Why does it matter if H4 is copying?

Keep in mind that it really doesn’t matter much who did something first…Who did something first isn’t as important as who does something best.

See what I’m saying here?

I don’t really care if Halo is copying other franchises. Halo has never been completely original with all of their new changes/gamemodes. It’s the context and how well it is implemented compaired to other games that will make or break it for me, and right now, I think the implementations are A-OK. Some might not agree with me, but I really don’t care.

> Keep in mind that it really doesn’t matter much who did something first…Who did something first isn’t as important as who does something best.
>
> See what I’m saying here?

That’s right. Plus games have been evolving using each other’s ideas for as long as gaming has been around. This whole copying CoD arguement is just stupid. Plus using an idea doesn’t mean that the idea will work the same it did in the other game. Those elements from CoD don’t even work the same way. They are mainly for people’s preferences and are not game changing or breaking. SO I AGREE COMPLETELY OP, GOOD POST!

Halo 4 will still feel and play like Halo. Just a more evolved halo, but still pure halo at the core of it all. Regardless of what one might think.

To be Honest, every last little bit of Halo is copied from somewhere, even the ring world we know as Halo is in a way copied.
There are things about Halo that back in the early days, people thought that Halo was copying Counter Strike and Quake, and after Halo’s release, there was games the copied from Halo, it’s a never ending cycle. But like OP stated, it’s not who copied who, it’s who did it better.

Progress does not happen in a vacuum. All human endeavour is derivative of previous innovtions.

Anyone who has a problem with this needs to grow up.

Nu-uh!

You’re wrong!

Unthanked!

Halo needs to stop copying CoD!

Killcams? What’s next? ADS?

> Keep in mind that it really doesn’t matter much who did something first…Who did something first isn’t as important as who does something best.
>
> See what I’m saying here?

I will not only say that I completely agree, but also that I am thoroughly impressed with this logic. Next time someone tries to tell me Halo 4 sucks because they’re “copying everything,” I just might have to use this. :slight_smile:

Because it was pounded into our heads since we were in elementary not to copy things from other people.

Thank you.

Games have borrowed ideas from other games since…well, forever. This isn’t a new thing at all. What was the very first game Bungie ever made? that’s right, Gnop! It was basically Pong except the background was white instead of black. What about Doom? If it wasn’t for games like Doom we would probably never have Halo.

It matters because I need things to complain about otherwise I won’t know what to say or talk about.

> Nu-uh!
>
> You’re wrong!
>
> Unthanked!
>
> Halo needs to stop copying CoD!
>
> Killcams? What’s next? ADS?

They aren’t going to. And they aren’t necessarily copying seeing how what they “copy” has been made so it does not work the same way as it does in CoD. The kill cams are ONLY in objective gametypes to promote people to actually do the objectives and be a teammate and not someone who just kill farms instead.

It doesn’t matter. People think originality has everything to do with quality. Which it doesn’t. What matters is what they do with it and how well it works for the game. Its just as annoying as those people who think sales=quality or that graphics are everything. It really doesn’t matter how someone words it. They are just a kid getting upset because someone else did it “first.”

I dont really care as long as it feels like halo. However it does irk me that halo does loose respect over these changes.

> I dont really care as long as it feels like halo. However it does irk me that halo does loose respect over these changes.

In who’s eyes? Certainly not mine… Companies of similar disciplines will always incorporate elements from other companies that have proven to be successful or popular, if it’s in their best interests. As long as they stay true to their core values or the things that make them unique, then I see no need to be concerned about the noise. ((((Shrugs))))

> Keep in mind that it really doesn’t matter much who did something first…Who did something first isn’t as important as who does something best.
>
> See what I’m saying here?

Critics and gamers always prided the Halo franchise for being something new and fresh. Now it’s just copying from other games and not really doing anything new. The only thing the series did that CoD copied was the theater mode. And CoD didn’t do a good job copying it either.

> > Keep in mind that it really doesn’t matter much who did something first…Who did something first isn’t as important as who does something best.
> >
> > See what I’m saying here?
>
> Critics and gamers always prided the Halo franchise for being something new and fresh. Now it’s just copying from other games and not really doing anything new. The only thing the series did that CoD copied was the theater mode. And CoD didn’t do a good job copying it either.

But does that really make it so bad? Nothing will ever be as original or innovative as that first experience, but unlike most people, I don’t think that’s such a horrible thing. Halo in itself, as a series, is carrying on the originality of that very first experience. And while it may seem stale to some people over time, there’s always newcomers who can experience it with open eyes.

Think of it like a bird: Eventually, it grows so big it loses room to spread its wings. But then, and only then, can it soar.

a.k.a. Evayo comes up with some of the cheesiest analogies ever.

It honestly does not matter at all. As long as these things ‘copied’ from other games are executed and implemented well, then there is no problem.
Thankfully this seems to be the case with Halo 4.

> Nu-uh!
>
> You’re wrong!
>
> Unthanked!
>
> Halo needs to stop copying CoD!
>
> Killcams? What’s next? ADS?

kill cams belong more in halo then they do in cod.
99 percent of the time you know where the person who killed you was in halo, a killcam makes it helpful for you to see how you died.
in call of duty there are many spots to go snipe or you a long distance AR where killcam just completely gives you away.

To me its not that important as long as the heart and soul of Halo shines through. And as far as I can tell so far (from seeing the videos, reading the previews saying how it feels like H2 (F---- YEAH!!!) and how well and fun it plays) that heart and soul is still there. Besides: after struggling for years (really, H3 wasn’t that good and that’s were Halo lost its lead, and Reach also didn’t quite capture that magic of the first 2) it was time for some change.
And if that change comes from other games, overflowed with a thick layer of Halo sauce, I really don’t mind.

On the other hand I do understand the worries to some degree, and also share them. Like I said: Halos heart and soul needs to stay intact.
And part of that is that Halo from the start has been a bar raising series. Whatever CE did, competition only caught up 3 years later…and then Bungie dropped H2 and the competition was behind 3 years again.
Halo stands as something unique within the shooter genre. One of the last, if not THE last, big arcady shooter. Not to mention the only huge sci fi shooter. Its the only alternative you really have if you’re not into military shooters.
And copying things from those shooters might feel like betraying some of the things that make Halo unique.

Now, I don’t think that latter is happening now. And I truely think that people are overreacting to a lot of changes.

Personally I see Halo 4 as a kinda of combination of a more balanced and polished Reach and a return to the feel and such of 3. Only really new thing that’s been ‘copied’ is a Kill Cam system.