Why does halo 5 seem like a better game then infinite, in a lot of ways

The progression for 5 for one thing is sadly much better which is hilarious that RNG beat out a selective system. The collision is still on, the weapons seem more useful and the sprint makes the game less running more fighting/action. Why did halo infinite take away all these things when making their game? To me it makes no sense.

27 Likes

I started playing H5 again, and oh man, it’s fun.
It’s not for everyone, but I really like firefight and infection in H5.

21 Likes

Another “Halo 5 was way better” thread…

  1. Please remember that Halo 5 had a lot of content missing in its early days.
    No BTB at launch, only Warzone (3 Maps).
    When BTB came, it only had Forge-Maps.
    Oh, and Forge also arrived later to the party.
    Firefight even later.

  2. All those changes were made because of the criticism on Halo 5. Too many weapons, too much sprint and thrusters and Groundpounds, “I wish we had another Halo 3 mimimi”…

Question answered?

19 Likes

H5 was a phenomenal experience overall imo. It was overall a little bit too fast paced for me, but not necessarily because of the advanced movement stuff. It was more just every movement action needed a general reduction in speed imo.

Once you were in lobbies of platinum 6 or higher players though, my biggest issues with H5 weren’t even necessarily anything in the game

  1. Controllers with bumpers were essentially required to be competitive at a certain point. My elite series 2 controller going out in 2020 made me stop playing H5 because it became SO hard to win 1v1’s with a vanilla controller.
  2. Playing on wifi was essentially a death sentence. You’d lose basically any trade scenario every time

There’s other stuff H5 could have improved, but (before Infinite launched) it was my 2nd favorite Halo MP behind H3. I was always very sad that BTB never got dev maps, that was H5’s main sin imo. At least it’s forge mode still got us some pretty good maps in that playlist though

9 Likes

Because in a lot of ways, Infinite feels empty. MP is bare bones, campaign is a large, mostly empty world, and the story isnt really there. In all honesty, the trailers for the game showed you all you need to know to be setup for whatever comes next.

9 Likes

It’s important to separate cosmetic unlocks from progression as they can be two entirely different systems.

Any progression system would suffice for a lot of the players who bring this up. Most players who talk about this happen to want a visual indicator of time spent in game.

Cosmetic unlocks are something else unattached to this or could be attached to this depending on the title.

Personally I’m not too sure what progression system I’d prefer. I’m not a fan of level based unlocks like we saw in Reach, the MCC system where level and unlocks are two entirely separate mechanics is a neat system, just a tad too grindy.

Halo 5 with its Loot Box mechanics felt the most balanced to me, but the weighted level progression as time went on is too sloggy.

Can most likely be turned back on.

Personal opinion.

I think the weapons feel relatively underwhelming in Halo 5, with every weapon being a slightly different texture of “kill”.

Comparatively, Infinite’s sandbox feels a bit more like Halo 3’s where certain weapons can perform different tasks that don’t simply take on a linear lethal role.

This was the intention.

Collision - most likely to reduce congestion in some areas. Maps seem a little more claustrophobic despite being larger than previous Bungie titles.

Weapons - to move away from “weapons are only designed to kill” and into more of a “weapons are a utility that can accomplish various tasks”.

Slower combat pace - a foray back to form. Halo 5 was part of a trend of hyper-mobile titles that was distinctly non-Halo, and one that received more criticism than almost any other title for doing so.

4 Likes

Flase. Forge came first. And it came in December. Only two months after the launch of the game. We are now in month 3 with no forge.

It didn’t miss a lot of content. It missed btb. That’s it. And I already mentioned above forge came soon after launch.

How is there such a thing as too many weapons? Isn’t more options better?

All the abilities could be turned off so I don’t see why there was “too much”. Sure the ground pound and spartan charge was too much (even tho they were fun) but everything else was just fine.

5 Likes

No, I have been here since Halo Wars…

9 Likes

Flase. That goes to Halo 4. Only 3 games get talked about here. MCC. Halo 5 and Halo infinite and the two games that get compared the most is Halo 5 and Halo infinite. And there has been enough halo 5 posts where your stance doesn’t hold weight. Definitely not the most or even almost had criticism.

And according to your own definition halo infnite is the least Halo because of no collison and 343 hasn’t made a peep this whole time on wether or not it’ll come back so for arguments sake halo 5 at this current moment is leagues above halo infinite on just collison alone

3 Likes

Congratulations. This is why everything is a one shot melee weapon now. Sure weapons like the heatwave are pretty cool because it has different functions but overall it’s mostly explosion type weapons that offer nothing to the sandbox. Halo 5 did it right by making subtle changes to already exsisting guns for a fresh take on things.

On top of that the game released with less core weapons AND less classic weapons. So again by your definition. Halo infinite is the least Halo out of any Halo

7 Likes

My list wasn’t meant in chronological order.

Besides that, the point is just that people really seem to forget about all the hate Halo 5 received…

2 Likes

I would definitely like Firefight to come to Infinite for sure

2 Likes

No one forgot. It’s just that the hate wasn’t there as people claim.

The story was lacking

Btb was lacking.

What else? What? That warzone wasn’t good in their eyes?

There is very little critsism that the game received. Most of it was for the campaign and no split screen. Everything else was just fine.

