Why does countdown on BC look different than 360?

So I was watching a stream a minute ago and I noticed the base areas in countdown look totally different on the Xbox one than they do in vanilla Reach. The bases look brighter and cleaner and the paint on the walls is a much brighter yellow. I literally just got done playing Reach on 360 and even googled pictures of Countdown and it is very different looking. Are there any other subtle differences you guys have noticed?

Yep they do, I was playing countdown and they are really bright compared to Xbox 360. Also, you will notice that on asphalt also. The textures are lit up more on the Xbox one I guess :slight_smile:

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> > Yep they do, I was playing countdown and they are really bright compared to Xbox 360. Also, you will notice that on asphalt also. The textures are lit up more on the Xbox one I guess :slight_smile:
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> I can’t stop laughing lol. It’s not really “lit up” it’s downgraded performance. That’s what Reach looked like on 360 when it played split-screen. They downgraded the game to be playable on the emulator.

I disagree. I played days of Halo reach multiplayer split screen, and all the maps look the same regardless. The only noticeable difference in split screen play was frame rate issues on certain maps. Even forge textures are different on Xbox one.

In my opinion, the game both, looks worse and plays far worse than the 360. The frames have to be averaging between 18-24FPS, most of the time. My 360 version plays smooooth and looks smooth. Also, because of the slower frames, the pop-in textures are more noticed. Especially in cutscenes. Now Mass Effect, looks and plays better on Xbox One. As do other BC titles.