Why doesn't ranked have a radar?

It does not appear any different color than white for me as I read this.

Yes I do think you’re joking because the whole point of SWAT is no shields + one-shot headshots.

What’s more skillful? A ninja on someone because you waited for a red dot? Or a ninja where you used your own map awareness and sound of footsteps and anticipated the enemies movement ? ENORMOUS skil difference there. Absolutely not debatable. You’re crazy if you even attempt an argue to that.

Having to hold crouch to “sneak” around the entire nap so someone doesn’t see a red dot on their screen…wow…how skillful…that has to be the weakest argument ever. People bring that up now and then and it’s so easy to put to rest.

Crouch serves other functions, and dampens footsteps along with its other uses. If its competitive settings desired, these are the maximum competitive settings. It went back to old tournament settings.

If maximum competitive settings are not desired and you just want ranked settings, then yea there was a motion tracker in ranked. It’s obviously more skill based without…why do you think the tournaments of back then had no motion tracker? Why do you think halo 5 attempted the hybrid motion tracker with hcs settings? Why do you think this game just took it out completely?

We need 2 types of playlists. Social (casual and generally easier) and ranked (emphasis on competitive settings for player skill)

Looking at a red dot on your screen is not a skill…

People definitely have some mandela effect -Yoink!- going on - I see so many people thinking radar has never been a thing.

Its been in ranked but wasn’t in every single playlist or the tournament settings. If players want maximum emphasis on competitive settings and skills, then it is disabled or modified. The mlg playlist back in the day had

  • no motion tracker
  • damage 110%
  • movement speed 110%
  • shield recharge rate 90%

Ever wonder why it feels like your shields take longer to recharge in this game? There’s your answer. If you don’t believe me, look up mlg settings yourself.

The main problem i see here, is that we aren’t giving the casual players what they deserve. They deserve a casual experience and it’s apparent that the settings of player speed without strafe acceleration is a pretty big skill gap. Halo 3 is a great example of how to differentiate competitive vs casual. It did have the standard ranked settings too, which differ from tournament settings and isn’t what the mlg playlist had.

Its like i told the other guy. If it’s maximum focus on competitive skill desired, then the settings are changed and motion tracker/radar is either disabled or modified. That needs it’s own playlist if there’s going to be ranked playlist with settings that provide a motion tracker. Which is fine.

Basically it CAN have a normal ranked playlist, and then a tournament settings playlist should the devs decide to do that. Halo 5 (in its team arena) attempted to hybrid the motion tracker to where you only appear on it if you shoot, sprint or use an ability. It’s a decent middle ground for a ranked radar, and they used it in their hcs settings, but it honestly can have a standard motion tracker if that’s what the players desire. We just can’t go around pretending that it takes more skill to look at a red dot on the screen vs using your own map awareness. Its the entire reason tournament settings are different. Understandable that not everyone may care about that, but some enjoy the tournament settings and aspect of focusing on the more competitive nature of the matches with those settings.

I could say the same about your BR starts or having any headshot weapon or even power weapon… how much more skill does it take to kill someone in one shot vs 2 shots??? And if you think social is less skillful because “Muh lack of radar” then you are a fool. A true solider does not toss his m4 away becaue 'it’s not skilful to use it, A true solider will use anything to their advantage terrain,radar, vechiles, and weapons I would argue that social due to it’s social nature and randomness takes more skill because you have less of an idea who your facing and what skill level they are.

using your hearing to hear someone come around a corner is not a skill either.

I Still think ranked should be AR"s only and no headshot bonuses…

Amazing arguments there buddy. I suggest talking to the organizers of the tournaments to change the settings to the social playlist. I’m sure they’ll listen. Might wanna hurry though. I think Raleigh is next week. We wouldn’t want them performing in settings that aren’t competitive now would we?

Naa you can have your pompous elietist snobissh tournaments I’ll play with randoms while you stick your phat noses into the air saying I have no skill…

Never said you have no skill, nor am I en elitist. Look at my other replies where I advocate for social settings settings change…but for you to pretend there’s a reality that doesn’t exist when there’s players playing at the top against each other using the most competitive settings and basically attempt to make an argument that the exact opposite settings should be the competitive settings? Come now. You should know that’s a horrible argument bro.

Your skill does not matter. You don’t need to be a pro, an onyx level player etc, none of that matters. You do Need to understand why the settings are the way they are though, and why they’re used in tournaments…tournaments are designed to be competitive are they not?..

Read the other reply I made in this thread detailing my thoughts on it. Was maybe right before I replied to you.

Okay, so we’re being insulting here?
It’s not enormous skill difference having your audio turned up so loud that you can hear footsteps and ninja someone at the cost of hearing loss (like I have from doing this for years in games). Hearing and seeing are 2 of your 5 senses @Pheinted, they’re not any more or less skillful than the other, but having a motion tracker is great for hearing loss certainly.