5 Likes

Halo 4 had its fair share of criticism for its departure from form, but Halo 5 is where trends were latched onto and the lifeblood of Halo was abandoned.

Metacritic has user rating for Halo 4 at 7.1, Halo 5 is at a 6.4, quantifiably Halo 5 is more disliked than Halo 4.

All the Halo titles talked about, compared and contrasted to various degrees.

Halo 5 and Halo Infinite are going to be juxtaposed more often due to their positional relation within the franchise.

Posts alone don’t determine that sentiment bud, hate to break it to you. Even then, I think you’re seeing what you want to see rather than what is. There’s a handful of “loud” users here that laud Halo 5, but the general consensus within the thread is quite the opposite.

Content creator sentiment, metacritic user reviews, and the general disposition of users here disagree. Halo 5’s proponents are vocal, but definitely in a minority position.

Also as evidence, 343’s intention with Halo Infinite to step away from making H5G the standard of Halo gameplay moving forward is a good indication of the public’s disposition towards that title.

A single specific departure (that can be changed mind you) doesn’t make or break a title especially when taken out of context of the larger picture. My statement merely pointed out a potential reasoning for collision being removed, rather than defining Halo by its use of collision.

Trying to categorize my comments as something inverse or perverse of their meaning is disingenuous. If I did suggest that what you’re implying, quote me on it.

People describe Splitgate as a spiritual successor to Halo despite the fact Halo doesn’t have on command portal action. It’s because the core gameplay and tropes is reminiscent of a Halo experience, which is a departure from an Unreal Tournament, which is an evolution from Quake.

The only one shot melee weapons in game are the Sword and Hammer by default.

To assert that the Heatwave is only unique because it can fire in a horizontal/vertical config ignores the utility of such a design.

Taking on area denial/area of effect roles, banking shots off walls or in small enclosed rooms, taking on a light anti-vehicle role.

As for “explosive type weapons that offer nothing to the sandbox”, the Cindershot displaces targets and can be manually precisely guided to targets in ways traditional explosive weapons cannot.

Like?

AR, sidearm, and BR are as “core” as they come lol.

Every Halo title introduced or removed “classics” to some extent. This isn’t new to the franchise.

I’m not defining Halo by quirks that have existed in the franchise since Halo 2 took away Halo CE’s magnum lol. Sandboxes have always changed, mechanics are different between titles as well, players options and freedoms. If you nitpick little inconsistencies between titles just to use as a definition of why one Halo isn’t doing the same thing as another Halo rather than look at the broader picture of the franchise as a whole then you undermine your whole argument.

Quote me where I suggested what you’re implying.

You’re categorizing my statements by how you define a Halo title: more like “by @LemonJungle6536’s interpretation of what Trand0 is writing; Halo 2, Halo 3, Halo Reach, Halo 4, Halo 5 and Halo Infinite are all the least Halo out of any Halo, as they don’t retain all of the tropes of exact same game that launched this franchise in the first place.”

I’m not defining anything, simply responding to the concerns and questions that OP raised. I’m not saying Halo Infinite is the “most Halo-ish Halo title that ever existed” and if you think I am that’s on you buddy.

I can’t help but shake the idea that “Alternat” accounts are all the rage recently. :thinking:

1 Like

Well sure Halo 5 had a better progression system but better in this case better doesn’t actually mean good either. Hated the gambling and I hate the lack of progression system in Infinite due to how predatory the game is. Yeh well nothing 343i does these days makes any sense from a gamer point of a view or from a business point of view it makes whoever is making these decisions seeming pretty bad at their job.

I kind of feel like 343i are messing up Halo just as much as EA is messing up Battlefield. They seriously both need new management but I feel like the people below will probably just get blamed for it for some odd reason. :thinking:

4 Likes

Halo 5 has had years to Evolve Combat, Halo Infinite has hardly been around for a few months.

2 Likes

You know your Halo is bad if people say Halo (insert number) was better. /s

Seriously though, we all have our own selective opinions and each iteration of Halo has brought a different kind of Halo fan aboard the community. That said, Halo 5 did have a simple progression system (Spartan rank) that did give the player a sense of progress. That alone makes it more favorable than Infinite which doesn’t even have one.

I don’t know if you remember, but Halo 5 divided the community severely. I hate to use this term, but all those advanced movements and many over-powered weapon variants (prophet’s bane, the answer) made the game not ‘Halo’. Infinite’s decision to simplify the gameplay was the right decision.

2 Likes

because you have nostalgia goggles on and live in the past

h5 was always bad

1 Like

For me it was a handful of things.

  1. The Linear story had effort put into it in comparison to the empty open world formula used in infinite

  2. The Weapon Vehicle Sandbox. Infinite weapons are like nerf blasters and the Vehicles are made of warm butter. I want my SMG back already.

  3. Everything bar a very very select few things could be earned by playing the game.

  4. The Launch content. There was actually a lot to do at launch.

  5. The feel of the gameplay was smooth and felt very consistent. Where as infinite is so so janky.

  6. I liked that the story wasn’t focused on Chief. It was about handing off the torch to Locke’s team.

  7. NATHAN YOINKING FILLION!

3 Likes

This is one of the only things H5 has over infinite.

1 Like