Why does the plasma pistol not stun vehicles???

So I’m getting swarmed by an enemy ghost, so I revert back to my old Halo training and pick up the trusty plasma pistol. I rev that baby up and let it rip, direct hit, but no, the ghost just rolls over me again. I hope this is a bug and not a gameplay change.

Yeah. That feature definitely needs a return.

I agree, no EMP to stun vehicles is a mistake. It seems like they want to replace the effect with the electricity portion of the sand box (Shock Rifle and Dynamo Grenades). But I dont see why both can’t exist. With the shock rifle it only takes two shots with a shock rifle to stun a vehicle which seems pretty OP to me for a hit scan weapon BTW.

What was nice about picking up the plasma pistol was it had tracking but the ability to hit the vehicle while it was moving was a matter of opportunity. The plasma pistol is still relatively weak to fight with but this feature rounded out the weapon. Now its just not fun to pick up on any large map with vehicles.

> 2533274804514763;3:
> I agree, no EMP to stun vehicles is a mistake. It seems like they want to replace the effect with the electricity portion of the sand box (Shock Rifle and Dynamo Grenades). But I dont see why both can’t exist. With the shock rifle it only takes two shots with a shock rifle to stun a vehicle which seems pretty OP to me for a hit scan weapon BTW.
>
> What was nice about picking up the plasma pistol was it had tracking but the ability to hit the vehicle while it was moving was a matter of opportunity. The plasma pistol is still relatively weak to fight with but this feature rounded out the weapon. Now its just not fun to pick up on any large map with vehicles.

Yeah I feel like the shock rifle should have an alt fire EMP mode where it uses half or the entire mag to do it, and the projectile flies a little slower or something.

I’d also like the brute shot or concussion rifle to return as they were great for dealing with light to medium vehicles by just sending them into orbit

I agree. No one asked for this to be removed, WHY WAS IT REMOVED??

Its been a pivotal feature since halo 3

Definitely found it a bit strange I can’t lie.

im guessing it’s tied to the fact there’s new weapon m damage types now.
Kinetic for actual bullets that are good against health.
Plasma is good for shields.
& Shock/electric for chaining enemies and vehicles.

I can understand the logic behind the change and I’m not too bothered by it I suppose as long as Dynamo grenades & shock weapons are readily available and effective against vehicles as a replacement.

> 2535443305883996;4:
> > 2533274804514763;3:
> > I agree, no EMP to stun vehicles is a mistake. It seems like they want to replace the effect with the electricity portion of the sand box (Shock Rifle and Dynamo Grenades). But I dont see why both can’t exist. With the shock rifle it only takes two shots with a shock rifle to stun a vehicle which seems pretty OP to me for a hit scan weapon BTW.
> >
> > What was nice about picking up the plasma pistol was it had tracking but the ability to hit the vehicle while it was moving was a matter of opportunity. The plasma pistol is still relatively weak to fight with but this feature rounded out the weapon. Now its just not fun to pick up on any large map with vehicles.
>
> Yeah I feel like the shock rifle should have an alt fire EMP mode where it uses half or the entire mag to do it, and the projectile flies a little slower or something.
>
> I’d also like the brute shot or concussion rifle to return as they were great for dealing with light to medium vehicles by just sending them into orbit

It does seem like the Shock Rifle would be a gun that would have some sort of alternate firing mechanism. Seems a little late in the game for it to happen so I’d be satisfied with a simple nerf to stop vehicles. Not sure if we will get the brute shot back, kind of doubt it but it will always hold a special place for me!

It’s not something we really collectively need to unlearn. No vehicle wants to go up against hitscans and this particular tool keeps Grunts in campaign a viable, genuine threat. There is no need to remove this feature, it is very odd to me. Like I GET that they wanna’ push the whole electricity to disable vehicles angle and that’s… like, okay, cool but…

This has been a feature for 14 years. Why remove it?

AIs can still stun vehicles using the plasma pistol. its a bug.

> 2533274865778947;6:
> Definitely found it a bit strange I can’t lie.
>
> im guessing it’s tied to the fact there’s new weapon m damage types now.
> Kinetic for actual bullets that are good against health.
> Plasma is good for shields.
> & Shock/electric for chaining enemies and vehicles.
>
> I can understand the logic behind the change and I’m not too bothered by it I suppose as long as Dynamo grenades & shock weapons are readily available and effective against vehicles as a replacement.

