Why does Halo have to change SO much?

Granted Halo 5 is a good game, but as the topic title says, why change SO much? With all the new additions to Halo’s movement, sprint, clamber, thruster pack etc. That all the old maps that we knew and loved and recognized Halo by are practically unusable, and if they were to be used they would have to be enlarged by a substantial amount. Midship and Truth is a good example of this. So why change Halo’s movement? We trade renowned and proven Halo maps for what? Enhanced mobility?

One of the main things that got me thinking about this is the fact that 343i is chasing esports so much. If they want Halo to be an esport, why change a proven and established formula that has worked during the most competitive days of Halo? Halo 1 through 3 is what started and established the biggest gaming circuit in the U.S. if it weren’t for Halo 1 through 3 there would have never been an MLG.

Take a look at probably the biggest competitive FPS title in the esports scene, Counter-strike: Global offensive. Then take a look at the original Counter-Strike. It’s still essentially the same game. No borrowed mechanics from other games, no sprint, no aim-down sights. It’s still Counter-strike. Not much has changed to the core mechanics of the game. It’s old maps are still perfectly playable. And it is THEE most competitive FPS game. The game has moved forward so much, more than Halo in it’s current state could even dream of doing. It it did it by STAYING THE SAME. Let that sink in, the most successful FPS game in esports has STAYED THE SAME since 1999. A game that is 2 years older than Halo: Combat Evolved.

Is Halo really that pitiful, that we have to keep on tacking on gimmicky gameplay mechanics? No, I disagree, Halo is just as much of a legendary game as Counter-Strike, and should be up there right along side with Counter-Strike.

> 2533274793345097;1:
> Granted Halo 5 is a good game, but as the topic title says, why change SO much? With all the new additions to Halo’s movement, sprint, clamber, thruster pack etc. That all the old maps that we knew and loved and recognized Halo by are practically unusable, and if they were to be used they would have to be enlarged by a substantial amount. Midship and Truth is a good example of this. So why change Halo’s movement? We trade renowned and proven Halo maps for what? Enhanced mobility?
>
> One of the main things that got me thinking about this is the fact that 343i is chasing esports so much. If they want Halo to be an esport, why change a proven and established formula that has worked during the most competitive days of Halo? Halo 1 through 3 is what started and established the biggest gaming circuit in the U.S. if it weren’t for Halo 1 through 3 there would have never been an MLG.
>
> Take a look at probably the biggest competitive FPS title in the esports scene, Counter-strike: Global offensive. Then take a look at the original Counter-Strike. It’s still essentially the same game. No borrowed mechanics from other games, no sprint, no aim-down sights. It’s still Counter-strike. Not much has changed to the core mechanics of the game. It’s old maps are still perfectly playable. And it is THEE most competitive FPS game. The game has moved forward so much, more than Halo in it’s current state could even dream of doing. It it did it by STAYING THE SAME. Let that sink in, the most successful FPS game in esports has STAYED THE SAME since 1999. A game that is 2 years older than Halo: Combat Evolved.
>
> Is Halo really that pitiful, that we have to keep on tacking on gimmicky gameplay mechanics? No, I disagree, Halo is just as much of a legendary game as Counter-Strike, and should be up there right along side with Counter-Strike.

I’ll be the first one to agree with you about the questionable value of the new suite of motion mechanics. I don’t love them. I’m sure I’ll get used to them at some point, but I’ll never love them. One of them, ground pound, I’ll never even be able to execute because of my button layout. That said, the last thing I want Halo 5 to be is a re-skinned Halo 3. The very last thing. I don’t give a tinker’s damn if Halo is an esport or if “competitive players” consider it to be “competitive enough.” I’m tired of the inconsistency of players who demand an ever-wider skill gap because they want to be challenged, and then who complain endlessly about new mechanics instead of viewing them as a challenge. Halo 4 was the poster child for this. Using armor abilities intelligently was an entire skill set in and of itself, but it wasn’t part of the “traditional Halo skill set” and therefore the old timers loved to dismiss them as noob friendly game-ruiners. Hypocrisy and shoddy argumentation everywhere I look and for as far as the eye can see.

Halo’s success in my opinion does not have to stay the sane to be legendary. Counterstrike is a big game but you cannot compare Halo to it. They are both completely different mostly because they attract different fanbases. If Halo is just a copy and paste it would not be selling nearly as much. You can evolve a game and still be successful it’s just how carefully it evolves and how people react that affects it. I guarantee if 343i put out basically a Halo 3 with better graphics, people would not buy it because theres no point when there is an even cheaper game out there already called Halo 3. I think games need to change to get better and better. Esports might be in their mind but I don;t think its the goal.

