Why does the sniper have bloom from the hip?

Or, maybe, you just don’t notice it cause it doesn’t bother you. I don’t notice the bloom, personally; that doesn’t mean it isn’t there. Just means I don’t see it cause it isn’t something I have a problem with.

That’s basic psychology; people notice things they don’t like more than anything else. I notice getting killed by people I couldn’t see on radar all the time. I don’t see other people complain about that so much, not because it doesn’t happen, but because it doesn’t bother them like it does me.

And beyond that, I mean, it happens to me - don’t know what else you expect me to say if you’re just gonna claim “no it doesn’t,” I can’t really respond to that. Yeah… it really does. It happens a lot, and it’s really annoying.

so youre telling me youre consistently matching people who have better sniper aim that top 100 players? i find that very hard to believe.

I’m telling you I highly doubt top 100 players actually can’t land perfect no-scopes every time when playing social modes against typical players. I’m also telling you I think most decently good sniper-users can do the same, based on my experience. Lastly I’m telling you that scientifically you’d be unlikely to notice even if this is the case in your own experience, since clearly it’s not something that bothers you.

if i was getting railed by a sniper i would be bothered and i would notice, i dont get bothered because its not happening. i can confidently tell you that youre not matching people that good with a sniper because of how similar our stats are, if im not matching them then theres no reason the matchmaking would make you match those people. youre either heavily overexaggerating how good people are or youre walking out in open areas a lot and youre really easy to get picked off by a sniper, so you end up thinking theyre really good with the sniper, when in reality its that you just make yourself really easy to get sniped.
also i was literally watching the #1 mnk player today and he picked up the sniper and missed multiple shots on people doing basic movements, if hes missing on people than i guarantee people in our lobbies arent walking aim bots.

In the matches i get in everyone for the most part avoids the snipe unless we’re on behemoth. I’ve played over 420 games and i can count on one hand the number of times I’ve been up against someone who is really good with the snipe. The thing is terrible, and i’d go so far to describe it as a wet fart of a weapon in its current state.

Again, not sure how I’m supposed to respond to you saying “nope that thing that’s happening to you? That doesn’t happen. Why? because it doesn’t make sense to me.”

You can claim you’d notice it all day long, but anybody will claim they’ll notice anything; it has been proven that they typically will not if it isn’t something they are actively worried about or frequently annoyed by.

Now, maybe I do make myself an easier target than others based on the way I play and I can’t really argue that. I’m generally poor at dealing with snipers. But, if that’s the case, I’m far from the only one because it happens to enemies when I’m on a team with the sniper too. When I talk about every other game, I am including that; just as often the ridiculously good snipers are on my team as the enemy team. And it’s no less annoying when one of my allies is doing it. It still ruins the whole dynamic of the game.

im saying youre no because our stats are so similar that our sbmm would be the same and therefore our matchmaking would be the same, so it would make no sense at all for you to match these people and for me to not match them.

i can claim i notice it because i have gotten railed by someone with the sniper a few time and trust me, anyone in my house can i agree that i noticed it.

the only reason you would be matching people with that good aim at the low sbmm rank we’re at, would be because youre really unlucky with cheaters. i know for fact that people at our sbmm level are not good enough to do that and if they were good enough to be living aim bots than that means we would also be living aim bots.

The problem with eliminating bloom from the Sniper is that it gives it too much functional utility when its role is as a designated long-range weapon. It still rewards skill by getting close range no-scope headshots, but discourages trigger spam in QCC because it can kill in two shots. I really don’t see any problem with the bloom.

The bigger problem is the accuracy of the AR at range preventing you from being able to be scoped-in unless you’re completely outside of their view. It makes the Sniper feel somewhat useless save in situations where you can keep yourself hidden, which is difficult to do with the scope glare. But eliminating the scope glare makes counterplay very difficult. Unreasonably so, especially for a weapon that can kill so quickly at such safe ranges.

it has bloom on the first shot too, so its not even like it has perfect accuracy on the first shot and then bloom on rapid shots, it just has bloom from the start that just gets worse the more you shoot.

