The fact that they launched a AAA game in damn near 2022 without those features is mind boggling to me. The game is already not optimized that well, and upscaling tech would not only make the game look better, but run better as well. Instead we’re stuck with the resolution scaling slider which like works, yeah, but nowhere near as well as DLSS and FSR.
Great question; I know a guy I can ask about that.
Update: I asked my buddy at 343 who’s an engineer and he said 343 has their our own dynamic res + TAA solution. Dynamic res gets turned on if you set and minimum frame rate. If minimum frame rate is turned off then dynamic res is turned off. He said 343/ tech works better then DLSS and FSR.
That is complete and utter bollocks LMAO.
The TAA solution that Halo Infinite has is god awful and smeary beyond belief with more Ghosting than a Haunted house at an amusement park. And no even with dynamic RES turned off the game is grainy as balls you are either lying or your Engineer friend is smocking crack.
I have zero issues with my PC so maybe it’s a “you” problem and not a Halo problem. I hear very little about these issues amongst other PC players, ever.
Sure you don’t hear people talking about the terrible visuals on PC. It is a problem and not a just me problem. There’s no excuse for TAA that blur’s the game and is not optional.
People that can’t see the TAA ghosting or don’t see it as a problem need their eyes checked. In motion the game is a mess at any resolution.
I also hope they add DLSS in a future update. VSYNC & VRR are still broken in this game (Digital Foundry have covered it multiple times). I think Season 3 we might see FSR at least because they are implementing raytraced shadows for some reason. Generally any game that has raytracing options also has a DLSS and/or FSR option to keep performance good.
I have zero visual issues what so ever. Game runs at a consistent 240fps and is easily one of the best looking games on the market period.
BS. On low quality settings with a top of the line PC rig you might be getting 240fps. It’s definitely not the norm for players on PC.
Check out this post and try these settings. If y’all still have issues after this then it’s your rig not the game. I have zero issues
https://forums.halowaypoint.com/t/high-fps-settings-for-halo-infinite/506716
@ItzTheDay is the dude to talk to about getting the visuals looking good and keeping good frames.
We need to know more…
Hearing “this is the only game that does it for me” isn’t enough.
What’s your PC specs? GPU, CPU, RAM?
XMP enabled? ReBar enabled?
Win10 or 11? Is your OS “out of box” or have you done any regedits?
What’s the make and model of your monitor?
What framerate are you getting in game? If you have hardware info, you can use that to get your minimum, max and average FPS. Just set up a custom game with bots. When the game starts, reset values and then start logging. That info is under RTSS.
TAA looks horrid in every game I play so I disable it, and Halo Infinite has the worst implementation possible it’s not my settings and it’s not my Set-up TAA is forced on. XMP II enabled so is Rebar Windows 10 no regedits I get around 190 FPS in game.
Like I cannot fathom how people think the game looks fine they have to be blind to the ghosting artefacts somehow. Even the sharpening the game comes with looks awful on a 1440p Monitor which most here likely don’t even have. Best looking game on the Market my -Yoink!-.
i7-10700K
Nvidia 3090 Founders
32GB DDR4 3200 MHz
Samsung G7 Odyssey 1440p 240hz
Halo doesn’t look bad, but I have never claimed it to be the best looking game. I’m a fan of Samsung monitors, not so much a fan of their algorithm tricks (if you know you know). I’m on a Neo G9 and I do not experience the blur you are. I also have the CHG70 (pre G7) and a G50A (IPS panel) that shows no issues.
Are you running the latest firmware on your G7? 1014.1 is the latest.
