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> Huge opinions inbound. If you don’t agree with me, that’s ok, just don’t take it personally.
>
> It’s a simple question. Why is Arena the most important part of the game to design the whole game around? BTB is more popular and then we have a whole Campaign that the game needs to be designed for as well.
BTB got more popular than other modes in Halo 4, previously it was always 4v4 slayer.
Also, it was stated that they wanted consistent game mechanics across the whole game, while sprint isn’t wanted by the more competitive community who will most likely be the larger part of the Arena, it’s in there to make the game consistent.
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> How can Halo be the best it can be when everyone keeps trying to change the entire game in favor of Arena? Why is there so much criticism of new mechanics when Halo has never even been a 100% Arena Shooter? People are looking at Halo 5 under one context and one context only: Arena. Isn’t it possible that all these new mechanics could actually fit very well into BTB and Campaign?
And how can Halo be at its best when it either has very inconsistent gameplay mechanics? Or its the game version of a Michael Bay movie, if that’s what you’re going for when you’re going at the skill gap the way you are.
I also have to ask what the best it can be is, because that would to me indicate there’s one single thing it can be.
My question is, what should Halo be best at?
Halo being its best is a rather diffuse and hollow statement when there’s no indication of what its supposed to be best at.
So why is there criticism? Because those who criticise are those who want Halo to be at its best in the Arena, even when it isn’t regarded as a 100% arena shooter.
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> I don’t buy it when people say that Sprint/Spartan Abilities breaks BTB and Campaign, I think you’re full of it. Vehicles, man-cannons and teleporters are not good substitutes for moving slow as Molasses. That’s just crap design. I’m starting to think that I was right when I said before that Halo isn’t at it’s core, a fast paced game. Halo isn’t fast because you move fast, it’s fast because the maps can fit in my backyard and we always have a weapon that is able to rapidly and accurately shoot across the map. That’s not necessarily bad design but issues start popping up in other modes, especially BTB. The design of the game isn’t successfully translating for bigger modes. It just isn’t. BTB is the more popular mode, why should it suffer from the rippling effects of Halo turning into an all-out Arena Shooter? Energy Shields promote campy gameplay, why don’t we ditch it for the traditional 100 HP mechanic? It would add to the skillgap, right? You can’t honestly tell me that it wouldn’t. But you want it to stay because it’s Halo and staying in cover to regen health (campier style gameplay) is what Halo is all about.
We’ll have to see about BTB and Campaign.
As for teleporters, man cannons and vehicles being bad substitutes for faster map movement, why?
Vehicles provide an entirely different type of gameplay integrated into the normal modes with its own benefits you do not find while going on foot.
Man cannons provide a fast transport to a different part of the map at the expense of being in the open.
Teleporters do need some work though, and after Halo 2, we haven’t seen that many in MP, they provide instant travel with lower risk than say a man cannon.
So because issues start popping up in larger modes, the whole game need to be redesigned in order to fit those modes? You know that applies for basically every game designed with smaller amounts of players in mind. Because the game start playing differently the more players you add, the bigger the maps get and so forth.
As I already said, BTB wasn’t that popular until Halo 4, the go to mode was 4v4.
In Halo 5, we see Warzone, a quite frankly at this point, a rather half hearted attempt by i343 to “revolutionize” Halo’s large battle side, and BTB isn’t going to be in at launch either.
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> Why is the skillgap your only concern? As long as the game is fair and the best team always wins, isn’t it ok? Skillgap shouldn’t be held on such a high pedestal because Halo has never been the most skill-required shooter. How high does the skillgap need to get until you’re happy with it? Every single addition to Halo is filtered on here through a one-dimensional competitive mindset and if it doesn’t add to the skillgap, it’s considered pointless. That’s sad. Halo isn’t Unreal Tournament or Quake.
Because without a large skill gap, there’s not much to learn, there’s no challenge when playing. I can safely say that no matter your stance, über competitive or laid back couch social, everyone benefits when the skill gap is large. Do you think the most played games lack skill gap? Do you think the majority of the players are competitive?
So because it has never been the most skill-required shooter, we should disregard skill gap or have it reduced?
How high? There’s really no quantifiable answer to that. You have experienced users and inexperienced ones, you have those who trained hard and those who didn’t. The skill gap is what they can do and can’t do with the tools given to them, and how much they then differ in what they achieve with said tools.
That’s a rather shallow view of the competitive mindset. No, Halo isn’t Unreal or Quake, it’s Halo, but why should that be an excuse to not add to the skill gap? Why is a small skill gap so good? Who benefits from it?
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> Why is it ok to make Halo perfectly support Arena but just leave Campaign and BTB/Warzone to it’s own devices? “Players are complaining about moving too slow in BTB? Eh, just put in a Mongoose or a man-cannon. It’ll be fine.” No, it won’t be fine. You can’t just brush off Campaign and BTB and say stuff like: “Halo 3 campaign was fine.” Fine? Is that the standard that the rest of the modes are supposed to meet?
I don’t think there’s any answer that will satisfy you because you’re opinion is that those modes should get bling bling because you like them and you dislike that features you like are getting criticised. That and I’m sensing pro-sprint stuff… That and you don’t really explain why it won’t be fine. So it’s quite hard to even start to attempt an answer.
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> Halo is supposed to blow people away and that’s not possible when you let everything other than Arena just be a mediocre experience.
What makes it a mediocre experience? The dev’s lack of competence to make something out of what they’ve got?
Or what you consider constricted gameplay due to focus being on arena, without going into what Campaign and BTB should do in order to blow people away?