Halo 2 had the best competitive gameplay for my playstyle. It held my interest and kept me entertained the longest. The raw stripped down gameplay and skill based ranking kept me in MM (as opposed to superbouncing all day.) I don’t claim to be a super competitive Halo player, but I love watching MLG/ Competitive events and seeing great teams go far! Halo 4 is nowhere near as competitive or entertaining for me. Hopefully Ghostayame’s new T4 MLG settings put it back on the right path.
> Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.
It doesnt matter if i use that tool or not. Fact of the matter is not everyone in the match is using it. This results in imbalances in the teams and the outcome is a team always having an advantage over the other. There is no balance in this type of system.
The reason Halo is liked by MOST people is BECAUSE it is MORE challenging than OTHER shooters.
Making the game ‘too easy’ breaks a HUGE portion of why Halo fans like Halo multiplayer.
All human beings strive on competition. That’s how it has been since the beginning of humanity. Being given the tools to defeat your enemy breaks that competitive nature. Everybody (you can’t deny it) strives to win and be better at a video game or life even in that sense. Losing makes you want to try harder to become better. If you won all the time then what’s the point? There’s no motivation there. From failing you learn. From success not so much.
Map control, static power weapons, etc pushed you to that objective. They gave you that motivation and if you where the more skilled/teamwork player you where awarded for it. When you take those out and put in randomness and personal weapon drops it makes it to easy to kill your opponent and decreases that skill gap. Games shouldn’t be made to cater to the casual. The entire point of matchmaking itself is a competition to see who is better not who is luckier.
Games should be based on the better team and more skilled not on randomness. Randomness breaks a lot of game mechanics. It always has and always will.
IMO personal weapon drops should be for ammo and power weapons should be on the map.
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After reading the OP and his replies to certain post… It is safe to say that there is nothing going on in that noggin.
Just gonna leave this riiiiight here.
http://www.bungie.net/stats/halo3/careerstats.aspx?player=lemieux
Because “Pros” havent figured out a way to make money from Halo 4 yet. This game added so much stuff that there hasnt been a consensus on what game type is going to be played. So no one has been able to practice and so on.
> Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.
Exactly.
One trick ponies will not make it in Halo 4.
Those that think on their feet and out think their opponents will prosper.
Be lazy and lose. Don’t adapt and lose.
Halo 4 allows the smarter and better player to shine.
> > So when they play the same game they do not have the same “advantages” as everyone else? Sorry. But they are playing the same game. If they are truly skilled and a better player they will win. Goes back to what I think: they are getting owned and cry about it now instead of manning up.
>
> You quoted one part of my post, and you are STILL COMPLETELY MISSING THE POINT.
>
> The winner isn’t determined by who is more skilled, it is determined by who is more lucky.
>
> Is the guy who got a random crit OHKO more skilled than his opponent? No, he just got lucky and the game handed him a kill on a silver platter.
>
> The same concept can be applied to random ordnance, where one player randomly gets rockets and another gets pretty much nothing.
>
> I don’t care how skilled you are, it is statistically impossible to win an even 1v1 against a Rocket Launcher if you have a BR. The guy who has the rocket launcher got it because it spawned next to him.
>
> Because the game is based around chaos and dice rolls, skill for the most part doesn’t even matter.
>
> If skill doesn’t matter, there is no reason to try and become better.
>
> If there is no goal to achieve, there is no point in playing the game. Getting easy kills left and right isn’t fun.
Just my two cents but you are way over exaggerating…
HAlo 4 sucks.
Reading the OP and some of the responses i have concluded that this kid just trolled you all so hard.
Read his responses…no way he can be serious.
> If a person has to rely on jumping like a rabbit to get a kill, I question any skill they have.
It’s all about the strafe. Not jumping.
> > Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.
>
> Exactly.
>
> One trick ponies will not make it in Halo 4.
>
> Those that think on their feet and out think their opponents will prosper.
>
> Be lazy and lose. Don’t adapt and lose.
>
> Halo 4 allows the smarter and better player to shine.
So I’ve got a question.
How does Halo 4 allow the smarter and betters shine more than the worse players as say previous Halos did?
I mean, you had to be better than the enemy team to get a weapon if both knew where and when it spawned, as opposed to now when you just get it without much effort.
You still had to play smart and outplay the player with the power weapon in previous Halos.
So in all in all you had to be more smart and better in previous Halos than in Halo 4.
No one serious played the Fiesta game mode competitively, and Halo 4 infinity slayer is essentially a Fiesta game mode.
> Halo 4 allows the smarter and better player to shine.
Didn’t you understand what SatansReverence wrote? His team only won the game by a nose although they were the better and smarter players, but the game allowed the other, worse players to shine.
