Seriously I don’t get it, just add them all and let us play whatever and whenever we want!
The player base may not be enough to properly populate all the playlists.
So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
It has been theorized that their servers cannot handle a large number of playlists. Whether this is true or not is anyone’s guess.
> 2533274795123910;2:
> The player base may not be enough to properly populate all the playlists.
> So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
That makes sense
Because then the game might end of like Titanfall, which has a ton of playlists and no one in any of them. There has to be a limited number of playlists to ensure each on is populated enough for people to be able to find matches easily.
> 2533274889558034;4:
> > 2533274795123910;2:
> > The player base may not be enough to properly populate all the playlists.
> > So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
>
>
> That makes sense
Call of duty has a gamemode called destruction in black ops 3. It’s not a popular mode at all, but yet they bring it back. A lack of players is no excuse to not include a mode.
> 2533274795123910;2:
> The player base may not be enough to properly populate all the playlists.
> So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
Yep. This is exactly what it is. Especially with this game’s daily payers being pretty low compared to previous Halo games.
> 2533274988394857;6:
> > 2533274889558034;4:
> > > 2533274795123910;2:
> > > The player base may not be enough to properly populate all the playlists.
> > > So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
> >
> >
> > That makes sense
>
>
> Call of duty has a gamemode called destruction in black ops 3. It’s not a popular mode at all, but yet they bring it back. A lack of players is no excuse to not include a mode.
Are they bringing it back now and then like the weekly rotations or whatever it’s supposed to be? Or is it back permanently?
Eeeeither way, lack of a foundation player base is indeed a good enough reason not to include too many playlists.
You’re not going to enjoy sitting in the lobby waiting three or four minutes for a game that most likely will be unbalanced and / or laggy.
Or rather, I don’t know about you specifically but from personal experience and from others I’ve seen state the same thing I said it.
The server resources are better spent on other tasks than keep a near dead playlist on life support.
I say this having seen a multitude of my own beloved playlists having met that fate.
Halo 5 might not be able to handle it. MCC couldn’t, and while MCC is MCC, Halo 5 does have some pretty notorious stability issues.
Too busy making 8 more variants for warthogs
It’s probably like some have said, to keep playlist populations up. However, if they had a lot of playlists and game modes at launch, odds are that wouldn’t have been a problem less than a year after release.
> 2533274795123910;8:
> > 2533274988394857;6:
> > > 2533274889558034;4:
> > > > 2533274795123910;2:
> > > > The player base may not be enough to properly populate all the playlists.
> > > > So rather than having 20 different playlists where a few goes above 1000 and the rest below, they choose to have less and keep population of them up.
> > >
> > >
> > > That makes sense
> >
> >
> > Call of duty has a gamemode called destruction in black ops 3. It’s not a popular mode at all, but yet they bring it back. A lack of players is no excuse to not include a mode.
>
>
> Are they bringing it back now and then like the weekly rotations or whatever it’s supposed to be? Or is it back permanently?
>
> Eeeeither way, lack of a foundation player base is indeed a good enough reason not to include too many playlists.
> You’re not going to enjoy sitting in the lobby waiting three or four minutes for a game that most likely will be unbalanced and / or laggy.
> Or rather, I don’t know about you specifically but from personal experience and from others I’ve seen state the same thing I said it.
>
> The server resources are better spent on other tasks than keep a near dead playlist on life support.
> I say this having seen a multitude of my own beloved playlists having met that fate.
They could have given us a plethora of playlists from the start, then when they saw a playlist faltering, they tuck the game modes from said playlist into Action Sack or something and alert the players of the change. Players who like the game mode get to keep it, a dying playlist gets its plug pulled, server resources are more efficiently spent. But this population problem was artificially constructed by 343 and Microsoft with their handling of Halo 5. They released an unfinished game with, arguably, the worst campaign in the series, and the population suffered in turn. It’s sad to watch a release with such potential crash and burn so soon after launch.