its totally unbalenced to restrict the team that spawns on the rocket side from being able to flank round the opposing team, when the other team has so many routes to get to enemy.
even in the game type this map seems made for (1flag) its unbalenced, if the defenders die, they spawn on the very end corner with no way of making ground or being able to get to a taken flag, while the other team spawns and are able to intercept a carrier and help him.
put man cannons gonig both ways.
I think there should be like a one-way teleporter or something that’s activated for slayer modes. That would help alleviate a lot of the issues.
Why not just camp them with a fusion coil. There’s two fusion coils on that side plus a shock coil and another fusion coil down the road. There are so many explosive options to kill them with. You could even just sit at the above platform and kill them from above when they drop to the other platform. You also have a the oversheild or camp way closer to you. Many advantages to the one disadvantage.