Why does the DMR beat the BR in mid-range?

Title pretty much says it all.

The DMR beats every weapon (Aside from some automatics) in their respective criteria.

It out-shoots and out-ranges the BR, is more accurate, has an insane amount of bullet magnetism, and overall outmatches it in every single area. Why? Where is the logic behind doing this?

The DMR is supposed to be a long-range weapon. It is supposed to rule LONG-RANGE, not MID-RANGE.

Having it the way it currently is renders the BR, Covenant Carbine (Which is next to useless anyway) and Light Rifle (scoped) almost useless in terms of mid-range combat, which is what those weapons are designed for.

I fail to see what 343i were trying to do by making this weapon severely overpowered. Did they think they were making people happy? Or were they actually TRYING to frustrate us?

And all you people who say ‘Oh this is the way Halo has always been’, should hit that back button at the top of their browser. Halo is now a loadout shooter. The weapons, which I cannot stress enough, need, to be, balanced.

And right now, they’re not balanced. The Boltshot is a pocket shotgun, nothing good is coming out of having Plasma Grenades in the loadouts aside from rewarding cheapos with free vehicle kills, and the DMR is an all-purpose weapon that has thrown balance out the window.

If they’re going to have a ‘skill based’ ranking system, one of the critical factors to making that work is having a balanced weapon sandbox. So that we can actually tell who is the better player.

Right now, if I see someone with a DMR as their favourite weapon, I think to myself ‘Is he actually somewhat good with other weapons, or is he just a bad kid?’.

The game is horribly, horribly unbalanced. Keeping it the way it is would be a fools gambit.

I actually don’t see why they bought the Battle Rifle back when players have the DMR, I’d always figure it’d be one of the other. I do think weapons need balancing as well, like preceisions weapons mainly, the automatic weapons in my opinion are well balanced.

Higher rate of fire resulting in faster kill time

Perfect 5 shots from DMR can kill in
1.6 seconds

Perfect 5 shots from BR kills in
1.8 seconds

That’s why

because you are bad? lol. all trolling aside…practice with the BR

The carbine has the fastest kill time of all the start precision weapons. Hardly useless if you know how to use it.

> because you are bad? lol. all trolling aside…practice with the BR

Even if he does, the DMR still out-powers the BR at medium range, and has far more bullet magnetism and auto-aim. In every game that I play, 3/4 of the players have the DMR as their tool of destruction, even in a small map like Haven or Abandon, which should absolutely not happen.

I dont know why they made the DMR a all around super weapon.

I think the way to balance the BR is to increase its fire rate however it will then out gun the DMR/LR in anything but extremely long ranges because of the higher rate of fire. To fix that, you must add some recoil or it will out gun the DMR at most ranges.

> Higher rate of fire resulting in faster kill time
>
> Perfect 5 shots from DMR can kill in
> 1.6 seconds
>
> Perfect 5 shots from BR kills in
> 1.8 seconds
>
> That’s why

The question is why 343i did so…did you even read?

> > Higher rate of fire resulting in faster kill time
> >
> > Perfect 5 shots from DMR can kill in
> > 1.6 seconds
> >
> > Perfect 5 shots from BR kills in
> > 1.8 seconds
> >
> > That’s why
>
> The question is why 343i did so…did you even read?

Forgive me… Because of oversight. It was not a choice.

They honestly thought because they both fire ounce in about 10 frames that means they must kill at the same speed… Fail.

It depends on player skill.

Somebody just got their butt spanked with a DMR

not enough play testing.it will prolly be fixed once 343 gets back to the office and starts fixing stuff

Before they annouced Halo 4 I always thought if they did make a Halo 4, there wouldn’t be any AAs, DMRs, or Skirmishers.

I remember an interview/article about Reach and one of the questions was something like:
“If Reach has (something that is exclusive to Reach but not in the Halo trilogy), why isn’t it in Halo CE~3?”

Bungie replied saying it was lost in Reach and was never recovered. So that’s why I find it weird that the DMR is back(and the AAs).

Because it’s back, it’s going to destroy the other weapons. I think 343i should make it Bloom out more; like TU-Reach’s 85% bloom or like 90%.

Because the gun is broken and needs to get nerfed back into its supposed role.

Only people arguing against this have it as their ToD.

“Dont Nerf Me Bro”

I will link this, once again.

BR killtime: 1.73
Carbine: 1.63
DMR Killtime 1.47
LR Scoped Killtime: 1.40

Notice how the BR and Carbine are useless.

>

> I will link this, once again.
>
> http://i48.tinypic.com/156e3hl.jpg
>
> BR killtime: 1.73
> Carbine: 1.63
> DMR Killtime 1.47
> LR Scoped Killtime: 1.40
>
> Notice how the BR and Carbine are useless.

Well now, if its been put into an image from tinypic, it must be true… /sarcasm

You do realize tinypic is equivalent to wikipedia being accepted as an educational source right? If not, then you just learned something.

OP, I’d highly recommend practicing with the BR. I currently am almost mastered in the BR and trust me, when you place yourself in good med-range areas to hit and kill people, your only going to be helping yourself.

OP your K/D ratio is better with the BR than DRM on mid range maps (haven, adrift, abandon) so what you’re posting doesn’t hold true for you. I too have an better K/D ratio with the BR on those maps, as I’ve noticed with the majority of players I’ve researched. I’ve seen some players who have a better K/D ratio on those maps but it’s few and far between. I’m not sure if this is because of increased aim assist for BR or maybe the slowdown affect it has against opponents but I think it is the superior midrage weapon.

> >
>
>
>
> > I will link this, once again.
> >
> > http://i48.tinypic.com/156e3hl.jpg
> >
> > BR killtime: 1.73
> > Carbine: 1.63
> > DMR Killtime 1.47
> > LR Scoped Killtime: 1.40
> >
> > Notice how the BR and Carbine are useless.
>
> Well now, if its been put into an image from tinypic, it must be true… /sarcasm
>
> You do realize tinypic is equivalent to wikipedia being accepted as an educational source right? If not, then you just learned something.
>
> OP, I’d highly recommend practicing with the BR. I currently am almost mastered in the BR and trust me, when you place yourself in good med-range areas to hit and kill people, your only going to be helping yourself.

If you want to look up any recognized tester, go to THC, look up K2Five or menotyou, they have all done extensive testing on the game’s different weapons and their killspeeds.

The BR and Carbine are useless. It’s simple arithmetic.

> I think the way to balance the BR is to increase its fire rate however it will then out gun the DMR/LR in anything but extremely long ranges because of the higher rate of fire. To fix that, you must add some recoil or it will out gun the DMR at most ranges.

This is NOT the way to solve the issue. The BR fire rate has a set cadence to it that is basically the same as h2 and h3, changing that cadence would mess up an innate timing that many players have. The BR doesn’t need to be buffed. The DMR needs to be nerfed.