Why does Halo 3 outrank Halo 4 in every way?

I didn’t like reach, so let’s go back to Halo 3 for a moment.

halo 3

Greater maps
Greater forge (more features,items, and options)Foundry, Sandbox
More vehicles
Longer Campaign
Better Story
More variety of enemies (Brutes, Flood)
Flamethrower
Ranking System (Competition)
Social System (Casual)
Community Playlists
More involved custom games including Griffball
Zombies
Greater Balance of Weapons and maps
More Big Team Battle Maps
More Small Sized Maps
Double Team

> Greater maps
> Greater forge (more features,items, and options)Foundry, Sandbox
> More vehicles
> Ranking System (Competition)
> Social System (Casual)
> Community Playlists
> More involved custom games including Griffball
> Zombies
> Greater Balance of Weapons and maps
> More Big Team Battle Maps

All of these, but people can easily dispute whether forge is better or not.

I also miss the fact that I had to fight for power weapons, not spawn them on me.

DESOLATER IV

among other reasons to. you only have one slice of the pie there.

I see your post, and I shall provide an argument. My font shall be in red capital letters:

> Greater maps THIS IS BASED ON PERSONAL OPINION, BUT I DO AGREE
> Greater forge (more features,items, and options)Foundry, Sandbox HALO 4 HAS 3 FORGE MAPS, AND ACTUALLY HALO 4 HAS MORE FEATURES, MORE ITEMS SUCH AS SCENERY AND DECORTAION, AND MORE OPTIONS (MAGNETS, CONTROL OF X AND Y, ETC)
> More vehicles VERY TRUE
> Longer Campaign VERY TRUE
> Better Story THIS IS YOUR OWN OPINION
> More variety of enemies (Brutes, Flood)THE BRUTES WERE PRETTY MUCH THE ELITES, BUT FAR EASIER TO KILL THE ELITES ARE MORE FUN TO FIGHT. THE PROMETHEANS ARE PRETTY MUCH THE REPLACEMENT FOR THE FLOOD. THIS STATEMENT IS FALSE EXCEPT FOR THE MISSING DRONES WHICH DOESN’T COUNT CONSIDERING THE WATCHERS HAVE TAKEN THERE PLACE.
> Flamethrower ALTHOUGH THE MISSILE POD AND FLAMETHROWER ARE ABSENT, THE FOREFUNNER WEAPONS CAN BE CONSIDERED AS A REPLACEMENT
> Ranking System (Competition) VERY TRUE
> Social System (Casual) THE CURRENT SYSTEM IN HALO 4 IS PRETTY MUCH CASUAL, AS THERE IS NOTHING TO MAKE IT COMPETITIVE
> Community Playlists THERE ARE THE ROTATIONAL PLAYLIST, BUT GRIFBALL, ROCKET RACE, AND ACTION SACK HAVE BEEN ABSENT
> More involved custom games including Griffball
> Zombies VERY TRUE, ALTHOUGH GRIFBALL IS PRESENT, FLOOD REMOVES THE CHANCE TO CREATE LOVED GAMETYPES SUCH AS FAT KID OR COPS ‘N’ ROBBERS
> Greater Balance of Weapons and maps TO AN EXTENT
> More Big Team Battle Maps THERE IS WAS ONLY VALHALLA AND SANDTRAP. THE OTHERS WERE ADDED AS DLC. HALO 4 HAS YET TO GO THROUGH THIS PROCESS AS IT HAS ONLY BEEN A MONTH AFTER RELEASE. BE PATIENT.
> More Small Sized Maps TRUE BUT DLC WILL BE ADD THEM
> Double Team VERY TRUE, BUT THERE ARE STILL OTHER NEW PLAYLIST.

> Greater maps

There’s a ton of gameplay differences that make comparing maps in H4 and H3 kinda ridicolous. And don’t forget Halo 3 was the 3rd halo title using a very similiar sandbox. Halo 4 is the first in a new generation of Halo (fast paced, ordnance).

> Greater forge (more features,items, and options)Foundry, Sandbox

You realize both Foundry and Sandbox were DLC maps, and Halo 4 has only been out for a month, right? If you compare Halo 3 forge a month into that game, and the Halo 4 forge a month into this game, Halo 4 wins by a landslide with all its features and simplicity. I think we’ll be looking at a huge increase in forgers for Halo 4 compared to previous titles thanks to magnets.

> More vehicles

This one I can agree with, although some of them were pretty damn useless (MM Hornet, Spectre) except for a few select scenarios. Both were cannon fodder in a high skill game.

