> I’m kind of baffled as to why someone would want sprint as an armor ability. It was not balanced that way at all. The person who had sprint would have a serious speed advantage over someone else who didn’t have it. On top of that, there was no slow down mechanic, so running away was worse. At least halo 4 has it for everybody, technically putting everyone at the same level in that sense.
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> That said, I don’t want sprint in halo again. It forces maps to be larger for a temporary ability.
Think about it. The Reach maps didn’t suffer from map expansion. In fact the forge maps and base maps for team slayer (just using a moderate sized game time as an example) very much resembled previous installments in terms of both size and design. Because sprint wasn’t given to everyone, they didn’t have to expand the maps and shift geometry to account for it.
Yeah, sprint gave you a speed advantage. And jet pack gave you map breaking advantage. Armor lock gave you an advantage by breaking two corners of the triangle. You get the idea. Yeah, giving sprint to everyone leveled the playing field in that sense, but then you just select another armor ability to create a different disparity.
And as far as the armor ability not having slow down… that is a silly argument against having it as an armor ability in Halo 5 when you can simply <mark>add slow down to the armor ability</mark>
So the argument for sprint as an armor ability is that it would allow the map design to revert to the style that resulted in gems like Turf, Sanctuary, Shutout, Guardian, the Pit, and even Countdown (had to throw Reach a bone. Despite the disdain people had for its maps at the time, I suspect most people would agree it was dramatically more interesting than Halo 4).
All this being said, I’m in favor of making all the armor abilities (sprint included) limited use equipment that has to be placed on map just like the grav lift or overshield.
> They even said at the GDC 2013 conference that their goal was to make Halo more accessible and to do away with a steep learning curve. To argue against sprint not taking skill is to argue against the developers themselves.
I would challenge you to find somewhere they said that sprint reduces skill. I can’t imagine they stated that logic with respects to a specific mechanic aside from the ordinance system, which certainly reduces the learning curve since you no longer have to memorize map spawns and timers to be competitive.
Your statement seems to imply that you think skill requirement necessitates a steep learning curve which is not true at all. Learning the game can be made very accessible without reducing the skill gap. Knowing when/where the rocket launcher spawns is knowledge; managing that knowledge is skill. All that being said, I hate the ordinance system and want on map spawns back. I would like in game spawn maps that do not provide real time information implemented to eliminate the knowledge gap without eliminating the skill gap.