WHY DON'T PEOPLE GET THIS? (Opinion Based)

Now before anyone says anything untoward about me or my views, remember this is opinion based and only an assumption of the current state of Halo.

Right, now to get started I’ll just jump straight into what I would like to talk about.

Innovation.

The Halo series is all about ‘Innovation’, not one Halo game is alike. This is what I would like to stress.
Halo 4 should not be like any other game/past Halo game, otherwise it won’t attract the masses that H1, H2 and H3 did.
What it needs is originality, now for some of you, you may think that the ‘core gameplay’ of halo is still original, but it’s not, its 10 years old now and most people want ‘Innovation’.

Another point which needs to be stressed is the seperation of the ‘Casual’ and the ‘Competitive’ communities. Although I consider myself as a representitive of the Competitive scene, what everyone must understand is that H4 should bring both communities as close together.
An example of such a game is Starcraft 2, H1 etc.

Reach started out as a bad game, but now that various alterations have been made (Title Update/No bloom) it has impacted the game in such a great way. (Head on over to www.mlgpro.com tomorrow to be able to watch some VoD of the Championship that was held over the past weekend)
However, because the alterations are so different from Vanilla Reach, and that the changes haven’t made it across the board, it seperates the ‘Casuals’ from the ‘Competitive’ players.

To conclude, I believe that H4 should bring originality with new features, with the immersion available to both scenes of players without having to make drastic changes that will seperate the communities.

P.S. - Nostalgia is a big thing yes, but why can’t people understand that the game is not going to be remade and renamed Halo 4, the acceptance of innovation is key to Halo 4’s success and I for one am very very excited to see Halo 4 hit our stores in a relatively short amount of time.
Thanks for reading.
Josh

Makes sense, I suppose Halo 4 requires the same innovation to that of Halo:CE => Halo2 and then Halo2=>Halo3. Although on the face of it, things appear the same, the mechanics were fixed, improved, and changed. Graphics are improved, new weapons are added, or old ones changed.

All of the first 3 Halo games played differently, but still stuck to the foundations set by Halo:CE. Reach likewise built on this and was a good game. I felt there was good change and innovation, but it strayed from the original trilogies foundations a little too much for my liking.

I also don’t quite understand this obsession with nostalgia, if they built a game on nostalgia, it would end up with us all playing Space Invaders on an Atari.

Peng C:

copying cod/generic FPs mechanics like perks and sprint is imitation nt innovation

CEs 2 weapon system was innovation

H2s console online was innovation

H3s forge was innovation

Both sprint & perks are being too late to the party/ imitation. And that’s not even talking about how it takes a dookie on the core of halo that CE-3 maintained all while adding true innovation

> copying cod/generic FPs mechanics like perks and sprint is imitation nt innovation

Thing is though, Frankie said they wouldn’t be copies of CoD’s system. We literally know NOTHING about the “perks” system, other than some know-nothing reporters coined them “perks.” And as for sprint being copy from CoD… Really?

Remember playing Super Mario Bros. on your NES? Remember how holding that B button would, you know, make Mario move faster? Huh, so sprint isn’t a modern gaming trend.

You’re very wise for someone who only has 3 posts.

Good Job

> You’re very wise for someone who only has 3 posts.
>
> Good Job

Posts are like Credits:

Quantity =/= Quality

I think most people understand that innovation is the key to make Halo continually improve (or any other game for that matter).

They just get caught up in keeping Halo true to its core gameplay. People play Halo because its different. If they wanted to play a game with classes, perks, a mini map that shows when a gun is fired, etc., then they would play CoD. If people wanted to play a game with lots of high tech gadgets then they play James Bond.

The reason we play Halo is because it is Halo. A lot of people get defensive when someone suggests something that sounds too much like another game. This is because they care about Halo, not because they are completely ignorant to innovation.

I do find it somewhat annoying when ppl complain about certain things (sprint, bloom, AA’s, dbl melee, map design, etc.). Especially when it becomes repeptitive, but they aren’t doing it because they don’t like innovation.

Prime example: Halo 2 was probably the most innovative Halo, and ppl loved it. I personally found the campaign strayed a little bit with boss fights and what not, but it brought a lot of new (successful) aspects to Halo.