I want to first make clear I too enjoy(ed) the game. No doubt about that. However, I find the MP modes becoming stale and repetitive quickly. The lack of daily/weekly challenges, the utter ignoring of SP as a viable source to gain REQ (we gain absolutely nothing for completing Legendary, etc), the utter ignoring of kill tracking for SP (Reach did this extremely well), the mechanical changes to movement as you pointed out and especially the monumentally large changes to aim have certainly made the game feel different to me. Like anything else it will be one of those things we just have to figure out, ask questions about, and learn but it truly didn’t/doesn’t feel like Halo for some reason. I don’t like that players can only rank via winning a match which puts a massive amount of ranking on luck of drawing good teammates. If you don’t draw well played teammates, you can lose rank despite playing well yourself. I just don’t see that as a good thing. Rank should be fully dependent on performance of the player and have absolutely nothing to do with outside sources which may or may not be there for the same reason.

Again though, I find it horrendous that they have micro transactions in play but don’t give the players another option to gain REQ through them playing the SP campaign. It really says (to me at least) that they don’t care about SP any longer and are only focusing on making extra money by baiting players with cosmetic gear and ESports which is another source of income for them. There just isn’t any single reason they would leave SP out for the acquisition of REQ, none. Where are our weekly and daily challenges? They can’t expect players to grind the small amount of activities over and over again to gain REQ points and the content not become stale. Especially when they have a fully functioning SP campaign which could be used for the same garnering of income.

> 2533274875565253;4:
> I want to first make clear I too enjoy(ed) the game. No doubt about that. However, I find the MP modes becoming stale and repetitive quickly. The lack of daily/weekly challenges, the utter ignoring of SP as a viable source to gain REQ (we gain absolutely nothing for completing Legendary, etc), the utter ignoring of kill tracking for SP (Reach did this extremely well), the mechanical changes to movement as you pointed out and especially the monumentally large changes to aim have certainly made the game feel different to me. Like anything else it will be one of those things we just have to figure out, ask questions about, and learn but it truly didn’t/doesn’t feel like Halo for some reason. I don’t like that players can only rank via winning a match which puts a massive amount of ranking on luck of drawing good teammates. If you don’t draw well played teammates, you can lose rank despite playing well yourself. I just don’t see that as a good thing. Rank should be fully dependent on performance of the player and have absolutely nothing to do with outside sources which may or may not be there for the same reason.
>
> Again though, I find it horrendous that they have micro transactions in play but don’t give the players another option to gain REQ through them playing the SP campaign. It really says (to me at least) that they don’t care about SP any longer and are only focusing on making extra money by baiting players with cosmetic gear and ESports which is another source of income for them. There just isn’t any single reason they would leave SP out for the acquisition of REQ, none. Where are our weekly and daily challenges? They can’t expect players to grind the small amount of activities over and over again to gain REQ points and the content not become stale. Especially when they have a fully functioning SP campaign which could be used for the same garnering of income.

That I agree with, winning should not be the only factor and biggest factor for ranking up because you isolate the people that solo MP. REQ I agree with you as well for there should be other ways to gain points such as challenges and through SP. Micro Transactions in my opinion are a good idea, EXCEPT when you can buy power because that I believe is game breaking and just allows everyone to have power weapons without lifting a finger. Now if you allow me to pay money for simply cosmetic things and for vanity sake like armors and skins that is fine. That does not break the game and it can fuel for discounts on future DLC.

Because change is good, living in a world without change, is a world not worth living.

Combat Evolved…
I guess its still evolving. You can go with it or jump off the wagon.

It hasn’t changed as much as people are thinking, it’s keeping up with other game series’.
Change is mandatory or things will wtart to get stale and dull, I’ll always love Halo, whether it changes in gameplay or not, but I would much rather it change to give me a new experience every time I play a new game.

> 2533274876094110;3:
> Halo’s success in my opinion does not have to stay the sane to be legendary. Counterstrike is a big game but you cannot compare Halo to it. They are both completely different mostly because they attract different fanbases. If Halo is just a copy and paste it would not be selling nearly as much. You can evolve a game and still be successful it’s just how carefully it evolves and how people react that affects it. I guarantee if 343i put out basically a Halo 3 with better graphics, people would not buy it because theres no point when there is an even cheaper game out there already called Halo 3. I think games need to change to get better and better. Esports might be in their mind but I don;t think its the goal.

