Why does everything use base 100?

Our normal number system is base ten, in case you didn’t know. So why does everything use base 100 for points? Is it to big up the score-time ratio mentally, stopping people quitting? IDK.

Dominion: Goes to 400 points=40 points.
BTB slayer: Goes to 1000 points=100 kills.
Regular slayer: Goes to 600 points=60 kills.

I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?

> I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?

You can modify the values. You could make kills with the oddball give 9 points if you really wanted to.

I’m not sure you completely understand what a number system is but that isn’t the point.

The competitive playlist uses 1-50 to keep inline with previous Halo’s and their competitive settings.

> I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?

For consistency with the ones where assists count, I’d presume.

It’s simple and easy, that’s why.

> Our normal number system is base ten, in case you didn’t know.

It is the Halo Metric system.

Also pretty much the Universal Video Game system.

I will have to agree that it is a very weird way to display points, perhaps it dictates to some sort of general way to represent score. In other words maybe everyone just wants uniformity.

Why do you complain