This is NOT me asking why I got a Banhammer, I know there is a thread for that.
I am asking why the Banhammer EXISTS in the first place. I sincerely hope the community, or better yet 343i, has an actual answer to this, because I don’t think the Banhammer belongs in any game. With Halo 6 coming up, this is a discussion I think we should have.
The Banhammers sole purpose right now is punishing players that quit repeatedly.
Before you say “quitters ruin the experience of everyone else”, think about why they quit out. People quitting out is just a symptom of the actual problem. What’s ruining everyone’s experience is matchmaking failing.
The three reasons I leave games are when Matchmaking is incredibly unbalanced, I lag out or when some real-life thing came up.
The major, and most prominent reason I leave a game is the first one: when matchmaking fails.
This is not something I, as a player can control. When matchmaking fails, that is due to the complexity of fair matchmaking and how 343i has failed at delivering a model robust enough.
Why should I waste my time in matches that are pretty much lost from the start?
Do you want people to play the game? Or do you want them to get furious, quit out, and then not be able to play the game due to the Banhammer. Treating your players like that, what’s to stop them from uninstalling and not play the game altogether? Ultimately that just damages the population, actually ruining the experience of everyone. Instead of saying “quitters should be punished”, why not just admit there is a reason people quit out of games at all?
Having covered that, I realize matchmaking is extremely difficult. How do you gauge people’s proficiency, it’s basically impossible. (Not saying it can’t be better, because it probably can. I hear machine-learning would be ideal for solving a problem of this type…).
The real question is: Knowing it’s never going to be perfect, how do you improve the worst case scenario? How do you cushion poor and un-fair matchmaking?
You incentivize people to stay in the game. You don’t punish them for not staying, that is counter-productive. You want to REWARD “good behavior”.
In Halo 5: Guardians today there are three things to keep players in a game:
The end rewards, that is XP (virtually useless) and RP.
RP comes in such low numbers per game that not getting points for that one game you quit out of is a no-brainer. Why would I stick to a game I’m loosing badly, where I’m simply not having fun.
The third reason is basically; if matchmaking does horrible multiple times in a short period of time causing you to quit out, YOU get punished with a Banhammer. Again, matchmaking is completely out of your control. Basically the player gets punished for the matchmakings ineptitude, and by extension 343i’s ineptitude to create a REALLY GOOD matchmaking.
There is NOTHING in Halo 5: Guardians making it worth-while sticking through a bad game.
Instead of a Banhammer, why not have cool rewards for sticking through it.
Crazy stuff like really good-looking armor-pieces, only unlocked after staying for the full duration (minus Join-in-progress) of 200 games CONSECUTIVELY.
Imagine the perseverance and sheer luck of getting that; sticking through A LOT of bad games mixed with not a single lag-out. Imagine getting a better looking armor-set of that for doing it with solo-queue only! Achillies would be worthless in comparison.
Imagine what other milestones you could hit while sticking through games!
So tell me seriously, why does the Banhammer exist?
P.S. What are your thoughts on this? Why do you have DNF-matches? What made you leave a game?