Yeah but the EMP was what made the PP viable in the sandbox, without the EMP it’s hardly with a second look. The noob combo isn’t worth dropping another effective weapon for, and also isn’t really possible in this game given the TTK of the AR etc.

> 2533274804514763;7:
> > 2535443305883996;4:
> > > 2533274804514763;3:
> > > I agree, no EMP to stun vehicles is a mistake. It seems like they want to replace the effect with the electricity portion of the sand box (Shock Rifle and Dynamo Grenades). But I dont see why both can’t exist. With the shock rifle it only takes two shots with a shock rifle to stun a vehicle which seems pretty OP to me for a hit scan weapon BTW.
> > >
> > > What was nice about picking up the plasma pistol was it had tracking but the ability to hit the vehicle while it was moving was a matter of opportunity. The plasma pistol is still relatively weak to fight with but this feature rounded out the weapon. Now its just not fun to pick up on any large map with vehicles.
> >
> > Yeah I feel like the shock rifle should have an alt fire EMP mode where it uses half or the entire mag to do it, and the projectile flies a little slower or something.
> >
> > I’d also like the brute shot or concussion rifle to return as they were great for dealing with light to medium vehicles by just sending them into orbit
>
> It does seem like the Shock Rifle would be a gun that would have some sort of alternate firing mechanism. Seems a little late in the game for it to happen so I’d be satisfied with a simple nerf to stop vehicles. Not sure if we will get the brute shot back, kind of doubt it but it will always hold a special place for me!

Yeah it’s a shame, even if you had to hold trigger for a wind up attack like half the Spartan laser charge time to do an emp attack, just something.

Yes this sucked so bad I actually am hating slayer on behemoth but loving it in ctf. Having a counter besides the nee grenades would be great.

> 2533274953195665;9:
> AIs can still stun vehicles using the plasma pistol. its a bug.

Hopefully you are right.

> 2535443305883996;10:
> > 2533274865778947;6:
> > Definitely found it a bit strange I can’t lie.
> >
> > im guessing it’s tied to the fact there’s new weapon m damage types now.
> > Kinetic for actual bullets that are good against health.
> > Plasma is good for shields.
> > & Shock/electric for chaining enemies and vehicles.
> >
> > I can understand the logic behind the change and I’m not too bothered by it I suppose as long as Dynamo grenades & shock weapons are readily available and effective against vehicles as a replacement.
>
> Yeah but the EMP was what made the PP viable in the sandbox, without the EMP it’s hardly with a second look. The noob combo isn’t worth dropping another effective weapon for, and also isn’t really possible in this game

To an extent, although I find the plasma pistol to be a lot more viable with the noob combo in Halo Infinite that it has been in a lot of past games. Especially considering the sidekick isn’t half bad.

I’d much prefer it to EMP vehicles for sure, but if 343i are sticking to their guns on this one they need to make sure the alternative is a effective solution to neutralise a vehicle.

Water wets, fire burns, plasma pistol stop vehicle !
343, stop rewrite physic law at each game and please respect the continuity

Yea without this the plasma pistol is practically useless now given the kill time is so low with many weapons.

Would it be safe to say this is an intentional mechanic change then, or a bug? And does anyone know if a developer can reply to this thread with an explanation? Thanks

Couldn’t there be two weapon types used for countering vehicles? How about one weapon (example) that just stalls movement of the vehicle (plasma piston) and
another type that stalls the vehicle and also disables the weapon systems (shock rifle or dynamo grenades)? Just a thought…

I didn’t realize that the Plasma Pistol no longer does a EMP. That’s a big yikes from me.

> 2535466321130466;16:
> Would it be safe to say this is an intentional mechanic change then, or a bug? And does anyone know if a developer can reply to this thread with an explanation? Thank

Unconfirmed, but it definitely seems like a bug.

I would not have an issue with this since they added other weapons with this utility. I do have an issue with the plasma pistol’s only utility option now is to bring down shields. If they added a different ability to the charge shot like maybe a pushback effect or area denial effect like the fire from the castor then I would be totally ok with the change.