Why Does Team BR/DMR exist???

I do not understand why alternate gametypes with BR/DMR starts still exist in post Halo 2 games.

I assume the purpose of BR starts in Halo 2 was to correct a multiplayer balancing issue. If this balancing issue was known and corrected in Halo 2, why does it still exist in the later sequels? Why would a developer knowingly create an unbalanced multiplayer game that requires an alternate gametype to function properly? Why not design the game from the ground up with properly balanced weapons?

This issue has persisted in 3 Halo games. I’m curious to know if anyone has ever noticed this and what their thoughts on the subject are.

I dont think we should spawn with the utility weapon. It should be picked up on the map IMO

> I dont think we should spawn with the utility weapon. It should be picked up on the map IMO

Yeah, I agree.

Because the gameplay of AR starts is utter trash for anyone who is good at the game.

BR starts allow you do defend yourself no matter where you are on the map and when you respawn.

If you can’t understand this, then you don’t understand Halo gameplay at high levels.

> > I dont think we should spawn with the utility weapon. It should be picked up on the map IMO
>
> Yeah, I agree.

Or there could be a mix of AR/BR starts like always.

It should always be BR starts

> Because the gameplay of AR starts is utter trash for anyone who is good at the game.
>
> BR starts allow you do defend yourself no matter where you are on the map and when you respawn.
>
> If you can’t understand this, then you don’t understand Halo gameplay at high levels.

I’m sorry if I wasn’t clear. What I meant was if the BR and DMR are the most balanced starting weapons in Halo, why are they never designed as the main weapons for halo gameplay. What purpose do AR starts serve if they need to be replaced by BR/DMR starts for most gametypes?

I think all slayer gametypes should have BR/AR starts rather than BR/pistol starts. Seems a bit more balanced. Medium range when you need it, short range when you don’t.

> > Because the gameplay of AR starts is utter trash for anyone who is good at the game.
> >
> > BR starts allow you do defend yourself no matter where you are on the map and when you respawn.
> >
> > If you can’t understand this, then you don’t understand Halo gameplay at high levels.
>
> I’m sorry if I wasn’t clear. What I meant was if the BR and DMR are the most balanced starting weapons in Halo, why are they never designed as the main weapons for halo gameplay. What purpose do AR starts serve if they need to be replaced by BR/DMR starts for most gametypes?

Because of “less skilled players.”

> I dont think we should spawn with the utility weapon. It should be picked up on the map IMO

Agreed.

> This post has been edited by a moderator. Please do not post spam.

How was that spam? That is the EXACT reason Bungie put in the AR into the game and made it a starting weapon. They even said so themselves.

I can word it nicely by saying “less skilled players” but it means the same thing.

Noobs don’t like using precision weapons.

Because many people let MLG influence them more then they should be.

i like BR/AR over BR/Pistol cuz I find the pistol to just be a weaker BR/DMR, at least in Reach anyway.

I don’t really know, I mean BRs seem popular enough.

That said I like the idea of starting off with AR/Pistol and then picking up a BR later.
That is just how I like to play anyways, but I won’t go all up in arms if they change it.

> I do not understand why alternate gametypes with BR/DMR starts still exist in post Halo 2 games.

Pre-Halo 2 too. Back then it was called “Slayer Pro”. Why Bungie stuck with AR starts as the default, even though utility weapon starts have proven time and time again that they’re better, I’ll never know. Perhaps 343 will change this trend…

Because some people don’t find sprayin’ and prayin’ fun.

AR/BR should be the default unless they plan to go in a radically different direction and include Create-a-class.

> Because some people don’t find sprayin’ and prayin’ fun.

It’s funny because the way Halo works (even with bloom) you can’t “spray and pray” at all. Maybe in a SWAT gametype with ARs, but not really.

ARs are close range weapons and are a lot easier to use. They can beat a Utility weapon up close but can not properly defend against one or a sniper at range. It leads to being defenseless off spawn. BR primary/AR secondary is the best way to go.