> Greater maps
There’s a ton of gameplay differences that make comparing maps in H4 and H3 kinda ridicolous. And don’t forget Halo 3 was the 3rd halo title using a very similiar sandbox. Halo 4 is the first in a new generation of Halo (fast paced, ordnance).
> Greater forge (more features,items, and options)Foundry, Sandbox
You realize both Foundry and Sandbox were DLC maps, and Halo 4 has only been out for a month, right? If you compare Halo 3 forge a month into that game, and the Halo 4 forge a month into this game, Halo 4 wins by a landslide with all its features and simplicity. I think we’ll be looking at a huge increase in forgers for Halo 4 compared to previous titles thanks to magnets.
> More vehicles
This one I can agree with, although some of them were pretty damn useless (MM Hornet, Spectre) except for a few select scenarios. Both were cannon fodder in a high skill game.
> Longer Campaign
> Better Story
Longer campaign doesn’t really mean a lot. Besides, if you try to speedrun Halo 3 you will actually notice it can be rushed in a few hours. I completed one of the missions on legendary in 5 minutes and something seconds once, on like my 3rd or 4th try. I believe most of the missions in Halo 4 are individually longer and that the campaign is as well. It could’ve been a bit harder, though.
As for the story, I personally found this the most entertaining campaign of any game I’ve ever played, maybe except for Halo:CE but that was very biased as I was 11 years old and it was my first game on my new Xbox. Most people, as well as IGN and any other review you might find will agree that the Halo 4 campaign was just pure awesomeness.
> More variety of enemies (Brutes, Flood)
And how many enemies did they introduce in that very game title? None. All the same enemies were in Halo 2. You can expect to see new enemies pop up in Halo 5 and Halo 6, and hopefully the enemy count in Halo 6 will be about equal to that of Halo 3.
> Flamethrower
And let me guess; you think one of the good parts about Reach was armor lock? Because flamethrower is just the most skilful of all weapons, along with the AR and needlers.
> Ranking System (Competition)
> Social System (Casual)
Well look what we have here, something about Halo 3 that was actually better than Halo 4.
> Community Playlists
Again, it will come soon. And it will come live for Halo 4 faster than it did for Halo 3.
> More involved custom games including Griffball
> Zombies
Lol, there were a lot less custom game options in the early months of Halo 3 than it is now in Halo 4 because it didn’t have proper forge (there was no foundry or sandbox) and there are a lot more gametypes and options now for custom games than there ever was for Halo 3. Again, if we see a proper forge map with a stimulating increase in new objects to use, custom games will probably flourish and be on par or better than Halo 3’s custom games.
> Greater Balance of Weapons and maps
The maps are as balanced as ever, with the exception of Complex and Exile. The weapons part isn’t unbalanced overall, but the randomness requires a pretty big parse for it to be fair. It’s fair in the long run. That being said, I agree with that the game model around weapon spawns and such in Halo 3 and past Halo games was a lot better.
> More Big Team Battle Maps
> More Small Sized Maps
True. Halo 3 initially featured 11 maps while Halo 4 features 13, but only 10 are in matchmaking. In two days, Halo 4 will be at 16 matchmaking maps, while Halo 3 was still on 11 matchmaking maps at the same time (1 month post-launch).
Halo 3 had 24 maps, 3 of which were from the first map pack, 3 were from the 2nd map pack, one was standalone, and the last 6 were in the final map pack.
Halo 4 currently has 13 maps, and 9 more scheduled for only the next ~4 months, for a total of 22 maps in only 5 months. Halo 3 was on 13 or so at that point of time after its release.
> Double Team
Well, if you ask 343 about this they will probably tell you that it will be here as part of the rotational. But that doesn’t actually count, so I’ll give you this one. Team doubles is great for two-man teams, and having it in rotational or not at all will force these two people to find a bigger group if they want to play seriously together. It should be permanent, for sure.