Why does MLG types cry about this game?

> MLG is, in my opinion, a joke. They are just as much a joke as someone who considers themselves “Pro”. If I were to judge on my past experiences, the average MLG player is the equivalent of the overreactive 9-12 year old. I know that’s not what they are all like, but the bad ones keep me from taking them seriously.

OMG Someelse said it!
Thank you thank you thank you thank you thank you! xD
(Not to mention they -Yoink- over the team they side with, with whatever -Yoink- they come up with. Over 10 years of this crap (first it was clans, now MLG…or maybe both), I’m just plain sick of these wanna-be pros trying to be pro’s when they fail to think, act, or, worse, percieve what exactly it is they are doing.)

Anyways.

I agree with the OP about this. Logically, if you are a pro, then you should be able to simply dominate other players who are less skilled than you. Of course if you play team games, then you’ll know it isn’t a ME effort, unless you are that good. Adapt to and take advantage of the fact it is easier for everyone to play, including you. Quit whining about the automatics beating your DMR, take advantage of the range and accuracy or don’t bring one in a close quarter map in the first place. Stop whining about shotgun corner camping, it’s nothing new, deal with it. Stop whining about the lack of teamwork, possiblity of kids, morons in general, party chatters, and bad leaders with poor tactical, observational, and acessment skills and turn on your microphone, because keeping it off isn’t going to fix the problem. At least I don’t have to hear about some dumb complaint about the REACH DMR. “It’s too hard because it is s random” whines the noob player. The faster you fire the wider the spread gets and the more random spots your shot will land. That means you control the spread, YOU control the randomness. Slow down with the trigger mashing and you’ll fix the problem everytime, simple, but apparently that was “too much”.

> I use to have the same problem. there’s an easy way to fix it. Get the requisition perk. Problem solved. All of these “problems” are easily fixed and built into the game to make it fair. Work around it

Right…because if the entire game balance is based off of if i have a perk on or not completely proves that the game is balanced and fair right?

> > MLG is, in my opinion, a joke. They are just as much a joke as someone who considers themselves “Pro”. If I were to judge on my past experiences, the average MLG player is the equivalent of the overreactive 9-12 year old. I know that’s not what they are all like, but the bad ones keep me from taking them seriously.
>
> OMG Someelse said it!
> Thank you thank you thank you thank you thank you! xD
> (Not to mention they -Yoink!- over the team they side with, with whatever -Yoink!- they come up with. Over 10 years of this crap (first it was clans, now MLG…or maybe both), I’m just plain sick of these wanna-be pros trying to be pro’s when they fail to think, act, or, worse, percieve what exactly it is they are doing.)
>
>
> Anyways.
>
> I agree with the OP about this. Logically, if you are a pro, then you should be able to simply dominate other players who are less skilled than you. Of course if you play team games, then you’ll know it isn’t a ME effort, unless you are that good. Adapt to and take advantage of the fact it is easier for everyone to play, including you. Quit whining about the automatics beating your DMR, take advantage of the range and accuracy or don’t bring one in a close quarter map in the first place. Stop whining about shotgun corner camping, it’s nothing new, deal with it. Stop whining about the lack of teamwork, possiblity of kids, morons in general, party chatters, and bad leaders with poor tactical, observational, and acessment skills and turn on your microphone, because keeping it off isn’t going to fix the problem.

And that’s what’s up!!

The problem I have is there is no competitive playlists, and yet at the same time no casual fun playlists. 343 took it upon themselves to not only take action sack out of Reach, but not include it in Halo 4, along with a great deal of other playlists.

No more Infection (Do not tell Flood is infection, ty)
No more Slayer Pro (No classic mode either)
No more Grifball (Customs only?)
No more Assault, Stockpile, Headhunter, Juggernaut, 1-flag CTF, etc.
No more Firefight (Spartan Ops = Gruntpocalypse)

Everything that was a challenge is gone, and everything that was relaxing is gone. Now everything is a gruntpocalypse, and that gets old really fast. It doesn’t have to be competitive, but I would like some challenge please? I’m sure the technology exists to have some form of… difficulty slider that goes beyond Easy, Normal, and Super Weenie Hut Jr.

Games can please everyone. In Skyrim you can up the difficulty for a challenge, or turn it down for some nice adventuring. In Dead Space you can terrorize the terror on Casual, or stomp it out on Zealot. Granted that’s more of the single player side of it, I don’t think it’s too complex to apply to multiplayer by having more playlists.

TL;DR More playlists please.

[deleted]

> > I use to have the same problem. there’s an easy way to fix it. Get the requisition perk. Problem solved. All of these “problems” are easily fixed and built into the game to make it fair. Work around it
>
> Right…because if the entire game balance is based off of if i have a perk on or not completely proves that the game is balanced and fair right?

Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.

Look… oh hell, I don’t even know where to start. Guys like Ramirez and SatansReverence are probably going to know EXACTLY what I am going to say without having to read what I actually type. But, oh well… let me try to explain this to you. (disclaimer and note, I am not a hardcore competitive player nor MLG type).

Let’s look at Instant Respawn and what that means for competitive play. In all to many cases the player you just killed insta-spawns, sprints 20 feet and is right back in the fight…with YOU. How that scenario generally plays out, is they end up killing you. Wait… what? You kill someone only so they can insta-respawn and finish what they started when they clearly lost the 1v1 engagement? Since when do mulligans become the standard for competitive play? Answer, they shouldn’t be.