> Longer Campaign
> Better Story

Longer campaign doesn’t really mean a lot. Besides, if you try to speedrun Halo 3 you will actually notice it can be rushed in a few hours. I completed one of the missions on legendary in 5 minutes and something seconds once, on like my 3rd or 4th try. I believe most of the missions in Halo 4 are individually longer and that the campaign is as well. It could’ve been a bit harder, though.

As for the story, I personally found this the most entertaining campaign of any game I’ve ever played, maybe except for Halo:CE but that was very biased as I was 11 years old and it was my first game on my new Xbox. Most people, as well as IGN and any other review you might find will agree that the Halo 4 campaign was just pure awesomeness.

> More variety of enemies (Brutes, Flood)

And how many enemies did they introduce in that very game title? None. All the same enemies were in Halo 2. You can expect to see new enemies pop up in Halo 5 and Halo 6, and hopefully the enemy count in Halo 6 will be about equal to that of Halo 3.

> Flamethrower

And let me guess; you think one of the good parts about Reach was armor lock? Because flamethrower is just the most skilful of all weapons, along with the AR and needlers.

> Ranking System (Competition)
> Social System (Casual)

Well look what we have here, something about Halo 3 that was actually better than Halo 4.

> Community Playlists

Again, it will come soon. And it will come live for Halo 4 faster than it did for Halo 3.

> More involved custom games including Griffball
> Zombies

Lol, there were a lot less custom game options in the early months of Halo 3 than it is now in Halo 4 because it didn’t have proper forge (there was no foundry or sandbox) and there are a lot more gametypes and options now for custom games than there ever was for Halo 3. Again, if we see a proper forge map with a stimulating increase in new objects to use, custom games will probably flourish and be on par or better than Halo 3’s custom games.

> Greater Balance of Weapons and maps

The maps are as balanced as ever, with the exception of Complex and Exile. The weapons part isn’t unbalanced overall, but the randomness requires a pretty big parse for it to be fair. It’s fair in the long run. That being said, I agree with that the game model around weapon spawns and such in Halo 3 and past Halo games was a lot better.

> More Big Team Battle Maps
> More Small Sized Maps

True. Halo 3 initially featured 11 maps while Halo 4 features 13, but only 10 are in matchmaking. In two days, Halo 4 will be at 16 matchmaking maps, while Halo 3 was still on 11 matchmaking maps at the same time (1 month post-launch).

Halo 3 had 24 maps, 3 of which were from the first map pack, 3 were from the 2nd map pack, one was standalone, and the last 6 were in the final map pack.

Halo 4 currently has 13 maps, and 9 more scheduled for only the next ~4 months, for a total of 22 maps in only 5 months. Halo 3 was on 13 or so at that point of time after its release.

> Double Team

Well, if you ask 343 about this they will probably tell you that it will be here as part of the rotational. But that doesn’t actually count, so I’ll give you this one. Team doubles is great for two-man teams, and having it in rotational or not at all will force these two people to find a bigger group if they want to play seriously together. It should be permanent, for sure.

Oh, I miss Sandbox and Foundry.

> I didn’t like reach, so let’s go back to Halo 3 for a moment.
>
>
> halo 3
>
>
> Flamethrower

This is why

> I didn’t like reach, so let’s go back to Halo 3 for a moment.
>
>
> halo 3
>
> Greater maps
> Greater forge (more features,items, and options)Foundry, Sandbox
> More vehicles
> Longer Campaign
> Better Story
> More variety of enemies (Brutes, Flood)
> Flamethrower
> Ranking System (Competition)
> Social System (Casual)
> Community Playlists
> More involved custom games including Griffball
> Zombies
> Greater Balance of Weapons and maps
> More Big Team Battle Maps
> More Small Sized Maps
> Double Team

Completly agree with you, dlc actually bothered showing up unlike Reach, highly doubt they will turn up in halo 4, the dlc maps on halo 4 terrible/bland.

Spartan Ops is better in Halo 4…

> I didn’t like reach, so let’s go back to Halo 3 for a moment.
>
>
> halo 3
>
> Greater maps
> <mark>Greater forge (more features,items, and options)Foundry, Sandbox</mark>
> More vehicles
> <mark>Longer Campaign</mark>
> <mark>Better Story</mark>
> More variety of enemies (Brutes, Flood)
> <mark>Flamethrower</mark>
> Ranking System (Competition)
> Social System (Casual)
> Community Playlists
> <mark>More involved custom games including Griffball</mark>
> <mark>Zombies</mark>
> <mark>Greater Balance of Weapons</mark> and maps
> More Big Team Battle Maps
> More Small Sized Maps
> Double Team