Dang good post right there. +1

> 2533274793345097;1:
> Granted Halo 5 is a good game, but as the topic title says, why change SO much? With all the new additions to Halo’s movement, sprint, clamber, thruster pack etc. That all the old maps that we knew and loved and recognized Halo by are practically unusable, and if they were to be used they would have to be enlarged by a substantial amount. Midship and Truth is a good example of this. So why change Halo’s movement? We trade renowned and proven Halo maps for what? Enhanced mobility?
>
> One of the main things that got me thinking about this is the fact that 343i is chasing esports so much. If they want Halo to be an esport, why change a proven and established formula that has worked during the most competitive days of Halo? Halo 1 through 3 is what started and established the biggest gaming circuit in the U.S. if it weren’t for Halo 1 through 3 there would have never been an MLG.
>
> Take a look at probably the biggest competitive FPS title in the esports scene, Counter-strike: Global offensive. Then take a look at the original Counter-Strike. It’s still essentially the same game. No borrowed mechanics from other games, no sprint, no aim-down sights. It’s still Counter-strike. Not much has changed to the core mechanics of the game. It’s old maps are still perfectly playable. And it is THEE most competitive FPS game. The game has moved forward so much, more than Halo in it’s current state could even dream of doing. It it did it by STAYING THE SAME. Let that sink in, the most successful FPS game in esports has STAYED THE SAME since 1999. A game that is 2 years older than Halo: Combat Evolved.
>
> Is Halo really that pitiful, that we have to keep on tacking on gimmicky gameplay mechanics? No, I disagree, Halo is just as much of a legendary game as Counter-Strike, and should be up there right along side with Counter-Strike.

However, the new mechanics are FUN, and that matters more.

I like the changes, if it just remains the same it will stagnate too much I feel. I don’t feel like the changes are too drastic either but I can see why some might prefer what they’re already comfortable with.
Using the CS example though…I mean it is a very successful game and very competitive but it’s not my cup of tea because it is the same strategies and just very slow paced at times.

I’m not sure what the answer would be, maybe a system like in Reach where you can have one playmode with armor abilities available and one classic mode with just the basic controls from early Halo’s.

BECAUSE MARINE CORPS

Because halo is not catered around the competitive community. Casuals play too. I wish people would stop trying to push casual gamers out the picture. We have love halo just as much as you do we have a say at what goes in it too.

> 2533274793345097;1:
> Granted Halo 5 is a good game, but as the topic title says, why change SO much? With all the new additions to Halo’s movement, sprint, clamber, thruster pack etc. That all the old maps that we knew and loved and recognized Halo by are practically unusable, and if they were to be used they would have to be enlarged by a substantial amount. Midship and Truth is a good example of this. So why change Halo’s movement? We trade renowned and proven Halo maps for what? Enhanced mobility?
>
> One of the main things that got me thinking about this is the fact that 343i is chasing esports so much. If they want Halo to be an esport, why change a proven and established formula that has worked during the most competitive days of Halo? Halo 1 through 3 is what started and established the biggest gaming circuit in the U.S. if it weren’t for Halo 1 through 3 there would have never been an MLG.
>
> Take a look at probably the biggest competitive FPS title in the esports scene, Counter-strike: Global offensive. Then take a look at the original Counter-Strike. It’s still essentially the same game. No borrowed mechanics from other games, no sprint, no aim-down sights. It’s still Counter-strike. Not much has changed to the core mechanics of the game. It’s old maps are still perfectly playable. And it is THEE most competitive FPS game. The game has moved forward so much, more than Halo in it’s current state could even dream of doing. It it did it by STAYING THE SAME. Let that sink in, the most successful FPS game in esports has STAYED THE SAME since 1999. A game that is 2 years older than Halo: Combat Evolved.
>
> Is Halo really that pitiful, that we have to keep on tacking on gimmicky gameplay mechanics? No, I disagree, Halo is just as much of a legendary game as Counter-Strike, and should be up there right along side with Counter-Strike.

It’s honestly simple really, all games change. It’s not just Halo, it’s also CoD, GTA, Final Fantasy, and other well-known games. It’s how things happen. Now I won’t disagree that 343I messed up with gamemodes and such but I don’t bash on it for the new gameplay. If Halo was the same every time it was released you’d probably complain about why it doesn’t change in the slightest.

I have to say I preferred the old maps. they had at least 3 levels typically, they were big and spacey.

if it didnt you’d regret it and to keep the game fresh.