill me as easily as they do in CTF or Strongholds, because I usually focus on objectives.
>
> The game is good? Yes. It is balanced? Yes. Competitive? Yes, but maybe too much.
>
> 343i cam continue to focus on eSports if they want, but I think they should care about people that play for fun too, not just in the competitive side of the game.

You want to know the funny thing here? I see it as nearly the opposite. 343 has given casual players Grifball, Infection, Warzone, FF, Fiesta, Action Sack… countless additional REQs and (what are essentially useless) customization options, frequent featured Social playlists (many of which are highly casual and tend to not interest competitive/traditional players… 343 is very eager to promote these casual modes too… more so than they have been to promote Oddball recently).

What have competitive players gotten? Only 3 launch game modes… Assault, which isn’t even in competitive MM and was mainly created to reintroduce Grifball. Oddball and KOTH? Nope… Oddball (sort of) but it really doesn’t count with as long as it’s taken, and when it’s just going away again (bogus)… no indication we’ll see it in Team Arena/Objective playlists… very sad.

We’re FINALLY getting Snipers, idk what the hold up has been on that one. Literally anyone at 343 with some spare time could’ve configured new versions of Arena maps for Snipers with Forge in an afternoon… no map rotation support in forever, or any meaningful additions/fixes to MM. The latest refresh was long overdue… and still didn’t address issues in more popular playlists.

Heavy aim was identified and fixed… and while that’s great and everything, a working, consistent aiming system is supposed to be a given. Actual new content for competitive players has been sparse, and competitive player feedback has been largely ignored or has taken a tremendously long time to implement. And some of these requests/additions (like Snipers) are NOT been difficult requests to satisfy.

There just really isn’t a better way to say it at this point… it’s ridiculous how some of this feedback is being processed. Big-name Halo YouTubers have started speaking out, more and more, about this lately as well…

There just seems to be way more interest in appeasing all of these new-age, casual players than the more traditional/competitive players at this point. Remember the much requested “classic” playlist that ended up with Spartan Abilities? 343 essentially flipped those fans the bird… it’s unbelievable how they misconstrue feedback and/or find ways to seemingly troll the community (that’s truly how it feels sometimes).

Idk man… just being honest. I really don’t see your side of the argument, actually being one of the more traditional/competitive Halo fans myself… I don’t see us getting anywhere NEAR the same level of support.

> 2535461330364523;9:
> Sounds like you’re more mad at who you got matched up with then the actual game itself?

I would think he should be. The game (imo) is a great game, despite what lots of people say. But when your paired with people that don’t make it what video games were made for, entertainment and fun. But when you try to be the pro, unless you are one, you look like a try hard.