All the highlighted areas is where Halo 4 outshines Halo 3.
-I dont even understand why you think this. Halo 4’s forge not only a improvement over 3’s and Reach’s but feels much easier to use than it’s predeccessors.
-despite it’s smaller number of levels, the campaign levels felt longer than all of Halo 3’s minus the Ark and The covenant. And even then, All the 360 Halo titles have been shorter than CE/2. Minus Wars and Anniversary.
-Halo 3’s story was full of broken promises. It made Halo 2’s cliffhanger ending look perfect.
-I can take or leave the flamethrower. In terms of use and power weapons I would much rather use the incineration cannon over the Flamethrower.
-Once Grifball finally comes to the MM playlist I will decide more myself. BTW there’s only one F in Grifball. Any fan of RvB would know this.
-with the worst of the map exploits fixed, Flood > Infection
-Halo 3 had weapons that weren’t BR? gasp /sarcasm. Yes it’s arguable that the DMR is currently Halo 4’s utility weapon. But the BR was also a utility weapon back then. So taking these weapons out of the sandbox you have a more vivid sandbox for both games. But since H4 doesnt rely on dual-wielding, the individual weapons feel better in 4 than 3.

Edited by Moderator - Please do not impersonate others.

*Original post. Click at your own discretion.

becuz h3 is superior to h4. even reach better

IMO

Halo 3-Great
Reach-Good/decent
Halo 4-meh

The NECROS strike again! And I think 4 is nicer than 3 in some ways, I do miss the old ranking system though.

> The NECROS strike again! And I think 4 is nicer than 3 in some ways, I do miss the old ranking system though.

Thar Necroposters hath returned…

OT: Halo 3 outranks Halo 4 in most ways, but I’ll disagree with the Forge mode.

My arguments will be in blue.

> I didn’t like reach, so let’s go back to Halo 3 for a moment.
>
>
> halo 3
>
> Greater maps This is an opinion, it does not hold ground.
> Greater forge (more features,items, and options)Foundry, Sandbox This is an outright lie. There is no way you could possibly believe that Halo 3 has a better Forge. Halo 4’s is better in every way. And with the addition of Forge Island it has better spaces to forge as well.
> More vehicles Halo 3 does have more vehicles.
> Longer Campaign Halo 4 takes me longer to beat than Halo 3 does.
> Better Story This is an opinion.
> More variety of enemies (Brutes, Flood) The Brutes were not interesting at all and very, very easy to kill via backtap. The Elites atleast offer a challenge. And Prometheans cancel out the fact that we’re missing Flood. Though I would like to see both.
> Flamethrower I miss the flamethrower.
> Ranking System (Competition) Halo 4 does have a ranking system. Plus Throwdown and Legendary Slayer would like to have a word with you.
> Social System (Casual) Most playlists are social now.
> Community Playlists Community Forge, Grifball, and Flood would like to have a word with you.
> More involved custom games including Griffball I’m not sure what you mean by this.
> Zombies Flood has been begged for since Halo 3. Though the lack of customization options is disturbing.
> Greater Balance of Weapons and maps Have you played Halo 3 or 4 recently? The BR still absolutely dominates in 3, and all the spawning weapons in 4 are useful at their own niche pupose.
> More Big Team Battle Maps False. Halo 3 has 14 including forge variants. Halo 4 has 17, only counting the basic forge maps once.
> More Small Sized Maps Halo 3 has 15 including forge variants. Halo 4 has 15 only including the basic forge maps once.
> Double Team Halo 4 has Doubles too.

I miss Halo 3’s large amounts of scenery Forge pieces, the different palettes for each Forge map they made were amazing too.

> I miss Halo 3’s large amounts of scenery Forge pieces, the different palettes for each Forge map they made were amazing too.

This I agree with, its a bit disappointing having the same pieces for the most part across the maps, but the ease of use of the new forge, plus options such as coordinate snapping, magnets, and copying objects makes up for it. Oh yes, and being able to phase and float objects at will. Going back to Halo 3 Forge gives me cancerAIDs. Its so bad in comparison.

> > I miss Halo 3’s large amounts of scenery Forge pieces, the different palettes for each Forge map they made were amazing too.
>
> This I agree with, its a bit disappointing having the same pieces for the most part across the maps, but the ease of use of the new forge, plus options such as coordinate snapping, magnets, and copying objects makes up for it. Oh yes, and being able to phase and float objects at will. Going back to Halo 3 Forge gives me cancerAIDs. Its so bad in comparison.

It took me forever just to get two pieces to line up in Halo 3!

Either way I think Halo Reach had the best Forge overall.