Having to hold crouch to “sneak” around the entire nap so someone doesn’t see a red dot on their screen…wow…how skillful…that has to be the weakest argument ever. People bring that up now and then and it’s so easy to put to rest.

How one uses a tool determines their skill. Removing tools does not raise the skill ceiling, ever.

then yea there was a motion tracker in ranked.

No one needs you to admit what we all know but for one guy who argued it for hours. This entire post is talking about ranked. It’s not called HCS, its not called tournament, it’s not called MLG, it’s called ranked.

It’s obviously more skill based without

You are incorrect. Removing a tool does not increase the skill ceiling.
When a higher skill player gets turned on because of a tool, if the higher skill player loses the fight despite having additional time to fire while the lower skill player has to turn and adjust their sights to a target they didn’t already see, then the higher skill player wasn’t actually higher skill, whether there was a motion tracker or not.

why do you think the tournaments of back then had no motion tracker?

Because people like you misunderstood or didn’t even have a concept of what a skill ceiling actually is.
Because people like you felt it was “cheap,” “cheating,” “unfair,” or whatever words folks had to come up with to cope from losing a firefight because of a tool they also had at their disposal.

Looking at a red dot on your screen is not a skill

I can play that logical fallacy game too.
Looking at your reticle is not a skill.
Looking at your ammo count is not a skill.
Looking at your grenade inventory is not a skill.
Looking at your shield strength is not a skill.
Hearing sounds is not a skill.
Pressing a button is not a skill.
Absorbing information and applying it tactically is a skill, always.

We need 2 types of playlists. Social (casual and generally easier) and ranked (emphasis on competitive settings for player skill)

We already have those 2 types of playlists. It’s simply that the ranked playlist is not using the ranked settings that have been the default for many many years. That’s where this issue is arising from. If folks want to feel superior and get away from their “wah I was turned on by the cheating radar user” feelings, they can go scrim in custom games or participate in the actual factual HCS tournaments that are outside of matchmaking. Until such a time as 343 Industries actually creates a separate mode/playlist for those who want that from those who play the true ranked settings, this one and only ranked playlist should hold the traditional settings they have for practically all of Halo’s multiplayer lifetime.

Social has radar? You think 18 meters is worth having a radar? Just make 24 m radar for social playlists

Your arguments over skill are all false. Not sure why you even attempt any of those arguments. The competitive settings for tournaments exists for that reason…because they’re more competitive and more emphasis on player skill…end of story. You can’t debate any of that with anything you’ve said. Try and arm wrestle them to change competitive settings for the tournaments if you want…it would be pretty funny to see the reply chain…if what you said took more skill, the settings would obviously reflect that…you and I both know they don’t.

You’re right though. An easier ranked mode with a motion tracker could exist. It’s been in halo, and it’s good as long as we have the more competitive experience available to us that has more emphasis on player skill. Right now the casual players don’t have such a great outlet because their settings aren’t different enough than what we have in ranked right now in other aspects. Halo 3 is a good example of what 2 separate modes should play like. Your casual experience and your “hardcore” experience.

Mlg settings (not ranked, not even for BMS) were

  • BMS 110%
  • damage 110%
  • shield recharge rate 90%
    -motion tracker disabled.

Casual had everything at 100% and included motion tracker. It made the aiming much more casual friendly and recharging shields compliments that experience.

On top of this, other halo games also had the game playing very differently in the 2 modes. Ranked wasn’t even the same settings as the hardcore modes. The reasons for that are obvious. Motion tracker…again…disabled. settings are available to be looked up across the halo games if you don’t believe me.

In halo infinite our BMS is pretty fast and without strafe acceleration. Pretty tough for casual players to aim. Our shield recharge rate feels like it takes longer to charge, kinda makes sense why after reading what I just wrote. Theres a motion tracker, with many players saying it’s useless…it doesn’t “help” enough.

What kind of motion tracker should standard ranked have and what should unranked? Do you feel like the 2 should be the same? I personally think the movement speed should be changed for casual play tbh. Radar is something you know how i feel about. I personally don’t mind the hcs take how it is in halo 5, but going off what you said you want a standard motion tracker. Not hcs styled, and definitely not completely absent. That bit about movement speed i said would only apply for unranked. I see too many people struggling in their games, and the games feel way too sweaty and stressful for them.

The argument over what takes more skill or not doesn’t really matter in the end though. What matters is that we just in general need more playlists anyways. A hardcore mode, a casual mode…and a standard ranked mode sure why not.

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Sounds like you want to play cod

That is what we are saying. We need more than just 1 ranked playlist that uses the Halo Championship Series ruleset, the current ranked playlist needs to be renamed to Team HCS or Team Hardcore, and they need to add new ranked playlists, with radar and grenade hitmarkers, like Team Slayer and Team Doubles.

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