> 2533274873580796;15:
> > 2535426896584207;12:
> > > 2533274873580796;6:
> > > Lol where do people get the impression that eSports is ruining Halo? The fact that Halo has had any success as an eSport has just been a byproduct of actually having a good, balanced and competitive Halo game. That’s what people liked about Halo in the first place.
> > >
> > > When the game started getting unbalanced with all if the casual loadout/AA garbage, Halo eSports essentially died, and so did the appeal surrounding Halo. While they may not be directly correlated, the decline in population and sales can also be attributed to Halo’s formulaic changes, which led to a game that was not competitively viable.
> > >
> > > The fact that Halo moved back to a 1:1 competitive Arena format is nothing but a good thing. We’re back to traditional Halo ideals. It’s the best thing it could’ve done… but where H5 did this right, it left out a bunch of content, had a forgettable Campaign, and launched in a disappointing state for many fans. We’re still missing traditional modes and content.
> > >
> > > The quality of the content offerings is absolutely, number 1, the biggest issue with H5. It screams “rushed job” in just about every facet of the game. The fact that the gameplay is as solid as it is and is “eSport-ready” is probably the single, most redeeming quality about the game, that makes it worth coming back to. It’s just a shame that the game built around it is as lacking as it is… people have gotten bored with the game. You see high-profile Halo YouTubers, among them very sensible people, smart and skilled players, echoing the very SAME concerns…
> > >
> > > Edit: I don’t mean to stray off-topic but man, when people start saying this stuff… The thing is, people like to pad stats and hit clips. And for all the time people are slaying the other team, where are the other “objective players?” For all the time the enemy team is spending respawning, they should be playing the objective.
> >
> > Ok, we get your point, we are not saying that having eSports is bad for the game, we are saying that focusing ONLY on eSports and Ranked games has left us, the social/objective players, with little amounts of fun to be had with the game.
> >
> > Sometimes I play a lot of Griffball just because people can’t kill me as easily as they do in CTF or Strongholds, because I usually focus on objectives.
> >
> > The game is good? Yes. It is balanced? Yes. Competitive? Yes, but maybe too much.
> >
> > 343i cam continue to focus on eSports if they want, but I think they should care about people that play for fun too, not just in the competitive side of the game.
>
> You want to know the funny thing here? I see it as nearly the opposite. 343 has given casual players Grifball, Infection, Warzone, FF, Fiesta, Action Sack… countless additional REQs and (what are essentially useless) customization options, frequent featured Social playlists (many of which are highly casual and tend to not interest competitive/traditional players… 343 is very eager to promote these casual modes too… more so than they have been to promote Oddball recently).
>
> What have competitive players gotten? Only 3 launch game modes… Assault, which isn’t even in competitive MM and was mainly created to reintroduce Grifball. Oddball and KOTH? Nope… Oddball (sort of) but it really doesn’t count with as long as it’s taken, and when it’s just going away again (bogus)… no indication we’ll see it in Team Arena/Objective playlists… very sad.
>
> We’re FINALLY getting Snipers, idk what the hold up has been on that one. Literally anyone at 343 with some spare time could’ve configured new versions of Arena maps for Snipers with Forge in an afternoon… no map rotation support in forever, or any meaningful additions/fixes to MM. The latest refresh was long overdue… and still didn’t address issues in more popular playlists.
>
> Heavy aim was identified and fixed… and while that’s great and everything, a working, consistent aiming system is supposed to be a given. Actual new content for competitive players has been sparse, and competitive player feedback has been largely ignored or has taken a tremendously long time to implement. And some of these requests/additions (like Snipers) are NOT been difficult requests to satisfy.
>
> There just really isn’t a better way to say it at this point… it’s ridiculous how some of this feedback is being processed. Big-name Halo YouTubers have started speaking out, more and more, about this lately as well…
>
> There just seems to be way more interest in appeasing all of these new-age, casual players than the more traditional/competitive players at this point. Remember the much requested “classic” playlist that ended up with Spartan Abilities? 343 essentially flipped those fans the bird… it’s unbelievable how they misconstrue feedback and/or find ways to seemingly troll the community (that’s truly how it feels sometimes).
>
> Idk man… just being honest. I really don’t see your side of the argument, actually being one of the more traditional/competitive Halo fans myself… I don’t see us getting anywhere NEAR the same level of support.

Now that I see it your way, it’s true, not much content has been developed for the competitive players. It’s true we got a lot of casual modes, but they had to add the after launch because the community requested it, so it’s not like they wanted to focus on that. Warzone, well… it’s Warzone, the gimmick of this game, so surely they are going to make more reqs for it, and people usually play it super hardcore, so I won’t include it in the “casual gamemodes group”, it was supposed to be casual, but it sure doesn’t feel like it.

My basis for saying they focused on competitive stuff was on how much they advertise HCS and HWC, and how much time/money is invested on it. I failed to see it from the “content developing/generating” perspective, so now I see thats true.

I have to agree with you in something else, everything in Halo 5 feels rushed. I think they should focus on this game for a while, fixe stuff, and new content (at least that one last update people expect), bring a couple of maps and gamemodes, and everything would be good.

A good portion of people want 343i to move on and focus on Halo 6. I would prefer that they fixed Halo MCC and Halo 5 (whatever is broken in those two games) and then they should move on. I like games to be well made, even if I have to wait years for them. I would hate to pay $100+ in a game to see it gone in almost 3 years because it’s sequel came out.

> 2533274821886199;11:
> Objective Games Type - “If you ain’t dying, You ain’t trying.” Sometimes you just have to throw bodies at it is my philosophy. But yeah people all play different, those stuck on KDA in objective can be a little annoying but them killing the other team has its place too.

Someone’s gotta supress the enemy team and ensure that your guys have room to move. Thats usually my job during CTF games anyway.

Some people just suck at objectives.

This reminds me of every Halo game I’ve played online ever, it’s hardly just halo 5 - if it’s worse in 5 or not is up to debate, but I’ve experienced nonsense like this in every game I’ve played. I go into CTF/KotH in 4? Most games end up with someone holding the flag in a corner until three seconds remain so their team can shred the other, and one team will do everything in their power to not set foot in the hill but destroy everyone else. Ditto with Reach. And 3. Oh man 3. Every time I saw CTF pop up in that I’d just leave. Halo 3 made me hate CTF and it took me years to start liking it again.