> You have crazy aim assist and ridiculous bullet magnetism for an OP weapon (DMR), it’s a handicapped weapon for newcomers who have no past halo experience. If you’d played Halo 2/3 then you’d know that actually landing a 4sk with the BR took some skill.
>
> Also, you had a ranking system that promoted competitive play, being a 50 was remarkable im some playlists. It actually served as a skill indicator. I destroyed inheritors in halo: reach and SR-100+'s in Halo 4, because you rank up for playing. The system is a joke, it’s basically a “thanks for playing, here’s your reward.”
Part about the br is so true. In halo 2/3 you were rewarded for being skilled with the br now their is so much aim assist its actually hard to miss a shot
It’s bad as in unbalanced. If you can’t see the aim assist difference in the dmr and br you need your eyes checked. Also, this is the first Halo in history to have an insainly high aim assist. Can’t tell you how many kills I’ve missed because a guy runs in front of another guy I’m about to finish shooting and my aim follows the guy sprinting. Not to mention the dmr wins at close, mid, and long distances.
MLG types like challenges and I personally find this game as easy as reach if not easier, 90% of the times I have been killed are cheap tactics the other 10% are teams of 4
I would have to be really wasted before I went negative in a game and even then I would be a little surprised with myself
The game gets boring quickly when its so easy , and its why I could never play social playlists for long periods of time, I want to win every game I play, its just in my nature, and that is fun for me.
When I go into any playlist I get 20+ kills which is great fun maybe once every 10 games but if you get that nearly every game , its like being given everything and never working for it, you dont appreciate it and you dont strive to get those good games because everygame you get the most kills you are never not in the top 3
And then you realise this is reach again and you go back to playing halo 3
When competitive players go against other competitive players in mlg customs on halo 4 its not bad because you feel you are winning or getting beaten by skill or lack of.
When we arrange these customs if one team destroys the other the next game we switch them up, we do not enjoy destroying other teams we would much prefer close games that really push us.
People who have camo and camp and get enough AR beatdowns to pull ordinance then get a sniper then camo snipe maybe 3 kills at most before losing it to the guy with 20+ kills already, do you think a single kill you got was skillful? fun for maybe a few games but not skillful and not something anyone couldnt do.
anyway I am just ranting now because halo 4 isnt holding my attention like h1-3 and I dont have any other console fps to play
tldr = halo is boring when its easy
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> > You have obviously never played the first Halos if you think…gulp…Halo 4 is the best
>
> Purchased the Xbox 1 launch day and Halo 1 with it. Purchased Halo 2 LE launch day. Purchased Halo 3 launch day. Purchased Reach console and legendary edition launch day. Purchased Halo 4 LE and console launch day.
>
> Beta tested Xbox Live over 10 years ago and never lapsed in membership.
>
> So yea, pretty sure I played Halo before.
Wow, so if one thing’s clear, it’s that you don’t have a life ^^
> I think you’re missing a great deal of why this game is currently inferior to the others.
>
> I’ll start you off: they would find it easy even if they game wasn’t inherently easy, and the fact that it is this easy doesn’t mean they’ll do even better, it means people of limited skill by comparison can do well.
I think Nostalgia is the key problem here. Every game since Halo 2 has had this reaction. When Halo 3 came out people were mad it wasn’t Halo 2, when Reach came out they were made it wasn’t Halo 3, now I’ve even seen people talking about going back to the often reviled Reach now that Halo 4 is coming out.
Perhaps with a dedicated “classic” playlists where it’s like Halo 2 and releasing remakes of some of the best maps in all of the Halos we can help alleivate this problem but people will always play up the awesomeness of the past in their minds when they perceive a shortcoming with the current version of the game.
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Go whine somewhere else, 343i just want to be like COD because they think they’re cool kids.
42
Sucks to be you
NOBODY CARES WHAT YOU SAY
> > I think you’re missing a great deal of why this game is currently inferior to the others.
> >
> > I’ll start you off: they would find it easy even if they game wasn’t inherently easy, and the fact that it is this easy doesn’t mean they’ll do even better, it means people of limited skill by comparison can do well.
>
> I think Nostalgia is the key problem here. Every game since Halo 2 has had this reaction. When Halo 3 came out people were mad it wasn’t Halo 2, when Reach came out they were made it wasn’t Halo 3, now I’ve even seen people talking about going back to the often reviled Reach now that Halo 4 is coming out.
>
> Perhaps with a dedicated “classic” playlists where it’s like Halo 2 and releasing remakes of some of the best maps in all of the Halos we can help alleivate this problem but people will always play up the awesomeness of the past in their minds when they perceive a shortcoming with the current version of the game.
I loved every halo except halo reach and halo 4
argument invalid
on another note I dont see why halo 4 didnt use the template of previous even just for forge or customs or theater or firefight or campaign or mulitplayer …nevermind