Our normal number system is base ten, in case you didn’t know. So why does everything use base 100 for points? Is it to big up the score-time ratio mentally, stopping people quitting? IDK.
Dominion: Goes to 400 points=40 points.
BTB slayer: Goes to 1000 points=100 kills.
Regular slayer: Goes to 600 points=60 kills.
I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?
> I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?
You can modify the values. You could make kills with the oddball give 9 points if you really wanted to.
I’m not sure you completely understand what a number system is but that isn’t the point.
The competitive playlist uses 1-50 to keep inline with previous Halo’s and their competitive settings.
> I understand in Regicide and Flood, where assists and special kills count as 5 points (or 0.5 points in base ten) or multiples thereof, but why the others?
For consistency with the ones where assists count, I’d presume.
It’s simple and easy, that’s why.
> Our normal number system is base ten, in case you didn’t know.
It is the Halo Metric system.
Also pretty much the Universal Video Game system.
I will have to agree that it is a very weird way to display points, perhaps it dictates to some sort of general way to represent score. In other words maybe everyone just wants uniformity.