I think most of us have played the beta to know what its like. To me these settings I think are backwards for competitive (fierce) and social (casual).
First how I perceive the two types to be. Ranked is cooperative (teams that talk and use call outs), Killing is most important, Power Weapons are highly controlled.
Social is Rando’s running around randomly (usually away from teammates), maybe half the team is actually doing the objective, Power Weapons are nice but people drive off in solo in the warthog instead. beep Beep!
Radar, should be in Ranked and used like a train to increase combat encounters (fierce/sweaty). If your team has skilled cooperation and working together with the short range of the radar, player A should be calling out to players B,C ,and D. One radar is short but 4 radars is big. “Together Apes Strong.” Caesar Leader of the Apes.
Radar, Social should be limited or gone to decrease combat encounters (casual/laid back). This allows players to a little breathing room. Rando’s don’t check it most of the time anyway and most don’t call anything out because they don’t even use a mic.
What do you think? Does the radar seem backwards?
Grenade hit markers.
These can and are used to increase combat encounters. If you know someone is weak you tend to push on them. Along with nade spawn hunting. If there is no hit marker people hesitate, decreasing aggressive actions.
Is Grenade Hit Marker Hunting social to you? Or is that something a skilled team in ranked should be doing?
No secondary. I love this in Ranked I wish it was in social. I would pick up the Sidekick in social over a lot of the other guns out there, I would even pick it up in ranked as it is right now. Since it is better that most other guns people tend to keep their starting weapons in social. They bypass the mid tier and go straight for the power weapons if they do swap out.
The BR start is great in ranked and it does encourage mid range combat. Which takes melee out of most encounters decreasing how sweaty they feel. No need to spam the trigger just the nice cadence.
AR is a run ‘n’ gun, spray ‘n’ pray, the closer the better to punch with kinda gun. I would call those moments intense.
Edit: I forgot Friendly Fire. FF prevents a lot of nade spamming in teamate close encounters. Which decreases combat intensity due to players hesitating on the nade and opting for a clean up kill. No FF is just chaos. we’ve all seen it.
Ranked is advertised as competitive but with these settings its kinda chill. Maybe i’m wrong but with all the player enhancing equipment on top of the scienced the Blam out of it gameplay. Social feels sweaty to me and Ranked laid back. What do you think?
- Yes, agreed, casual seems sweaty do to certain settings.
- No, disagree, nade hunting is the same as pre-nading.
- Indifferent, it is what it is.
- Protest, OP has too much time on their hands, Blam.
0 voters