The first shot goes exactly where the reticle is placed. You shouldn’t get more than one shot with a Sniper at close range. Take one shot and make it a headshot, or lose the engagement.

id love that, but not even the first shot is guaranteed to go where you aim. i tested it and i can tell you its doesnt.

I also tested it, and it always went where I was aimed. Maybe it’s range-dependent? I was fairly close to the enemy in my testing because I figured it was a more accurate simulation of a realistic game scenario; I’d switch to something else if the enemy was a bit further away and I had time, so I didn’t test it from further away.

it shoots like a cone so the farther away they get the less youre chances of the shot hitting are. i would like it to just be always perfectly accurate on the first shot.

I think you place far, far too much weight on Halo’s sbmm system. No sbmm system is good, but Halo’s has always been one of the worst. I’ll play with 3 of my friends and one game is a steamroll, the next is even, the next we get steamrolled ourselves. If sbmm were accurate enough for what you’re saying to mean anything, games should tend to be relatively close most of the time because we should generally get matched with similarly skilled players. That is not the case even a little bit; in this game, like in every other Halo, we end up facing players of far lesser or far greater skill just as often as players of similar skill. Thus, either there is no sbmm system in play or the system that is in play is not effective at what you’re claiming it does.

That’s not even to mention the fact that most really good players use smurf accounts so as to not have to deal with sbmm systems, and being F2P Infinite is even more susceptible to that.

And even beyond all of that, there is the fact that being good with a sniper doesn’t make you good at the game in general, nor does it mean you typically do well. I have played many games with people who are really bad at footwork and making smart decisions and so do really badly, then grab a sniper and go on a hot streak, only to sink back to being terrible again. There’s many facets to the game and skill in one doesn’t necessarily equate to skill in the others. Perhaps that is why these “top players” you speak of aren’t god-tier with the sniper; they’re likely better at other, more prevalent parts of the game.

The sniper was already rather difficult to use very well in close quarters due to having low aim assist, magnetism, and slow rate of fire. It never had too much functional utility.

With bloom in place, some of your kills with the sniper are going to come down to luck rather than your own accuracy or merit. The problem with bloom is that it reduces the skill ceiling by making it such that perfect accuracy won’t be consistently rewarded at the same time that an inaccurate player may still end up landing their shots despite not aiming as well. It makes for some unsatisfying or frustrating gameplay experiences depending on when you get lucky or unlucky with the sniper’s bloom upon scoring a kill.

Sniper glare at what cost? Taking away the skill of having spatial awareness, keeping your head down, or looking out for the sniper’s bullet trails? I think a simple kill feed message of an enemy player wreaking havoc on your team with a sniper should be a fair warning; enough to probably force some changes of your playstyle until that player is dealt with, especially in larger maps.

The sniper is the most accurate gun in all of the games, the smallest reticle. Every other halo game the sniper was on point, no adjusting for lag, no leading your shots, it was were you pulled the trigger the bullet would go. The “realistic” argument shouldn’t come into play because if, if it was realistic and lore accurate things would be way different. But back to the sniper, the bloom makes me not trust the gun and with the fire rate slowed from previous games, if I don’t get “lucky” that there is no bloom on my first shot then I’m dead before I can fire again. So no rant, just a gentle, please change, it will make the game so much better. Cheers!

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I’m gonna weigh in on the side of removing the bloom from the sniper. It’s a Power weapon why should it have more of a handicap in CQC than the Stalker or Shock rifles, which are a tier below it.

Edit: No the sniper is not perfectly accurate on first shot, just went and tested it.

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This is the Preferable system, but it is not the system that is in place.

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if its gonna have bloom it should at the very least have perfect accuracy on the first shot. pray it gets changed soon.

You’re not firing from the hip. Your character is using their targeting reticle to aim their weapon.

Hipfire literally is not in Halo. Characters are always aiming down their sights. The terminology doesn’t apply.

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