Why does lag always favor one team?

Why does lag always favor one team? I’m sure there is a technical explanation, such as host connection, but I’d like an answer from a more knowledgeable source.

Because the team that looses always blames it on lag.

> Because the team that looses always blames it on lag.

HAhahahahahahahaha, I can agree with this. Unless I lose, of course. :stuck_out_tongue:

The host has the advantage and can go buck wild in the event of lag.

I scored 600 plus points in BTB because of lag (I suspect). Every shot was a head shot and the enemy could not touch me.

Oh gosh, I just remembered my worst experience with lag. I was playing an Extraction match in Team Objective and I died. “No big deal, you’ll respawn,” you might say. WRONG! My whole team and five of the opponents’ team died and did not respawn. The remaining one enemy proceeded to extract the rest of the match. I hate it when this happens.

Worst lag ever my whole team ended up without respawning but our characters were in the match and we got killed the whole time but wait an even bigger lag our BTB match our team had 20 kills more then the enemy but their score was 320 more then ours!

> Why does lag always favor one team? I’m sure there is a technical explanation, such as host connection, but I’d like an answer from a more knowledgeable source.

Not sure sure if a more knowledgeable source is willing to say anything. Best I can tell you is that whichever team has the host has a bit of an advantage if he’s good, since his shots are the most reliable.

If you mean it feels like a whole team sometimes seems to have a connection-related edge in gunfights and you would like to know why, I’ve been wondering the same thing since Halo 3. This effect could be felt much more heavily in that game, though.

> Oh gosh, I just remembered my worst experience with lag. I was playing an Extraction match in Team Objective and I died. “No big deal, you’ll respawn,” you might say. WRONG! My whole team and five of the opponents’ team died and did not respawn. The remaining one enemy proceeded to extract the rest of the match. I hate it when this happens.

I also remember a SWAT game on Shutout where my whole team including myself experienced ultra lag. Later on, the enemy team confirmed that they were also lagging. The problem was the host on my enemy team that was from the Middle-East.

I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.

> I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.

Dedicated servers are needed. There, I said it. Hope that the mods won’t lock this thread, since we are basically discussing lag.

By locking I mean when they lock every thread that mentions dedicated servers ( that isn’t official ), just like the population threads.

> > I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.
>
> Dedicated servers are needed. There, I said it. Hope that the mods won’t lock this thread, since we are basically discussing lag.
>
> By locking I mean when they lock every thread that mentions dedicated servers ( that isn’t official ), just like the population threads.

Dedicated servers cost money and would trade one problem for another. The people playing in the country where the server is located would have an advantage.

MS took a chance with putting Halo 4 on their new Azure network. I think that it will work out in the end. But I do feel for our poor Aussie brethren who seem to be beset with lag.

> I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.

Host can be overcome in competitive Arena games like Doom and Quake on the Xbox 360. These games have really bad servers that always give away a high host advantage, but a better player still wins.

I’ve beaten a lot of weaker players on Doom 3 BFG ( Xbox 360 ), while I had a ping of around 250.

I also played the nr.1 Doom 3 player where I was host and he had a ping of around 300. I was still slaughtered, though.

> > > I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.
> >
> > Dedicated servers are needed. There, I said it. Hope that the mods won’t lock this thread, since we are basically discussing lag.
> >
> > By locking I mean when they lock every thread that mentions dedicated servers ( that isn’t official ), just like the population threads.
>
> Dedicated servers cost money and would trade one problem for another. The people playing in the country where the server is located would have an advantage.
>
> MS took a chance with putting Halo 4 on their new Azure network. I think that it will work out in the end. But I do feel for our poor Aussie brethren who seem to be beset with lag.

Epic made Gears of war 3’s and Judgement’s dedicated servers regional. That’s how the mentioned problem is avoided.

Gears of war is also a much less successful franchise then Halo, yet Epic still bothers renting regional servers.

> Because the team that looses always blames it on lag.

What rubbish!

I have a game from yesterday saved film…I went 34 kills, a killtastrophe and 2 killtaculars. The beginning of the game was lagged. I went for the Scorpion and, when no Blue team had arrived me I went looking for them.

…and, there they were. All 8 of them, lined up at Blue base on Exile like unhappy lagged little ducks…a couple of shots and I had the killtastrophe.

Our team won and I placed first. For the record, due to the initial lag at the first couple minutes of the game, Halo Waypoint does not/did not record that game but, I still have the film of the entire game.