Instant Respawn also means that encouter times are MUCH faster… especially on maps like Haven, Adrift and Solace. Pair insta-spawn with always on sprint and what happens is, death has no consequence. If people can’t see how that is bad/broken for competitive play I honestly don’t know how anyone can explain it.

Onto bullet magnatism and Aim Assist. When those are in play it means all a player has to do is get their reticule close to an opposing player. That’s it. Not a whole lot of aiming needed. Pair that with H4’s HUGE hitboxes and certain weapons being hitscan… and just about everyone can land headshots with ease. The net result is precision weapons that AREN’T precision and take almost no skill to actually use. This, for what should be glaringly obvious reasons, is not so good for competitive play.

Halo 2 had the best competitive gameplay for my playstyle. It held my interest and kept me entertained the longest. The raw stripped down gameplay and skill based ranking kept me in MM (as opposed to superbouncing all day.) I don’t claim to be a super competitive Halo player, but I love watching MLG/ Competitive events and seeing great teams go far! Halo 4 is nowhere near as competitive or entertaining for me. Hopefully Ghostayame’s new T4 MLG settings put it back on the right path.

> Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.

It doesnt matter if i use that tool or not. Fact of the matter is not everyone in the match is using it. This results in imbalances in the teams and the outcome is a team always having an advantage over the other. There is no balance in this type of system.

The reason Halo is liked by MOST people is BECAUSE it is MORE challenging than OTHER shooters.

Making the game ‘too easy’ breaks a HUGE portion of why Halo fans like Halo multiplayer.

All human beings strive on competition. That’s how it has been since the beginning of humanity. Being given the tools to defeat your enemy breaks that competitive nature. Everybody (you can’t deny it) strives to win and be better at a video game or life even in that sense. Losing makes you want to try harder to become better. If you won all the time then what’s the point? There’s no motivation there. From failing you learn. From success not so much.

Map control, static power weapons, etc pushed you to that objective. They gave you that motivation and if you where the more skilled/teamwork player you where awarded for it. When you take those out and put in randomness and personal weapon drops it makes it to easy to kill your opponent and decreases that skill gap. Games shouldn’t be made to cater to the casual. The entire point of matchmaking itself is a competition to see who is better not who is luckier.

Games should be based on the better team and more skilled not on randomness. Randomness breaks a lot of game mechanics. It always has and always will.

IMO personal weapon drops should be for ammo and power weapons should be on the map.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

After reading the OP and his replies to certain post… It is safe to say that there is nothing going on in that noggin.

Just gonna leave this riiiiight here.
http://www.bungie.net/stats/halo3/careerstats.aspx?player=lemieux

Because “Pros” havent figured out a way to make money from Halo 4 yet. This game added so much stuff that there hasnt been a consensus on what game type is going to be played. So no one has been able to practice and so on.

> Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.

Exactly.

One trick ponies will not make it in Halo 4.

Those that think on their feet and out think their opponents will prosper.

Be lazy and lose. Don’t adapt and lose.

Halo 4 allows the smarter and better player to shine.

> > So when they play the same game they do not have the same “advantages” as everyone else? Sorry. But they are playing the same game. If they are truly skilled and a better player they will win. Goes back to what I think: they are getting owned and cry about it now instead of manning up.
>
> You quoted one part of my post, and you are STILL COMPLETELY MISSING THE POINT.
>
> The winner isn’t determined by who is more skilled, it is determined by who is more lucky.
>
> Is the guy who got a random crit OHKO more skilled than his opponent? No, he just got lucky and the game handed him a kill on a silver platter.
>
> The same concept can be applied to random ordnance, where one player randomly gets rockets and another gets pretty much nothing.
>
> I don’t care how skilled you are, it is statistically impossible to win an even 1v1 against a Rocket Launcher if you have a BR. The guy who has the rocket launcher got it because it spawned next to him.
>
> Because the game is based around chaos and dice rolls, skill for the most part doesn’t even matter.
>
> If skill doesn’t matter, there is no reason to try and become better.
>
> If there is no goal to achieve, there is no point in playing the game. Getting easy kills left and right isn’t fun.

Just my two cents but you are way over exaggerating…

HAlo 4 sucks.

Reading the OP and some of the responses i have concluded that this kid just trolled you all so hard.

Read his responses…no way he can be serious.

> If a person has to rely on jumping like a rabbit to get a kill, I question any skill they have.

It’s all about the strafe. Not jumping.

> > Yes, because everyone has the same tools. If you choose to use the tools and they’re not working for you, maybe use different set that suits the way you play better. The tools are there you just have to use them correctly and accordingly to your own playstyle.
>
> Exactly.
>
> One trick ponies will not make it in Halo 4.
>
> Those that think on their feet and out think their opponents will prosper.
>
> Be lazy and lose. Don’t adapt and lose.
>
> Halo 4 allows the smarter and better player to shine.

So I’ve got a question.

How does Halo 4 allow the smarter and betters shine more than the worse players as say previous Halos did?

I mean, you had to be better than the enemy team to get a weapon if both knew where and when it spawned, as opposed to now when you just get it without much effort.

You still had to play smart and outplay the player with the power weapon in previous Halos.

So in all in all you had to be more smart and better in previous Halos than in Halo 4.

No one serious played the Fiesta game mode competitively, and Halo 4 infinity slayer is essentially a Fiesta game mode.

Bring on map balance

> Halo 4 allows the smarter and better player to shine.

Didn’t you understand what SatansReverence wrote? His team only won the game by a nose although they were the better and smarter players, but the game allowed the other, worse players to shine.