Why does how much you rank up or down not factor obj at all?

I’ve been playing ranked a lot lately and it seems that the only thing your CSR or whatever cares about is your KD.

What’s up with that? 90% of the games I play in ranked are objective and I die plenty more trying to take the oddball or hold a zone.

Yet no matter what player score or objective scores seem to not matter at all. Only thing that effects the progression is your KD.

What the frock

The CSR doesn’t care about KD at all.

Which is good. KD isn’t a great stat.

Your CSR at the end of each game goes up with a win and down with a loss. Maximum 15 points. The bigger the “upset” the bigger the change. But also, very importantly, your CSR is “chasing” your MMR - and it resists moving away from it.

The only metrics for personal performance are kill and death rates (KPM and DPM). These are very different from KD and KDA etc. And they only affect your MMR - which can then affect your CSR in the next few games.

And remember they are only weightings. The important part of ranking up is always beating sides ranked above you and not losing to sides ranked below you.

Microsoft looked at a bunch of metrics for TrueSkill2; K, D, A, KD, K-D, KDA, damage, objective scores, medals, etc.

And the only ones that predicted success at a higher rank were KPM and DPM.

It’s not saying things such as playing the objective aren’t important. They are. If your team doesn’t do them well you don’t win. And winning is how you rank up. So, they pretty much define your rank.

You can read the discussion paper here;

https://www.microsoft.com/en-us/research/publication/trueskilltm-a-bayesian-skill-rating-system/

What they are saying, essentially, is that if you rank someone up purely on their objective score they just start losing and making themselves (and their team mates) miserable.

Then you may be doing it wrong.

Oddball for example. You should never die plenty. You should get kills winning the oddball. And then when the opposition come to win it back you should be dropping it and fighting back.

Something I am not very good at though. :frowning:

Similarly with zones or the flag. The meta should be slaying the opponent until you have the numbers and then pushing the objective. Yes, in some games you will die more often doing so, but that’s OK as KPM is weighted higher than DPM. The important bits are that you are still holding your own in 1v1 (the most important skill) and you are killing the same as your team mates and opponents.

If you are the only player on the team dying to do the objective that is bad;

  1. Good teams share the objective duties. I get that some people find the objective bits fun (I certainly do). But if you are doing all the heavy lifting at the expense of your KPM and DPM you may not be ranking as high as you could.

  2. You may be hiding behind the “objective” to hide your inability to win a 1v1 in the harder games.

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Winning also matters. Yeah not having a bad K/D is a big factor but if you dont win then you dont gain any rank.

It’s almost the only thing. Beat teams ranked above you and don’t lose to teams ranked below you.

Keep in mind it’s KPM and not KD.

Going 8 & 4 is a solid KD of 2.0

But if the game went for 16 minutes that is only a KPM of 0.5 and you probably need a KPM of between 1.2 and 1.5 to influence your MMR.

You can get an idea of how you performed on waypoint by looking at your expected kills and deaths. If you divide them by the game time you get your KPM for that game mode.

The system seems to keep track of your KPM for each different mode (eg. mine for KOTH is 1.5 but only 1.2 for Slayer). And this is probably because you have a separate MMR for each mode.

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Makes sense. I’m not that good that i can actively pay attention to that. I just try and not die more times i get kills, lol.

And that’s the perfect attitude to go in with.

The primary meta is kill more than you die. Each time you die you spend 15 seconds or more off the field and give your opponents a chance to press their advantage.

If everyone on your team has a positive KD it’s likely your team is winning.

Killing more and dying less is putting you on the path to winning more games and ranking up.

But if you are wondering about your personal performance - the metrics you need to self analyse are KPM and DPM.

KD is a good per game stat for the level you are at. How you went in that game. KPM is a better indicator of whether you deserve to rank up.

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Where can I look at this? Thanks.

Also thanks for all the info as well. Its hard to be pulling off 1v1s when you’re constantly put in 120ping servers cause you aren’t in NA. So part of my frustration stems from that too.

Edit: I found it.

The game caring about KPM & DPM is almost no different to KDPM that I’d be annoyed with. Just wish it factored in SPM (Score per match) as well.

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Yeah Ping sucks. I’m getting 160ms minimum at the moment from Australia.

You have to adjust the way you play to protect yourself a bit - and that’s super frustrating for everyone (including your team mates).

KDPM = KD per minute? If that’s what you mean - not quite. KPM has a higher weighting than DPM.

You probably don’t.

Objective scores have no increased prediction of increased rank (as per Microsoft’s research into TrueSkill2). If you ranked up based on this metric you would be out of your depth. Both you and your team-mates would not be happy with the inevitable losing streak you would attract.

I believe my problem is, when I’m not playing aggressively I feel like I’m not contributing to the match enough. But most times this ends up getting me some stupid deaths. Still trying to find that balance, I suppose.