I loved Noble team when Reach came out. While their AI weren’t exactly that smart (looking at you Kat) they were still good characters. Yet merely because of Noble Team everyone hated Reach’s campaign. And it completely retconning the Fall of Reach book is a stupid reason to hate it. I know that Bungie said the novel was canon, but then they realized that 1, they aren’t going to tell the SAME exact story just in a video game instead, that would be stupid. 2, Bungie realized that they wanted to re write the canon for reach, and that’s fine. For those who hate Reach because of Noble Team, you have to realize something. Halo: Reach isn’t about Noble Team. They aren’t the star of the show. They aren’t driving the story. Halo: Reach is about the planet Reach itself. Bungie didn’t want to focus on Noble Team, they were just a vessel that you went around in, while the story of how Reach fell was told. The tragic loss in Reach wasn’t Noble team. It was the planet. Everything from the beautiful scenery at the start of the game, to the ravaged, desolate landscape at the end of the game, was telling you how a grand place like Reach was destroyed. So now tell me, how could you hate Reach’s campaign?
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> I loved Noble team when Reach came out. While their AI weren’t exactly that smart (looking at you Kat) they were still good characters. Yet merely because of Noble Team everyone hated Reach’s campaign. And it completely retconning the Fall of Reach book is a stupid reason to hate it. I know that Bungie said the novel was canon, but then they realized that 1, they aren’t going to tell the SAME exact story just in a video game instead, that would be stupid. 2, Bungie realized that they wanted to re write the canon for reach, and that’s fine. For those who hate Reach because of Noble Team, you have to realize something. Halo: Reach isn’t about Noble Team. They aren’t the star of the show. They aren’t driving the story. Halo: Reach is about the planet Reach itself. Bungie didn’t want to focus on Noble Team, they were just a vessel that you went around in, while the story of how Reach fell was told. The tragic loss in Reach wasn’t Noble team. It was the planet. Everything from the beautiful scenery at the start of the game, to the ravaged, desolate landscape at the end of the game, was telling you how a grand place like Reach was destroyed. So now tell me, how could you hate Reach’s campaign?
I liked it,but I understand it goes against previously established canon so that’s a big no no
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> > 2533274803958019;1:
> > I loved Noble team when Reach came out. While their AI weren’t exactly that smart (looking at you Kat) they were still good characters. Yet merely because of Noble Team everyone hated Reach’s campaign. And it completely retconning the Fall of Reach book is a stupid reason to hate it. I know that Bungie said the novel was canon, but then they realized that 1, they aren’t going to tell the SAME exact story just in a video game instead, that would be stupid. 2, Bungie realized that they wanted to re write the canon for reach, and that’s fine. For those who hate Reach because of Noble Team, you have to realize something. Halo: Reach isn’t about Noble Team. They aren’t the star of the show. They aren’t driving the story. Halo: Reach is about the planet Reach itself. Bungie didn’t want to focus on Noble Team, they were just a vessel that you went around in, while the story of how Reach fell was told. The tragic loss in Reach wasn’t Noble team. It was the planet. Everything from the beautiful scenery at the start of the game, to the ravaged, desolate landscape at the end of the game, was telling you how a grand place like Reach was destroyed. So now tell me, how could you hate Reach’s campaign?
>
> I liked it,but I understand it goes against previously established canon so that’s a big no no
That doesn’t make it bad. Besides, personally I think that having Noble Team was a nice change of pace. If I had just played as Master Chief but on a different planet I wouldn’t have enjoyed it. I liked Noble Team being different, not just the same character over and over.
I actually really liked Halo Reach’s campaign. I don’t really have many complaints other than it contradicting previous cannon, but that’s not too big of a deal. I really liked the artsyle, and diverse characters.
