Why does the sniper have bloom from the hip?

To answer the question logically, it’s to prevent people like Dr. Disrespect from hopping into your match and headshotting 4 people in a row at the maximum fire rate.
For us normies, I would agree, all it does is make our aim seem even worse if we have to follow up with shots on the same enemy because we missed the headshot. But the reality it’s to keep the skill ceiling from being too high.

i mean tracking is inherently easier on controller but i dont see them making tracking harder or reducing aa to balance it to mnk. im not saying controller is broken, but i just dont see getting rid of one of the few advantages mnk has over controller as something that makes sense but leaving all the advantages controller has without change.

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unless you have aim bot the chances that youre gonna walk around and always get head shots from the hip with every shot is very unlikely unless youre against really bad players. the sniper can only get 8 kills max because you only get 8 shots when you pick it up. its only there a handful of times in a match and it also has the highest skill ceiling out of all the power weapons and is the hardest to use. the sniper is simultaneously the strongest and the weakest power weapon because for the vast majority of players its gonna be too hard to use and therefore the weakest, but for the small amount of players its good for, they have to deal with their skill with the gun being capped because bloom makes luck now a factor to whether their gonna get their kill or not. the sniper would be completely balanced without bloom, it was in other halos.

putting a cap on how good someone can be with something is stupid no matter how good they are with it. if someone is good enough to never miss, they deserve to take full advantage of never missing, not get rng to make them miss occasionally even tho they aimed right at them. the skill ceiling can never be “too high”

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Meh. Just reload on the third shot.

I disagree that it’s the hardest to use, if for no other reason than because about every other match there’s someone landing consistent headshots with it and getting killstreaks that last as long as it takes to get yet another sniper, which is one reason why the number is not limited to 8. They grab the sniper, use it to kill anyone who comes nearby, and in 120 seconds (or whatever the power weapon timer is for that map) they have another one.

It is a regular occurrence both to get no-scoped over and over again by someone who clearly can do it without fail, and to have someone go on 10+ kill streaks while holding a sniper and continually keep picking up more sniper ammo. This happens both when that player is on my team (which ruins the game because they just kill every enemy I see and I can barely even play) and when they’re on the enemy team (which ruins the game because if I step a toe outside I die instantly).

It can’t be cheating or some exceptionally skilled player because it happens about 50% of the time I play a map with a sniper on it. If it was that hard to do, it would happen very, very rarely; once in 20 matches maximum. Not every other game.

And don’t give me that “you’re just bad get gud” garbage, we all know it doesn’t mean anything, and this is not just a problem for me either. It happens even when the person is on my team, and it’s no less annoying.

theres bloom on the first shot, not just after you shoot multiple times.

first shot accuracy isn’t called bloom.
And I think it’s accurate enough. The shot doesn’t encompass the entire circle but it seems to hit in the dead-center on the first shot. I think the trajectory of the shot lags a tiny bit behind when you move the reticle, and it’s not quite a hitscan like previous rifles.

My suggestion, go for 60,000 points in the third weapon drill for the S7. The highest anyone has gotten is 62,200 and my highest is 34,000.

Halo isn’t based around “Hip fire” though, so that’s just wrong.

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I disagree. The SNIPER rifle isn’t based on hip fire, yes. But most of the weapons do not have or need scopes.

how is it not? you get kicked out of your sights when you get shot a single time and for most of the weapons in the game ads has no affect on the gun, it just gives more zoom unlike most other games where ads will give more accuracy and other benefits.

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well either way i still dont like bloom and imo the hip fire accuracy needs to be perfect accuracy, not rng accuracy.

i find it really hard to believe that your matching players that much better than the players i match, especially when we have very similar stats and therefore should be matching the same kinds of players. i also find it hard to believe that every other game youre matching into the lobbies of the top snipers who rarely ever miss. i also find it hard to believe your matching people this good with the sniper who rarely miss but i see top 100 players who go around with the sniper and miss multiple shots with it. its painfully obvious that youre pulling this out your -Yoink!- or just way overexaggerating how good people are.

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I just don’t feel that it is any less accurate, your ability to aim is what changes.

i tested it. i would shoot from the hip at a target in the shooting range and it would miss then i would ads in the same spot and it would be on their head.

the halo 1 pistol kinda taught us bloom is necessary or the better player just straight pwns. like 9x outta 10. I remember playing it at lans where one team would just go like 50-5 every single time. or youd have that one sided CTF that took like 4 hours because the best players refused to actually play the objective and you’d have like 4 players with like 100 kills and 5 deaths and laughing about it. with bloom and respawn they play more like spartans. I mean have you seen 300? lol good movie. instead of that one guy that can avoid all damage and pwn people with three shots… EVENTUALLY you get a “THIS IS SPARTA” from the whole other team.

basically it was about fixing being able to screen pop shields in the blink of an eye. which was good strategy but once they made weapons respawn without timers os/invis too. because of server issues with xboxlive. they had to level the aim out too. doing this with the sniper rifle is just another rendition of balance. like teamkilling in 12v12 being gone. its like casual csgo vs competitive you can run through teammates in 12v12 because imagine 10 people at site trying to get around in a laggy server. and you want bloom gone on the sniper rifle? lol. put all 12 people on the same player square since they can walk through each other. and noscope no bloom their head. the game will crash… lulz. nah jk. but you get the idea.

the better player should win, thats the whole point of being better. if someone is worse they shouldnt get some garbage mechanic to help them, they should lose, because theyre worse. i dont see rng on whether my skill matters as a good thing and i dont see mechanics to help worse players beat people better than them as a good thing.

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The problem with modern gaming in a nutshell. Add enough rng elements or low skill ceiling items to make it fun without ever improving. We already have SBMM, so I really don’t think we need anything else.

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its also insanely in accaurte from the hip or even when scoped in. the other day i was on behemoth at the snipe spawn and i tried to hit some one who was AFK by one of the base ramps. my reticule was right on his visor i fired 2 shots both missed i moved the ret. to the top of his helmet and finally got the kill. this sniper is broken AF.

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for me the ads tends to be fine, but the hip is very inaccurate and it shouldnt be.