27" - https://www.samsung.com/us/support/downloads/?model=N0054074&modelCode=LC27G75TQSNXZA
32" - https://www.samsung.com/us/support/downloads/?model=N0054074&modelCode=LC32G75TQSNXZA
You could be getting a lot more then 190fps, I was getting over 240fps on my Neo G9 with my Strix 3080. I have a Strix 4080 now and I still use my settings but I’m using 100% resolution scaling. Try my settings, both Nvidia control panel and game settings, and report back with your results…
Nvidia Settings
There’s only a few settings you need to change for Nvidia
Use the advanced 3D image settings
Manage the 3D settings
-OpenGL rendering GPU: Set to your GPU
-Power management mode: Prefer maximum performance
-Preferred refresh rate: Highest available
-Texturing filtering quality: High performance
The above settings reset back to default whenever you update the driver
Halo Infinite settings
FOV: 102 (personal preference but higher FOV does tax FPS)
Borderless Fullscreen: Check
Resolution Scale: Set to lowest (this is the most taxing setting, for me it’s set to 53% 2714x763 from a native 5120x1440 resolution)
Min Frame Rate: Off
Max Frame Rate: Unlocked
VSync: Off (Use G-Sync if you’re able to)
Anti-Aliasing: High
Texture Filtering: Ultra
Ambient Occlusion: Medium
Texture Quality: Ultra
Geometry Quality: High
Reflections: Low
Depth of Field: Medium
Shadow Quality: Low
Lighting Quality: Low
Volumetric Fog Quality: Low
Cloud Quality: Low
Dynamic Wind: Off
Ground Cover Quality: Medium
Effects Quality: Low
Decal Quality: Medium
Animation Quality: Auto
Terrain Quality: Medium
Simulation Quality: Ultra
Flocking Quality: Off
Async Compute: Off (you can try toggling this on and off, but usually for Nvidia you’ll get less FPS with this on)
Blur: 0%
Screen Shake: 0%
Exposure: 0%
Speed Lines: Uncheck
Sharpening: 60%
We have the same settings, I’ve been a PC gaming enthusiast for many years now like Rig is water cooled. The whole thing is even overclocked so I know sorta what I am doing. Still appreciate the help you know what you are doing clearly.
I do get more than 190 FPS, but that is the “average” at 120 FOV
I am running on the latest firmware on my monitor even GPU and motherboard so on.
The issue is TAA itself I cannot unsee it the game looks alright when standing still but as soon as I move I pick up on the Ghosting and the slight grain. It’s aggravating because every time I bring up the issue, nobody else sees the issue except for fellow TAA dislikers.
It did get better with the recent updates but, I cannot for the life of me see past it. Like TAA does slightly the game in motion. It’s not as crisp as it should be like other games (Overwatch, Siege. MCC, Destiny, etc)
Sounds like you’re just really sensitive to TAA. I’m that way with FXAA.
I really dislike their implementation of TAA in this game as well. It’s remarkable to me how a game made in this day and age played at 4k can have less clarity than old source games. Don’t get me wrong, the level of detail is vastly superior to what you would have gotten in games like Portal or Half Life 2. It’s just that in motion in Infinite there is a blur that is very noticeable. I hate it. For this reason I really wish they did have DLSS and FSR as options. I know sometimes those can be blurry and introduce ghosting as well, but at least we’d have a few more options to try, and maybe one would end up being less blurry than the TAA currently in the game. IDK, but I really would prefer if we could just disable it.
I really am even dislike FXAA and all its variations. Like I would rather have no anti aliasing tech.
Yeah, old games used to be so much cleaner and over the years only get cleaner when compared to newer games. With Developers seemingly obsessed with filmic filters and blurring just so it looks alright in screenshots.
Like why can’t games just be clean and clear it feels like Devs want games to be able to run on everything and look roughly the same on all platforms.
TBH, 343’s TAA and DRS tech is not on par with DLSS for image stability and a lack of TAA breakup - though DLSS might be worse for ghosting than 343’s TAA, depending on how 343 does motion vectors in their engine. Their tech might be on par with FSR, as FSR has a lot of the same failings as generic TAA solutions. Their TAA solution, specifically, is really grainy and blurry in motion. You lose a lot of the interior surface detail in the environment and in effects. One of the best examples is the shock rifle. If you move the camera around quickly there is a ton of breakup in the electrical effects at the end of the rifle. There’s also a ton of pixel crawling on things like Chief’s hand as it sways while standing still holding the energy sword. Probably the only TAA solution that I’ve seen that actually works really well, without a bunch of breakup, is id’s solution in Doom and Doom Eternal.
UE4’s TAA solution is worse than 343’s, to be fair - but only specifically in the amount of breakup present in things like semi-transparent effects. Gears 5 is one of the best looking UE4 games, but riding around in that stupid skiff thing in the snow and desert you can see just constant breakup of the dust/snow effect coming off the skids. This is a TAA aberration inherent to UE and is constant in so many effects, to a much worse degree than Infinite.
The ghosting with DLSS would also heavily depend on what version you’re using. Several version of DLSS are just awful to be honest, but 2.3.9 and 2.4.6 are stellar.