Why does everyone run from fights they lost?

This is the only gripe I will ever have with sprint, but…giving bad precision weapons users an almost guaranteed chance to get away, is literally the most frustrating thing about 4v4 modes and leaves a bitter taste in you’re mouth because you should be one kill ahead.

I understand stuff like this is supposed to be ‘noob friendly’ but, this is something that should be addressed in the future, particularly if we do have a Social/Ranked playlist separation.

Discus.

As much auto aim as they have in Halo 4 (which has cost me several kills) if they are able to sprint away then they deserve to get away. Picking a fight that you can win and winning means close the deal is one of the essential qualities in a shooter.

> As much auto aim as they have in Halo 4 (which has cost me several kills) if they are able to sprint away then they deserve to get away. Picking a fight that you can win and winning means close the deal is one of the essential qualities in a shooter.

I see what you mean, however when you have a fight where they just go for clunky body shots, and you’ve got them to one shot with your shields still up, then they just sprint away…it’s just frustrating.

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So you’d prefer that the less skilled players just stand there and let you kill them, that’s understandable.

However, the point of this game is to kill other players and to keep yourself alive. If you’re outgunned instead of just getting yourself killed and give the other team points, you should flee and regain your shields for another attempt.

If I can’t win a fight I’ll run, that doesn’t make me a “noob” does it? I’d rather stay alive then die because I’m to stubborn to use a feature that was given to me.

Are your enemies sprinting faster than you?

Sounds like another " I suck at the game, 343 change the game so I can do better"

To paraphrase General George Patton: Your job is not to die for your team. Your job is to make that other poor, dumb -Yoink- die for his team.

You are not entitled to a kill because you think you are better than the other guy, because if you didn’t get the kill, you’re not.

> > As much auto aim as they have in Halo 4 (which has cost me several kills) if they are able to sprint away then they deserve to get away. Picking a fight that you can win and winning means close the deal is one of the essential qualities in a shooter.
>
> I see what you mean, however when you have a fight where they just go for clunky body shots, and you’ve got them to one shot with your shields still up, then they just sprint away…it’s just frustrating.

How do you know someone is hitting you with “clunky body shots”. I can see how you get frustrated. trying to kill someone while making up complete nonsense… must be tough.

> I see what you mean, however when you have a fight where they just go for clunky body shots, and you’ve got them to one shot with your shields still up, then they just sprint away…it’s just frustrating.

I’m going to tell you what I’ve told all the “wannabee MLG” scrubs.

Don’t shoot them, when you KNOW they can escape before you land the final head-shot.

Sprinting forces players to think and plan their attacks better than previous Halo games. And sprinting makes for baiting frustrated players into chasing you.

Many scrubs complain about how “it rewards bad placement” but the reality is that it punishes poor attack plans.

wait until you know that your opponent can’t escape before firing.

you know people slow down when being shot. If they can get away from you even after that then they would probably get away to begin with. And retreating is frustrating. But knowing when you can and can’t win and deciding to live another day to aid your teammates makes a skilled player.

i think that making sprint makes picking the right engagement more essential. in previous titles if someone could possibly get to cover before you could kill them then it was a toss up and you should have gone for it. in this one, if someone can get to cover before you can get the kill its wiser to just let them go and find a more open target. and i can appreciate that, because learning to prioritize targets and learning when to shoot and when not to is* very important.

> How do you know someone is hitting you with “clunky body shots”. I can see how you get frustrated. trying to kill someone while making up complete nonsense… must be tough.

That’s a little harsh.

You can easily tell if they are landing “clunky body shots”. Watch the rate and rhythm that your health drops. If it’s slow and sporadic, then you know they aren’t landing headshots.

They are probably running because they don’t want to die. That’s just my guess.

Because it gives me a chance to regain my shields, and gives me an advantage if you try to chase me. I’ve gone so far as to sprint towards team mates, pinging them with a few shots to get their attention.

I like sprint, and felt like it was missing from Halo before Reach. I know that canon =/= gameplay, but really, what’s the point of a billion dollar war-suit that you can’t run in?

> Knowing when you can and can’t win and deciding to live another day to aid your teammates makes a skilled player.

This.

Although I disagree with what another poster said previously, that you should only shoot if you know you’ll be able to get the kill; in team games, you can call out a weakened player or force a player to get cover and thus make the enemy team a man down either because they’re killed or because they’re covering. In FFA, so long as you’re not stupid and shooting someone who is attacking and also being attacked by a higher scorer than you, you should always be shooting other players, as it reduces their chance of surviving to make their own kills.

My biggest issue with Sprint is not knowing when to stand and fight. I’m a great deal better than I was in Reach, but I find all too often I try to get away from a situation I am clearly not going to live through, and I would be better off trying to trade or at the very least putting shots on someone before dying. For example, if I have just won a 1v1 in regular 4v4 Slayer on Haven Blue Landing, left a one-shot, and two guys lift up to Red Landing, I’ll try to make the jump to Blue Street. It’s foolish, because obviously I won’t survive, but instinct says run.

H4 have lots of people only love high K/D ratio and 1 death = 1 negative!! Ohhh

> > Knowing when you can and can’t win and deciding to live another day to aid your teammates makes a skilled player.
>
> This.
>
> Although I disagree with what another poster said previously, that you should only shoot if you know you’ll be able to get the kill; in team games, you can call out a weakened player or force a player to get cover and thus make the enemy team a man down either because they’re killed or because they’re covering.

^This. For example; Often an enemy will have a sniper weapon in team games. Being able to put a couple of shots in the sniper from a flanking position means that if he decides to run away, your team now has an easier time advancing and attacking. If he sticks with it you have a very good chance of taking him out. Either way you have done your team a favour by stalling or removing that sniper for the time being.

People run away because dieing less is just as important as killing more in a slayer game. At the end of the day, leaving assists aside, a player who got a score of 15-6 is more valuable to the team then a player who goes 25-28. A lot of people just don’t get that.

In an objective game, when you die, you have to travel to the hill/flag/oddball again thus leaving your team a man down. You should stay alive as much as possible when near the objective.

Why stay and fight when there is a 75% chance that you will lose the fight? Sure teamshots are important, but when you can get away, thus denieing a kill to the other team, you should always run away.

Of course it depends on the situation tho, you should also try and support teammates, since it’s a TEAM GAME.

Sorry for my english, it’s not my native.

Honestly if you’re as good a shot as you believe, your opponent wouldn’t be able to run away because of the bullet in their head, the grenade at their feet of the knife through their belly.

Enemies can’t run away being shot. The higher the RoF your weapon and the more accurate your shots are, the slower the enemy “runs” away.
If they’ve lost their shields and are running away, you haven’t shot their head and they haven’t lost the battle.

Could it be you’re just angry at yourself for missing and need to blame the obvious reason, the target.

> You are not entitled to a kill because you think you are better than the other guy, because if you didn’t get the kill, you’re not.

That’s about it. Sounds like OP just finds Halo4 frustrating. You have to put blame on the game and not the player.