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> > > 2533274803958019;1:
> > > I loved Noble team when Reach came out. While their AI weren’t exactly that smart (looking at you Kat) they were still good characters. Yet merely because of Noble Team everyone hated Reach’s campaign. And it completely retconning the Fall of Reach book is a stupid reason to hate it. I know that Bungie said the novel was canon, but then they realized that 1, they aren’t going to tell the SAME exact story just in a video game instead, that would be stupid. 2, Bungie realized that they wanted to re write the canon for reach, and that’s fine. For those who hate Reach because of Noble Team, you have to realize something. Halo: Reach isn’t about Noble Team. They aren’t the star of the show. They aren’t driving the story. Halo: Reach is about the planet Reach itself. Bungie didn’t want to focus on Noble Team, they were just a vessel that you went around in, while the story of how Reach fell was told. The tragic loss in Reach wasn’t Noble team. It was the planet. Everything from the beautiful scenery at the start of the game, to the ravaged, desolate landscape at the end of the game, was telling you how a grand place like Reach was destroyed. So now tell me, how could you hate Reach’s campaign?
> >
> > I liked it,but I understand it goes against previously established canon so that’s a big no no
>
> That doesn’t make it bad. Besides, personally I think that having Noble Team was a nice change of pace. If I had just played as Master Chief but on a different planet I wouldn’t have enjoyed it. I liked Noble Team being different, not just the same character over and over.
Im not going against what you said,but like the guy above me said the only problem I had with it was contradicting previous canon
I thought the majority of characters in the game where pretty one-note, even if the levels themselves were fun. Jorge and Emile being the exceptions.
I also wasn’t big on the tone, or rather, not the first time, having just come off ODST on my first run, I think my first impression of Reach was dampened due to the lack of banter and ‘big f***in’ hero’ moments.
I appreciate it a lot more now, but I still have a hard time caring about Kat or Jun when they mess with me in gameplay sections so much, and Carter is meh.
Gameplay wise, I know this campaign inside and out at this point, since I roped in with the glitching crowd back in the day, but I’m not sure if being able to save the Troop Hog or acquire a Falcon on Winter Contingency should be counted for or against the campaign’s actual quality…Though things like that do factor in to why I replay it so much.
Either way, I like Reach’s campaign overall. It’s not exactly ‘up there’, and I can understand why people would dislike it, but I think it’s pretty solid.
I liked it. Also it Bungie made it to retcon some details in the Fall of Reach.
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> I liked it. Also it Bungie made it to retcon some details in the Fall of Reach.
Anyway, many shows and series have retconned things that were “canon” in the last. Just look at RVB. All of the time travel stuff in season 3 is officially not canon.
Halo: Reach is amongst my favorite Halo games of all time. To this day, I’m still playing it on Xbox 360, just to get to Inheritor. I don’t think Noble Team is a bad thing. On the bright side, they’re actually really good characters, IMO. Many people can say Carter is boring and uninteresting, but that’s what he’s supposed to be (kinda), like a leader of a fireteam, he is serious and cares for his team.
What Reach also did so well is the fact that, instead of having a fixed, unchangeable character like Master Chief, we can customize Noble 6 and he would appear on every single cutscene, mission, etc. the way we see him.
Another thing I loved about Reach (and I think anyone agrees with me) is Firefight. Never had so well spent time on this fun, crazy, customizable gamemode. Invasion is also a very unique and fun gamemode IMO.
The graphics are really good, and honestly, I think that Spartans look incredibly realistic. While the Sangheili look like dinossaurs, some of they’re armor makes them look badass like Ranger, Field Marshall, Spec-Ops and Ultra. But the Jiralhanae… they look like… actual gorrilas (according to Sgt. Johnson in Halo 3), but without fur, IMO.
The challenges also gives me a reason to keep playing the game. If it weren’t for them, I think I would still be around Lieutenant Colonel
.
I think Reach has a story that’s fit for a novel or a movie. It and Halo 4 have the two most emotionally gripping campaigns in the franchise. There’s something about the soundtrack and setting that feels raw and no-holds barred, and yet it has plenty of moments in which the air is heavy with the melancholy of your fate. Without knowing the end from the beginning, the end is in the air from the beginning. Halo has had its “iconic” (such an overused descriptor these days, but show me grace here) moments its cinematics, but which compare, if any, with Kat and Carter’s exchange in New Alexandria:
Kat: "You didn’t answer my question."
Carter: "…If we’re loosing?"
Kat: "I know we’re losing. I want to know if we’ve lost."
And through that exchanged, we saw that even Spartans cared about living and dying; about hope and futility.
We had lost. And the game allows you to feel that from the very start. And yet our heroes still fought and died, because they had to. When story and game play are considered, Reach is arguably the best installment in the franchise.