Why Does Death Follow A BullTrue?

Ever wonder why you still die even when you get a BullTrue? It is because the sword hits you after the enemy died. I’ve got a video of it clearly happening in my file share. And if you can’t view that, there are a series of four pictures showing what happened.

BullFalse1: I shoot the elite with a shotgun (I had put a few pistol rounds in him so he was weak).
BullFalse2: The elite is dead and you can see the handle of the sword coming at me.
BullFalse3: The sword is recharging so someone can pick it up and closing in on my kneecap.
BullFalse4: The sword kills me! And in the end, it says the enemy had Pummeled me.

I apologize if this has been posted before, but I didn’t know and I thought I’d share. I thought it was just a connection glitch where on the enemy’s screen, he killed me, and on my screen, I killed him. But now I understand.

I still wish it would not happen though.

I dunno what’s been happening to you, but with the few Bulltrues I have, I have lived to tell the tale.

This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.

> This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.

No, it’s a bug. It happens sometimes, but not always.

I’m an extremely casual gamer and getting the Bulltrue medal and the dying is highly aggravating.

> > This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.
>
> No, it’s a bug. It happens sometimes, but not always.

I’m a reasonable guy who’s always open to the possibility that I’m wrong, had Bungie said anywhere that it was a bug and not intended? Happening sometimes but not always doesn’t make it a bug.

> > > This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.
> >
> > No, it’s a bug. It happens sometimes, but not always.
>
> I’m a reasonable guy who’s always open to the possibility that I’m wrong, had Bungie said anywhere that it was a bug and not intended? Happening sometimes but not always doesn’t make it a bug.

It is a bug. It’s for killing someone mid-lunge, which means that the player with the sword dies before the sword reaches its target.

I always die getting a bulltrue. Actually the only time I remember get one and not dying was because I sniped an Elite attacking my teammate which died.

> > This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.
>
> No, it’s a bug. It happens sometimes, but not always.

yeah play against someone offline, believe it is lag, the guy could be over seas

> > This was just another one of those changes made to cater to casual players. Can’t close the distance even with sprint/evade before you’re killed? Don’t worry we’ll give you the kill anyway. Must keep the casuals happy at all costs.
>
> No, it’s a bug. It happens sometimes, but not always.

You’re both wrong.

It’s lag compensation

I hate it when I get a Bull True medal after getting killed by the sword anyway.

‘Bull true’? More like ‘Bull ****’.

> You’re both wrong.
>
> It’s lag compensation

That doesn’t mean I’m wrong. If lag compensation was added in for Halo Reach (Remember Halo 3 didn’t have this problem, at least not that I ever ran into so correct me if I’m wrong). So if the added in lag compensation benefits newbs who run around with sword all day, then that in fact is lowering the skill gap to cater to casuals.

If somebody noscopes a guy with the sword, but both players get the kill, who benefited? The guy who earned the no scope didn’t benefit, he still died regardless of his skill. The player who was less skilled, who simply ran straight and lunged with the sword, even though he couldn’t do so without dying, is the one who benefits because he still got the kill even though he didn’t earn it. Perhaps if he had charged from 5 meters away he could’ve gotten the kill without dying, but the casual instead charged from 6 meters away, meaning that the casual in fact made the misplay. Now to still give him the kill, that is a problem.

So even if this is lag compensation, it still falls into the category of helping out casuals, and any time you do that you lower the skill gap.

I’ve had that happen a few times. But I’ve also lived. It is kinda crap that that can happen when you get a bulltrue but what I think happens when you die is that the enemy with the sword is killed near the end of the sword swing. Which would likely occur during a shotgun on sword encounter. Example: the shotgun could have fired like a milli second before you died. Or as the sword started to break the armor and penetrate your flesh the shotgun went off. So the enemy died but there was no stopping the force behind the blade. Things like that. (kinda like in Swat when two peopl kill each other at the same time. You know that ecounter when two people enter a room but no one comes out…)

> > You’re both wrong.
> >
> > It’s lag compensation
>
> That doesn’t mean I’m wrong. If lag compensation was added in for Halo Reach (Remember Halo 3 didn’t have this problem, at least not that I ever ran into so correct me if I’m wrong). So if the added in lag compensation benefits newbs who run around with sword all day, then that in fact is lowering the skill gap to cater to casuals.

Halo 3 melee did have lag compensation.

Remember all of those mutual beatdowns? Yea, that’s lag compensation.

Reach added it to weapons fire as well and it has nothing to do with lowering the skill game, it’s not like the game assumes they shot after they died, they did shoot you on their screen so instead of making their perfectly aimed shot not register, it registers after they die.

It certainly does’nt happen when you use a Sniper Rifle :))

> It certainly does’nt happen when you use a Sniper Rifle :))

Yes, it does…

> > It certainly does’nt happen when you use a Sniper Rifle :))
>
> Yes, it does…

No it does’nt, i’ve had several with the Sniper Rifle and stayed alive!!!

> > > It certainly does’nt happen when you use a Sniper Rifle :))
> >
> > Yes, it does…
>
> No it does’nt, i’ve had several with the Sniper Rifle and stayed alive!!!

Yeah it does it has happened to me before. All the old Halo 3 things which beat the sword like a Shotgun or a no-scope no longer stop them from killing you. I’ve head shotted plenty of sworders with either my sniper or DMR, got the bulltrue, and also died.

I killed somebody and got the Protector medal, but that person still managed to kill my teammate lol. The medal system in this game has a few flaws it seems. Especially when black screens happen that messes them up a lot

> Ever wonder why you still die even when you get a BullTrue?

Welcome to Reach.

I die about 70% of the time I get a bulltrue medal. I don’t get it.