So, your statement above about the lag and the complaints by losing teams, is wrong.

Someone else is using the XBox at the moment but, if the point needs proving, I can put it in file share in about one hour!

> > Because the team that looses always blames it on lag.
>
> What rubbish!
>
> I have a game from yesterday saved film…I went 34 kills, a killtastrophe and 2 killtaculars. The beginning of the game was lagged. I went for the Scorpion and, when no Blue team had arrived me I went looking for them.
>
> …and, there they were. All 8 of them, lined up at Blue base on Exile like unhappy lagged little ducks…a couple of shots and I had the killtastrophe.
>
> Our team won and I placed first. For the record, due to the initial lag at the first couple minutes of the game, Halo Waypoint does not/did not record that game but, I still have the film of the entire game.
>
> So, your statement above about the lag and the complaints by losing teams, is wrong.
>
> Someone else is using the XBox at the moment but, if the point needs proving, I can put it in file share in about one hour!

Have you never seen human art? They were not lagged out they were obviously making strong social commentary by standing still and acting like statues. You need to delve deeper into the enigmatic socio-metaphorical forces at hand in this display of great interlude.

Thanks for the answers guys!

> > > I’m actually starting to think that host/lag is, sadly, the dominant factor in games these days. I recently got a new XBOX/ISP and finally started to get host every once in a while and the difference between having host and not is night and day once you know what to look for - I could not believe it - every hit registers and it seems like you basically get a one shot head start. I would love to see stats for people who routinely pull host vs. those who don’t (whether you get host basically depends on a history of you having had host and hosting lag free games, and people are starting to game this system by backing out if they don’t get host, particularly in Team Doubles). I have a feeling that there are a lot of people out there who aren’t nearly as good as they think they are and why a lot of the pros say you don’t know if you’re any good until you play LAN.
> >
> > Dedicated servers are needed. There, I said it. Hope that the mods won’t lock this thread, since we are basically discussing lag.
> >
> > By locking I mean when they lock every thread that mentions dedicated servers ( that isn’t official ), just like the population threads.
>
> Dedicated servers cost money and would trade one problem for another. The people playing in the country where the server is located would have an advantage.
>
> MS took a chance with putting Halo 4 on their new Azure network. I think that it will work out in the end. But I do feel for our poor Aussie brethren who seem to be beset with lag.

No, they wouldn’t. You think Google has one set of servers sitting in Silicon Valley? No, they co-locate all over the world; this isn’t that big of a deal, you can rent servers anywhere.

> > Oh gosh, I just remembered my worst experience with lag. I was playing an Extraction match in Team Objective and I died. “No big deal, you’ll respawn,” you might say. WRONG! My whole team and five of the opponents’ team died and did not respawn. The remaining one enemy proceeded to extract the rest of the match. I hate it when this happens.
>
> I also remember a SWAT game on Shutout where my whole team including myself experienced ultra lag. Later on, the enemy team confirmed that they were also lagging. The problem was the host on my enemy team that was from the Middle-East.

Once lag worked in my favor, though. I got an Extermination in BTB because 7 of the enemy team got booted and I killed guy #8. I didn’t get an overkill, though. Weird.

> Dedicated servers cost money and would trade one problem for another. The people playing in the country where the server is located would have an advantage.
>
> MS took a chance with putting Halo 4 on their new Azure network. I think that it will work out in the end. But I do feel for our poor Aussie brethren who seem to be beset with lag.

No, they wouldn’t. You think Google has one set of servers sitting in Silicon Valley? No, they co-locate all over the world; this isn’t that big of a deal, you can rent servers anywhere.
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There are plenty of advantages and disadvantages to having dedicated servers. They really need to focus on fixing the net code, while dedicated servers would be nice I just don’t see it happening.

I can think of one reason why an entire team might play better if one of them is host.

Consider the situation of four friends who play with each other often and have good connectivity with each other. If they go into a playlist, they’ll form the entirety or majority of their team. If one of them gets host, then the entirety or majority of their team will have good connectivity to that host.

> Dedicated servers are needed. There, I said it. Hope that the mods won’t lock this thread, since we are basically discussing lag.
>
> By locking I mean when they lock every thread that mentions dedicated servers ( that isn’t official ), just like the population threads.

The way I see it, dedicated servers aren’t the main focus of this thread. Naturally, they’re going to come up in a discussion about lag – particularly as a proposed solution to the flaws of P2P play.