> > copying cod/generic FPs mechanics like perks and sprint is imitation nt innovation
>
> Thing is though, Frankie said they wouldn’t be copies of CoD’s system. We literally know NOTHING about the “perks” system, other than some know-nothing reporters coined them “perks.” And as for sprint being copy from CoD… Really?
>
> Remember playing Super Mario Bros. on your NES? Remember how holding that B button would, you know, make Mario move faster? Huh, so sprint isn’t a modern gaming trend.

fast movement speed >>> sprint

I cite Halo 1-3 as proof that sprint is not needed and the fail of reach as proof as to why sprint is not a good thing. If sprint is indeed old as you say then halo did just fine without it.

I dont need to know what these “game modifying armor” stuff is. All I need to know is that people dont start on an even foot to know it bad. See i think powerups should be earned not chosen from a menu but i guess i dont understand the cod kid mentality.

> > copying cod/generic FPs mechanics like perks and sprint is imitation nt innovation
>
> Thing is though, Frankie said they wouldn’t be copies of CoD’s system. We literally know NOTHING about the “perks” system, other than some know-nothing reporters coined them “perks.” And as for sprint being copy from CoD… Really?
>
> Remember playing <mark>Super Mario Bros</mark>. on your NES? Remember how holding that B button would, you know, make Mario move faster? Huh, so sprint isn’t a modern gaming trend.

Super Mario 3, best game before Halo. Now that I think of it, you could pick up ‘equipment’ in the form of power-ups in Mario, so thats not new either.

If people only wanted completely new experiences for every new game they would move on to other franchises; you don’t build a fanbase by discarding or mutilating everything about your previous game.

‘Innovation’ as you call it is fine, but not when it changes the majority of your in-game experience.

Thanks for everyones feedback. Greatly appreciated and yes, when I say innovation, I definitely mean something never before seen in a game, I honestly have faith in Frankie and 343i.

As long as these perks aren’t like CoD then LFG.

> copying cod/generic FPs mechanics like perks and sprint is imitation nt innovation
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> CEs 2 weapon system was innovation
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> H2s console online was innovation
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> H3s forge was innovation
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>
>
>
>
>
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> Both sprint & perks are being too late to the party/ imitation. And that’s not even talking about how it takes a dookie on the core of halo that CE-3 maintained all while adding true innovation

It is not like it’s “copying and pasting” the exact COD formula for it though. Just about EVERY game “borrows” or “reiterates/reinvents” an idea from another game.

Not to mention, in most senses, “Imitation is the sincerest form of flattery”.

How often do you hear Devs publicly state “THEY STOLED OUR IDEAZ!!!” and rage about it?

I rarely have. It’s it’s not something that was indoctrinated by COD or solely owned by Halo, etc, etc.

If it works, it works. It’s not like they’re throwing camo paint on the MJOLNIR and sticking you with a noob-tubing FAMAS.

Quit overlooking something that the devs - you know? Those people spending money and building your favorite adventures for ages - would like to try.

if the OP is saying scrap everything and start over then I agree. but personally I want halo and CoD to stop clinging on to life with desperation. I mean scrapping everything to make new game play just to bring back some players is a clear sign of desperation.
CoD won’t change, because everybody knows it’s to late for such a bold move from it’s 10000000000000000 different developers. lol.

I’m more of a casual player myself, but I definitely agree that the best thing for Halo 4 would be to have the competitive and casual settings be as close as possible. As it stands right now in Reach, casual players are playing a completely different game than what is offered in the MLG playlist and I think this hurts both communities.

Innovation is always good, but only when it’s actually positive. And in the ten years of Halo, it hasn’t been. Since Halo 2 the changes have mainly been bad or mediocre, loads of good features have also got removed in the past ten years.

Innovation is a double edged sword, it can either help the game or totally destroy it, the latter is what Halo has been doing for the past ten years. The formula should be maintained alongside innovation, otherwise the game loses everything people started playing it for. But, in contrary to popular belief, preserving the formula does not equal making the exactly like the original trilogy.

There is a lot of room for improvement in Halo. But at the same time, there is so much more room for failure, proven by ten years of bad decisions and maintenance of the franchise.